Crelarid the Dungeon (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (4, 14, D) a +3 ring mail (4, 15, D) a +3 chain mail (5, 4, D) a +2 quarterstaff a +2 trident (5, 14, D) a +2 flail of protection (5, 15, D) a +2 quarterstaff of speed (6, 4, D) a +2 falchion a +2 dagger (6, 14, D) a +0 long sword of holy wrath (6, 15, D) a +1 dagger of electrocution (7, 4, D) a +2 mace a +2 hand axe of flaming (7, 14, D) a +1 trident of piercing (7, 15, D) a +1 hand axe of freezing (9, 21, D) a +0 short sword a +3 great sword a +0 robe (16, -3, D) a stone a +5 hunting sling of velocity (17, 19, D) a +4 scale mail (17, 20, D) a +0 helmet (17, 21, D) a +2 rapier of venom (17, 22, D) a +2 war axe of chopping (17, 23, D) a +2 scimitar of distortion (18, 19, D) a +0 cloak (18, 20, D) a +0 pair of gloves (18, 21, D) a +4 quarterstaff of speed (18, 22, D) a +2 morningstar of crushing (18, 23, D) a +2 halberd of chopping (21, 10, D) a +0 club (22, -7, D) a +4 scimitar of holy wrath (22, -5, D) a +0 short sword the +5 scale mail of Love and Death {Dex+2} It affects your dexterity (+2). a +0 scimitar a +0 spear (22, -3, D) a +0 shortbow a +3 demon whip of flaming (23, -6, D) 22 stones a scroll of enchant armour (24, 15, D) a stone (25, 22, D) a +0 shortbow a +0 club (26, -5, D) a +3 plate armour of magic resistance a +0 battleaxe of freezing a scroll of random uselessness 14 bolts (27, -4, D) a cursed +0 buckler a +0 robe a +0 rapier (27, 18, D) 3 stones (28, 19, D) a +4 spear (33, 16, D) a +0 spear (34, 8, D) a +0 flail (34, 17, D) a +0 whip (35, 0, D) +0 ice dragon scales (36, -1, D) the +6 quick blade "Turchusue" {flame, *Corrode Int+7 SInv Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+7). It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. (36, 0, D) a +2 troll leather armour (36, 1, D) a +2 battleaxe of venom (36, 2, D) an uncursed staff of air (37, 0, D) a +2 hat (37, 2, D) a fan of gales (37, 19, D) a cursed -3 club (44, 11, D) 2 scrolls of enchant armour (44, 23, D) a +2 shortbow of velocity (45, 23, D) a +0 spear (48, 11, D) 2 scrolls of enchant weapon (48, 20, D) a +0 shortbow (unseen) (49, 0, D) a +0 scimitar (unseen) (49, 23, D) 15 stones (50, 0, D) a +0 great mace a cursed +0 plate armour (50, 23, D) 24 stones (51, 22, D) a +0 spear (52, 0, D) a +3 demon whip (52, 1, D) a +3 great sword (52, 11, D) 2 scrolls of enchant weapon (52, 22, D) a scroll of random uselessness (53, 0, D) a +3 giant spiked club (53, 1, D) a +6 falchion of slicing (57, 3, D) a +0 dagger (57, 12, D) Rowocim's Catalogue of Contamination and Stolen Souls Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Agony Necromancy 5 f - Simulacrum Ice/Necromancy 6 (57, 14, D) a +0 trident 4 tomahawks (57, 15, D) a manual of Short Blades (57, 16, D) a book of Geomancy (57, 18, D) a book of Transfigurations (57, 19, D) a book of Geomancy (57, 20, D) a book of Beasts (57, 22, D) a book of Fire (58, -1, D) a +0 broad axe (still there?) a ghoul corpse (still there?) (58, 0, D) a +1 great sword of holy wrath (unseen) (58, 4, D) a cursed +0 hand axe (unseen) (58, 12, D) a +0 trident 5 tomahawks a merfolk corpse (skeletalised by now) (58, 13, D) a tomahawk a +1 great sword a +0 cloak (59, -1, D) a +0 broad axe (still there?) a +0 dire flail (still there?) (59, 14, D) a +0 longbow a book of Minor Magic an elf corpse (skeletalised by now) (59, 16, D) a book of Enchantments (59, 18, D) the Almanac of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Static Discharge Conjuration/Air 3 d - Force Lance Conjuration/Translocation 4 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Draining Conjuration/Necromancy 5 (59, 19, D) a book of Flames (59, 20, D) a manual of Throwing (64, 14, D) 2 tomahawks (64, 15, D) a +0 mace (64, 19, D) 11 javelins of penetration (64, 21, D) the ring "Gautyune" {+Fly rN+ Str+3 Int+4} [ring of flight] It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. It lets you fly. the amulet of the Tortoise {Spirit rN+++ MR- MP+9 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. the amulet "Aseofats" {RegenMP rElec} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. the amulet "Xerocwes" {Gourm +Fly MP+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your magic capacity (+9). It lets you fly. the ring "Pulajenniq" {rPois rN+ EV+2 Str+2 Dex-5} [ring of evasion] It affects your evasion (+2). It affects your strength (+2). It affects your dexterity (-5). It protects you from poison. It protects you from negative energy. the amulet of the Spinneret {Faith +Inv} [amulet of faith] It allows you to gain divine favour quickly. It lets you turn invisible. the ring "Duq Bopn" {Wiz rF- rC+ MR++ Dex+3 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Raruobb" {+Fly rF+ rN+ Int+4} [ring of flight] It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It lets you fly. the amulet "Cufeakke" {Spirit rElec Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It insulates you from electricity. the ring of Leczem {*Corrode Dex+3 Slay+5 Stlth+} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It may corrode you when you take damage. It makes you more stealthy. the amulet "Lier" {+Rage rPois rF+ rC- rN++} [amulet of rage] It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It lets you go berserk. the amulet of Typles Ways {Reflect rC+ SH+5} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It affects your SH (+5). a +6 amulet of reflection an uncursed ring of magical power an uncursed ring of protection from cold the amulet of Quho {Faith +Blink} [amulet of faith] It allows you to gain divine favour quickly. It lets you blink. an uncursed ring of protection from fire a +3 ring of intelligence (66, 14, D) a tomahawk (66, 16, D) a tomahawk (66, 18, D) a +0 dagger (67, 15, D) a +0 scimitar (68, 14, D) a +0 spear a +0 robe a +2 war axe a +0 chain mail (68, 15, D) a cursed +0 trident 3 tomahawks (69, 14, D) a +4 scimitar of holy wrath a +0 large shield a +0 mace a +0 great mace a +1 chain mail of cold resistance a +0 dire flail a +0 hand axe 2 tomahawks (70, 11, D) the ring of Leaves {Fire *Drain MR+ Int+6 Dex-2} [ring of fire] It enhances your fire magic. It affects your intelligence (+6). It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. the ring "Itop Hao" {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). the ring "Karilav" {rC+ Str+7 Int+6} [ring of intelligence] It affects your strength (+7). It affects your intelligence (+6). It protects you from cold. the ring of the Equinox {+Fly Dex+6 Slay+5} [ring of dexterity] It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you fly. the ring "Ynuhaqo" {rElec rPois Str+3 Int+4 Dex-5} [ring of poison resistance] It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. the ring of Hocag {rC+ AC+6} [ring of protection] It affects your AC (+6). It protects you from cold. the ring of Couttoes {rPois rF+ MP+9 Str+4 Dex-4} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (-4). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). the ring "Xetauhei" {Str+6 Int+4} [ring of strength] It affects your strength (+6). It affects your intelligence (+4). the ring "Gash" {rPois MR+ SInv} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. a +5 ring of slaying the ring "Ezirchol" {rPois rF- rN+ Int+8 Dex-2} [ring of poison resistance] It affects your intelligence (+8). It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. the ring "Gompunofas" {rElec Str+6} [ring of strength] It affects your strength (+6). It insulates you from electricity. the ring of Altruism {Str+6 Int+2 Dex+5} [ring of strength] It affects your strength (+6). It affects your intelligence (+2). It affects your dexterity (+5). a +3 ring of evasion (70, 14, D) a tomahawk (71, 13, D) a +0 club a +0 rapier (71, 16, D) a +0 short sword (72, 12, D) 2 tomahawks a +0 robe (72, 13, D) a +1 vampiric whip a cursed -1 scimitar (72, 14, D) a javelin of penetration a +0 battleaxe (73, 12, D) a +0 dagger a +0 cloak (73, 13, D) 2 javelins of penetration (still there?) a javelin of penetration (still there?) (74, 10, D) a +1 rapier of draining a +0 robe a +0 buckler (74, 12, D) a +0 hand axe (74, 15, D) an uncursed staff of energy (74, 17, D) an uncursed staff of power (75, 8, D) a wand of random effects (35) (75, 11, D) a +0 rapier a +0 cloak (75, 16, D) a +0 long sword