CrazyArbalest Level 1 of the Dungeon (0, 0, D:1) a +0 club (-21, 3, D:1) a +0 dagger (4, 3, D:1) a +0 club (-43, 11, D:1) a +0 leather armour (-13, 15, D:1) a +0 dagger (-47, 24, D:1) a +0 short sword (-36, 30, D:1) a +0 club (-33, 39, D:1) a +0 hunting sling (-28, 55, D:1) a stone (-26, 56, D:1) a cursed -2 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) 13 stones (-8, 2, D:2) a +0 dagger 5 stones (-42, 10, D:2) a +0 hunting sling 11 stones (4, 11, D:2) a +0 hand axe (-32, 13, D:2) a +0 whip (-32, 16, D:2) a +0 spear (-16, 17, D:2) a +0 dagger (-15, 17, D:2) a +0 club (-15, 18, D:2) a +0 club (-3, 23, D:2) a +0 rapier (2, 32, D:2) a +0 club (-10, 33, D:2) a +0 robe (-36, 34, D:2) a +0 dagger (-1, 36, D:2) a +0 quarterstaff (-17, 37, D:2) 8 stones (0, 38, D:2) a +0 robe (2, 52, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) 30 stones (-31, 2, D:3) 21 arrows (3, 3, D:3) 24 stones (-28, 5, D:3) a stone (-26, 5, D:3) a stone (-24, 5, D:3) a stone (-30, 6, D:3) a +0 whip (-6, 7, D:3) 16 stones (-10, 8, D:3) a +0 trident (-18, 9, D:3) a +0 chain mail (-38, 12, D:3) a stone (-36, 15, D:3) a stone (-43, 16, D:3) a +0 ring mail (-35, 16, D:3) 2 stones (-37, 17, D:3) a +0 leather armour (-39, 18, D:3) a +0 club (-32, 18, D:3) a stone (-39, 20, D:3) a +0 mace (-30, 20, D:3) a +0 dagger (-29, 20, D:3) a +0 leather armour a +0 dagger (-38, 21, D:3) a +0 mace (-37, 21, D:3) a +0 ring mail a +0 club (-36, 21, D:3) a +0 ring mail a +0 leather armour (-18, 23, D:3) a +0 club a +0 dagger (-17, 24, D:3) 15 stones a cursed -1 club (-33, 32, D:3) a +0 dagger (-33, 33, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Xom's Absentmindedness {Ward +Inv rN+ Str+4} (3740 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. the +3 ring mail of Loss {Dex+7} (4070 gold) It affects your dexterity (+7). a +0 mace of draining (740 gold) the ring "Wuprid" {MR+ MP+9} (3200 gold) [ring of protection from magic] It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (0, 0, D:4) a cursed -3 flail (5, 1, D:4) a +0 whip (-43, 3, D:4) a +0 quarterstaff (-26, 6, D:4) a cursed +0 spear (-7, 13, D:4) a +0 mace (-26, 17, D:4) 16 stones (-33, 22, D:4) a cursed +0 giant spiked club (-4, 41, D:4) a +0 ring mail (-34, 42, D:4) a +0 giant club (-9, 42, D:4) a +0 giant club (3, 46, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (-18, 1, D:5) a +0 mace (-26, 3, D:5) 14 stones (8, 3, D:5) a scroll of enchant armour (-14, 5, D:5) a +0 dagger a +0 robe (-13, 5, D:5) a cursed -3 hand axe a +0 short sword (1, 8, D:5) a +0 robe (-17, 9, D:5) a +0 dagger a +0 robe (-10, 15, D:5) a +0 chain mail a +0 trident a +0 leather armour a tomahawk (-12, 16, D:5) a +0 short sword a tomahawk (-10, 16, D:5) a tomahawk a +0 club 2 exploding tomahawks a +0 leather armour an ossuary (0, 0, Ossuary) 2 potions of cancellation (1, 0, Ossuary) 2 potions of mutation (0, 1, Ossuary) a potion of might (1, 1, Ossuary) 2 potions of degeneration (0, 20, Ossuary) a sack of spiders (1, 20, Ossuary) 8 sling bullets of flame (0, 21, Ossuary) a +0 dagger (1, 21, Ossuary) 28 gold pieces