Conn321 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a crystal ball of energy (50, 37, D) a sack of spiders (51, 37, D) the Guide on the Rocks Spells Type Level a - Petrify Transmutation/Earth 4 b - Lee's Rapid Deconstruction Earth 5 (52, 37, D) the +9 glaive of the Spinneret {chop, +Fly rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you fly. (53, 37, D) the ring of Gazut {+Blink +Inv +Fly Slay-5 SInv} [ring of flight] It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you see invisible. It lets you turn invisible. It lets you fly. It lets you blink. (59, 36, D) an uncursed staff of earth (59, 38, D) a +0 spear a +0 robe (60, 9, D) a +0 giant spiked club (60, 36, D) a +2 spear of flaming (61, 0, D) a +6 short sword of venom (61, 10, D) a +0 giant club a +0 dire flail (61, 16, D) a +2 chain mail of cold resistance (61, 26, D) an uncursed staff of wizardry (61, 36, D) a +1 ring of slaying (61, 37, D) a +2 scale mail of fire resistance (62, 1, D) a +6 blowgun (62, 8, D) a +2 hand crossbow of freezing (62, 9, D) a +2 chain mail of fire resistance (62, 16, D) a lamp of fire (62, 27, D) a scorpion corpse (62, 36, D) the +6 hunting sling of Recklessness {venom, rN+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from negative energy. (62, 37, D) a +4 arbalest of velocity (63, 8, D) a +2 robe (63, 10, D) 4 large rocks (63, 16, D) a +2 scale mail of magic resistance (63, 26, D) an uncursed amulet of regeneration (63, 27, D) a +1 leather armour of cold resistance (63, 36, D) the +7 falchion of Tuas {vamp, +Rage rElec rF+ Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It lets you go berserk. (63, 37, D) an uncursed staff of air (64, 16, D) a phial of floods (64, 17, D) a +2 war axe of chopping (64, 27, D) an uncursed staff of cold (65, 26, D) a phial of floods (67, 0, D) a +2 mace of crushing (69, 31, D) a +0 scimitar a +0 chain mail (69, 36, D) a +2 vampiric hand axe (70, 8, D) a phial of floods (70, 9, D) a +2 robe (70, 36, D) an uncursed amulet of harm (71, 8, D) a +5 blowgun (71, 17, D) an uncursed ring of flight (71, 26, D) an uncursed staff of earth (71, 27, D) a +3 ring of dexterity (71, 28, D) an uncursed staff of poison a +0 robe (71, 36, D) an uncursed staff of cold (71, 37, D) a +1 vampiric short sword (72, 8, D) an uncursed staff of air (72, 9, D) a fan of gales (72, 16, D) an uncursed staff of energy (72, 27, D) a +0 dagger (72, 37, D) an uncursed staff of air (73, 17, D) a +5 trident of piercing (73, 20, D) a +4 vampiric demon whip (73, 26, D) the +7 rapier "Anlaquho" {pierce, *Rage +Inv +Fly Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you turn invisible. It lets you fly. It may make you go berserk in combat. (73, 27, D) a +0 long sword the cursed +1 shortbow "Miriechaz" {flame, Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It has a curse placed upon it. (73, 37, D) a phial of floods (74, 30, D) a +0 short sword of draining