Criton the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a plain deck of defence (61, 16, D) a +1 great mace of crushing (62, 1, D) the +1 dagger "Wiciuck" {flame, rC+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. (62, 8, D) a +1 mace of protection (62, 11, D) a jumping spider corpse (62, 16, D) an uncursed staff of fire (62, 17, D) a +3 scimitar of holy wrath (63, 8, D) a plain deck of destruction (63, 13, D) a scorpion corpse (63, 16, D) a book of Beasts (63, 17, D) a book of Power (64, 12, D) a scorpion corpse (64, 17, D) the ring "Vumpuy" {SustAt Fragile Int+5} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+5). It will be destroyed if unequipped. (65, 13, D) a scorpion corpse (66, 22, D) a +0 dire flail (unseen) (68, 0, D) a +4 dagger of electrocution (68, 12, D) a black bear corpse (69, 0, D) the +1 leather armour of the Iron Devil {MP-9 Int+2 Slay+3 Stlth+} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (-9). It makes you more stealthy. (69, 31, D) a +0 long sword a naga corpse (69, 32, D) a +0 whip (70, 9, D) a +0 rapier (70, 12, D) a +0 robe a +0 buckler a spriggan corpse (70, 13, D) the cursed +3 short sword of Yniprijae {venom, +Blink Int+4 Dex-5} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-5). It lets you blink. It has a curse placed upon it. a +0 robe (70, 33, D) a water moccasin corpse a water moccasin corpse (71, 8, D) a cursed -3 ring of dexterity (71, 17, D) an uncursed ring of wizardry (71, 19, D) a +0 dagger a +0 robe an orc corpse (71, 20, D) a +1 broad axe of freezing a +0 leather armour a +0 falchion (71, 26, D) an uncursed staff of poison (72, 9, D) a +0 rapier (72, 16, D) a +0 whip (72, 20, D) a +0 battleaxe a +0 chain mail an orc corpse (72, 26, D) an uncursed staff of power (72, 27, D) the +1 chain mail of the Morning Star {rPois} It protects you from poison. (73, 1, D) a +1 arbalest of velocity (73, 17, D) a +0 long sword (73, 19, D) a +3 spear of venom a +0 chain mail (73, 20, D) a +2 hand axe of pain an orc corpse (73, 26, D) a +1 chain mail of poison resistance (75, 1, D) an uncursed staff of summoning