Dungeon Sprint DCSS version 0.22-a0-848-ge9e22a0 (webtiles) character file. 0 Conn321 the Shield-Bearer (level 1, -4/21 HPs) Began as a Gargoyle Fighter on July 27, 2018. Slain by a merfolk siren ... wielding a +0 spear (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:20 (8 turns). Conn321 the Shield-Bearer (Gargoyle Fighter) Turns: 8, Time: 00:00:21 Health: -4/21 AC: 9 Str: 24 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.07/turn (no ring) @: berserking (expiring), hasted, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds i - 2 potions of magic Comestibles f - a ration Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The merfolk siren hits you but does no damage. There is an open door here. You sock the merfolk siren! The merfolk siren is lightly wounded. The merfolk siren hits you with a spear! Ouch! That really hurt! You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a spear. * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren barely misses you. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a spear! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn321 the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a merfolk siren 8 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Flail || 4 Use: Potion || 2 Armor: Scale mail || 1 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 8 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------