Dungeon Sprint DCSS version 0.22-a0-799-g88f5e90 (webtiles) character file. 0 Conn321 the Magician (level 1, -10/15 HPs) Began as a Deep Elf Wizard on July 21, 2018. Mangled by a merfolk siren ... wielding a cursed -3 trident (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (9 turns). Conn321 the Magician (Deep Elf Wizard) Turns: 9, Time: 00:00:18 Health: -10/15 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 7/7 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, hasted, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds h - 2 potions of magic Comestibles d - a ration Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 4.4 Spellcasting + Level 1.1 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 7% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 26% 3 ##..... Slow Hex #....... 16% 2 #...... Mephitic Cloud Conj/Pois/Air #....... 28% 3 ##..... Blink Tloc N/A 11% 2 #...... Call Imp Summ #....... 11% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The merfolk siren closely misses you. There is an open door here. You closely miss the merfolk siren. The merfolk siren hits you with a trident! Ouch! That really hurt! You punch the merfolk siren! The merfolk siren is moderately wounded. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you but does no damage. You closely miss the merfolk siren. The merfolk siren is moderately wounded. You hit the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn321 the Deep Elf Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 2 | D | Noticed a merfolk siren 9 | D | Mangled by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 5 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 9 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------