Criton the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 buckler (4, 7, D) a +0 scale mail a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 1, D) a +0 trident (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 43, D) a yak corpse (58, 44, D) the +6 dagger of Fee Simple {holy, rPois rC++ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It protects you from poison. It protects you from negative energy. (unseen) (59, 36, D) a +0 great sword of freezing (59, 37, D) a plain deck of wonders (60, 37, D) a plain deck of summoning (61, 8, D) a +0 shield the +0 Sword of Power a +5 bardiche the +7 Singing Sword (61, 16, D) a book of Dreams (61, 26, D) a +1 shortbow of flaming (61, 36, D) a box of beasts (61, 37, D) a book of Changes (62, 1, D) a +0 buckler of protection (62, 9, D) a +2 buckler of fire resistance (62, 16, D) a disc of storms (62, 17, D) a +4 spear of venom (62, 26, D) the Reference Book on Cankerous Talismans Spells Type Level a - Song of Slaying Charms 2 b - Cure Poison Poison 2 c - Spectral Weapon Hexes/Charms 3 d - Excruciating Wounds Charms/Necromancy 5 e - Venom Bolt Conjuration/Poison 5 (62, 27, D) the +0 large shield "Qaush" {rC+ Int+5} It affects your intelligence (+5). It protects you from cold. (62, 36, D) a plain deck of defence (62, 37, D) a sack of spiders (63, 8, D) a +3 flail of protection (63, 16, D) a book of Frost (63, 17, D) a +2 halberd of chopping (63, 26, D) the +4 chain mail "Burhu" {rPois rC- Regen+ SInv} It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It increases your rate of regeneration. (63, 37, D) an uncursed staff of energy (64, 16, D) Vousiw's Collected Works on the Frostbite and the Voyage Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Gell's Gravitas Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Summon Forest Summoning/Translocation 5 (64, 17, D) an uncursed staff of fire (64, 26, D) an uncursed staff of death (65, 26, D) a book of Annihilations (67, 0, D) an uncursed amulet of magic regeneration (67, 27, D) the ring "Cafroefo" {rElec rC+ Dex+2} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. (68, 0, D) a cursed -2 ring of evasion (69, 3, D) a +4 short sword of electrocution a +0 long sword (69, 31, D) 5 large rocks (69, 32, D) 3 large rocks a +0 giant club (69, 33, D) a large rock a cursed -1 giant club (69, 36, D) an uncursed staff of conjuration (70, 8, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (70, 9, D) a +4 vampiric scythe (70, 31, D) a large rock (70, 33, D) a large rock a +0 giant club (70, 36, D) an uncursed staff of energy (70, 37, D) an uncursed staff of cold (70, 42, D) a rime drake skeleton (71, 8, D) an uncursed staff of poison (71, 12, D) a +0 short sword a +0 robe a +0 buckler (71, 16, D) a plain deck of changes (71, 17, D) an uncursed staff of fire (71, 27, D) a plain deck of escape (71, 36, D) a +0 falchion of holy wrath (71, 37, D) a +1 hand axe of freezing (72, 8, D) a +0 leather armour of cold resistance (72, 9, D) an uncursed amulet of magic regeneration (72, 12, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe (72, 16, D) the +7 hand crossbow "Icom" {venom, Str-3 Dex+7} It poisons the ammo it fires. It affects your strength (-3). It affects your dexterity (+7). (72, 17, D) a +1 greatsling of evasion (72, 26, D) a +5 hand crossbow of freezing (72, 27, D) a book of Clouds (72, 36, D) a +2 hunting sling of evasion (72, 37, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (73, 1, D) the +3 leather armour "Ulomees" {rF+ Dex+6} It affects your dexterity (+6). It protects you from fire. (73, 17, D) an uncursed staff of poison (73, 27, D) a +3 leather armour of poison resistance (73, 36, D) a legendary deck of summoning (73, 37, D) a legendary deck of defence (75, 1, D) an uncursed staff of fire