Criton the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield a +0 scale mail a +0 rapier the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a crystal ball of energy (50, 37, D) an uncursed staff of earth (50, 40, D) a sling bullet (51, 37, D) an uncursed staff of poison (51, 38, D) a sling bullet (still there?) a javelin (still there?) (51, 42, D) a sling bullet (51, 43, D) a +2 rapier of venom (unseen) (51, 44, D) a +3 hunting sling of flaming a javelin (52, 37, D) an uncursed staff of earth (58, 41, D) a +0 dire flail a +0 giant club (58, 43, D) a troll hide 2 chunks of flesh (59, 36, D) the +7 falchion of Rirumereu {slice, Fragile rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (59, 37, D) an uncursed staff of air (59, 40, D) a cyclops corpse (59, 41, D) a +0 giant spiked club a cursed +0 giant club a large rock (59, 43, D) a +2 short sword of draining (60, 36, D) an uncursed staff of power (60, 37, D) an uncursed amulet of guardian spirit (60, 39, D) a large rock (60, 40, D) a sack of spiders (60, 42, D) a large rock (61, 16, D) a +2 robe (61, 26, D) an uncursed amulet of magic regeneration (61, 36, D) an uncursed staff of earth (61, 37, D) a +3 ring of protection (61, 40, D) a +1 battleaxe of freezing (61, 43, D) a +0 giant club a hill giant corpse (61, 44, D) a large rock (62, 0, D) an uncursed staff of wizardry a +0 robe (62, 1, D) a plain deck of defence (62, 3, D) a +0 scythe a +0 robe (62, 4, D) a +3 quarterstaff of chaos (62, 8, D) the +9 long sword of the Tomato {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (62, 9, D) an uncursed staff of summoning (62, 18, D) a +1 antimagic quarterstaff a +4 short sword of protection a +8 antimagic dagger (62, 22, D) a ball python corpse (skeletalised by now) (62, 26, D) a +1 broad axe of chopping (62, 27, D) an uncursed ring of resist corrosion (62, 36, D) a +1 plate armour of poison resistance (63, 0, D) a +2 shortbow of freezing (63, 4, D) a +0 long sword a +1 robe of fire resistance (63, 8, D) a +0 quarterstaff of speed (63, 20, D) an adder corpse (skeletalised by now) (63, 21, D) a +0 glaive a +0 robe a naga corpse (skeletalised by now) (63, 22, D) a +0 broad axe (63, 23, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) (63, 26, D) a +2 mace of draining (63, 27, D) a +2 robe of resistance (63, 37, D) an uncursed staff of conjuration (64, 43, D) a large rock (unseen) (65, 37, D) a +0 giant club a hill giant corpse (66, 33, D) an uncursed staff of cold (67, 0, D) an uncursed staff of earth (67, 26, D) a +6 hunting sling of freezing the ring "Asaph" {Dex+2 Slay+2} [ring of dexterity] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (67, 32, D) an ugly thing corpse (skeletalised by now) (69, 36, D) a phantom mirror (70, 8, D) a +1 leather armour of fire resistance (70, 23, D) the +6 falchion "Uzoxtihu" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (70, 37, D) a sack of spiders (71, 8, D) the cursed +1 dagger of Obsession {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. It has a curse placed upon it. a phantom mirror a +1 halberd of venom (71, 13, D) a +4 spear of flaming (71, 16, D) a +0 hand axe (71, 21, D) a +0 short sword (71, 22, D) a +0 short sword (71, 27, D) the +10 great sword "Lisufalido" {freeze, *Corrode +Inv rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. It may corrode you when you take damage. (71, 33, D) a +0 dagger a +0 robe of the Archmagi (71, 36, D) a cursed staff of fire (71, 40, D) a +2 greatsling of evasion (72, 8, D) the +1 scimitar "Beetleslayer" {antimagic, MR++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. (72, 17, D) the +1 chain mail "Meubuy" {Regen+} It increases your rate of regeneration. (73, 1, D) the +5 morningstar of Overwhelming Force {crush, rF+ Int+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It lets you see invisible. It makes you more stealthy. (73, 16, D) an uncursed staff of earth (73, 17, D) a +2 scale mail of positive energy (73, 26, D) a +0 pair of gloves of dexterity (73, 27, D) the +9 great mace of Ephiwn {crush, MP+9 Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your magic capacity (+9). (73, 32, D) a +0 short sword a +0 robe (73, 36, D) a +2 double sword of slicing (73, 37, D) an uncursed staff of conjuration (74, 37, D) 3 potions of berserk rage