Criton the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 1, D) a +0 trident (11, 2, D) a +0 shield a +0 robe (48, 36, D) the ring of Iboesk {rPois rC+} [ring of protection from cold] It protects you from cold. It protects you from poison. (49, 24, D) a +2 robe (49, 36, D) an uncursed ring of resist corrosion (49, 37, D) a box of beasts (50, 24, D) a +0 ring mail of fire resistance (50, 25, D) a +0 plate armour of cold resistance (50, 37, D) an uncursed staff of cold (51, 24, D) a +0 fire dragon armour (51, 25, D) the ring "Desapt" {rElec Stlth-} [ring of loudness] It insulates you from electricity. It makes you less stealthy. (51, 36, D) a +0 demon trident of electrocution (51, 37, D) a plain deck of summoning (51, 43, D) a +2 dagger of venom (52, 24, D) an uncursed staff of conjuration (52, 25, D) an uncursed amulet of the gourmand (53, 24, D) a +0 halberd (53, 25, D) an uncursed staff of poison (53, 37, D) a +2 hunting sling of flaming (54, 24, D) a fan of gales (54, 25, D) a scroll of brand weapon (54, 36, D) a +2 ring mail of fire resistance (55, 24, D) a plain deck of defence (55, 30, D) a +0 trident (55, 43, D) an uncursed staff of summoning (59, 37, D) a cursed -3 ring of protection (60, 36, D) an ornate deck of defence (60, 40, D) a necrophage corpse (61, 0, D) a +8 flail of protection (61, 27, D) a +7 antimagic giant club (61, 31, D) the ring "Curecemy" {Fire *Corrode MP+9 Dex+4 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. a +5 bardiche an uncursed ring of positive energy (61, 37, D) a +6 antimagic hand axe (61, 44, D) a +3 halberd of venom (62, 0, D) a +6 shortbow of flaming (62, 11, D) the ring "Wuorr" {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. 1000 sling bullets 1000 arrows a +5 triple crossbow (62, 16, D) a +0 dagger (62, 17, D) a +0 pair of boots of stealth (62, 18, D) a +3 antimagic trident (62, 26, D) the cursed +2 hand axe of Roxit {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It has a curse placed upon it. (62, 36, D) the +2 ring mail of Mumblety Peg {rElec rPois rN+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (62, 37, D) a +0 mace of crushing (63, 0, D) the +2 hand axe of Karma {chop, MP+9 Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It affects your magic capacity (+9). (63, 8, D) a +1 broad axe of freezing (63, 16, D) a +0 club (63, 27, D) a +0 long sword (63, 29, D) a +0 hand axe a +0 ring mail (63, 31, D) a +0 whip a cursed +0 whip an orc corpse (skeletalised by now) (63, 32, D) a +0 dagger a +0 robe (63, 37, D) a +0 mottled dragon armour (64, 17, D) a +2 pair of gloves of strength (64, 27, D) a +4 scale mail of fire resistance (64, 30, D) a +6 bardiche of protection a +0 plate armour (64, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (65, 23, D) a +0 whip a +0 short sword of venom a +0 club a +0 hand axe a +0 long sword (65, 26, D) a crystal ball of energy (66, 23, D) an uncursed staff of fire (67, 22, D) a +0 mace (unseen) (69, 0, D) a +2 plate armour of fire resistance (69, 16, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +3 large shield 1000 bolts (69, 36, D) a +2 robe of cold resistance (70, 8, D) a +1 dagger of freezing (70, 9, D) the +5 shortbow of Iffahoop {venom, +Inv rF+ Int-3} It poisons the ammo it fires. It affects your intelligence (-3). It protects you from fire. It lets you turn invisible. (70, 36, D) the +2 pair of fencer's gloves {LBl+4 SBl+4 EV+3 Dex+6} It affects your evasion (+3). It affects your dexterity (+6). (70, 39, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (71, 8, D) an uncursed staff of conjuration (71, 17, D) the +5 ring mail of Ethyinun {rC- rCorr Str+8} It affects your strength (+8). It makes you vulnerable to cold. It protects you from acid and corrosion. (71, 26, D) a +2 falchion of slicing (71, 27, D) a +2 troll leather armour (71, 36, D) a +2 hand axe of electrocution (72, 8, D) the cursed +1 great sword of Paje Eti {drain, -Tele rN+ Str+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (72, 9, D) an uncursed staff of energy (72, 16, D) an uncursed staff of power (72, 23, D) 3 arrows (72, 29, D) a +6 arbalest of flaming a +4 antimagic spear the amulet of Plog {RegenMP rF- Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It makes you vulnerable to fire. (72, 33, D) a +2 scimitar of venom (72, 36, D) the +1 shield of the Lily {MR+ Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 37, D) a plain deck of defence (73, 1, D) a +2 executioner's axe of chopping (73, 17, D) a +1 pair of gloves of archery (73, 23, D) a cursed -1 shortbow a +0 trident of venom a +0 shortbow 42 arrows (73, 26, D) a +4 dagger of pain (73, 27, D) an uncursed staff of poison (73, 36, D) an uncursed ring of flight (73, 37, D) a phantom mirror (73, 42, D) a +4 antimagic war axe (74, 23, D) 3 arrows (75, 23, D) an arrow