Dungeon Sprint DCSS version 0.22-a0-63-geddfa9b (webtiles) character file. 0 Crelarid the Charmwright (level 1, 0/12 HPs) Began as a Tengu Skald on Jan 10, 2018. Slain by a gnoll ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:13 (16 turns). Crelarid the Charmwright (Tengu Skald) Turns: 16, Time: 00:00:14 Health: 0/12 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 3/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a ration Skills: + Level 2.0 Fighting + Level 2.1 Long Blades + Level 1.1 Armour + Level 2.1 Dodging + Level 2.0 Spellcasting + Level 2.4 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You miscast Infusion. You are very lightly contaminated with residual magic. Nothing appears to happen. You open the door. A gnoll comes into view. It is wielding a club. The gnoll shouts! There is an open door to the Storerooms (Easy) here. You completely miss the gnoll. You peck the gnoll. The gnoll is lightly wounded. The gnoll hits you with a club! Ouch! That really hurt! The gnoll hits you with a club. You die... ##########++ #........... + #......#..#. #####.##........... ......g@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Crelarid the Tengu Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 4/4 16 | D | Slain by a gnoll Vault maps used: D: pitsprint Action || total -------------------------++------- Melee: Falchion || 1 Peck || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 16 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------