Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 shortbow of freezing (59, 37, D) an uncursed staff of death (60, 36, D) an uncursed amulet of faith (60, 37, D) +1 ice dragon scales (61, 8, D) an uncursed amulet of the gourmand (61, 16, D) an uncursed staff of poison (61, 27, D) a +0 shortbow 17 arrows a centaur skeleton (61, 36, D) a +0 mace of crushing (61, 37, D) a +1 scale mail of magic resistance (62, 0, D) a +0 rapier of protection (62, 9, D) a +4 scale mail of cold resistance (62, 26, D) a +6 spear of venom (62, 27, D) an uncursed staff of earth (62, 28, D) a +0 trident (62, 36, D) a +4 great sword of holy wrath (62, 37, D) a lightning rod (4/4) (63, 8, D) an uncursed staff of wizardry (63, 16, D) a box of beasts (63, 17, D) a sack of spiders (63, 26, D) a +0 shortbow 17 arrows (63, 27, D) a +0 trident 7 tomahawks a book of Changes (63, 28, D) a +0 trident (63, 29, D) a +0 trident (63, 30, D) a +0 trident a merfolk skeleton (63, 33, D) a throwing net a tomahawk (63, 36, D) the +8 morningstar of Discord {elec, rElec Str-3 Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+6). It insulates you from electricity. (63, 37, D) a +0 ring mail of magic resistance (64, 16, D) a +0 long sword of protection (64, 26, D) an uncursed staff of energy (64, 27, D) a +5 quick blade (65, 26, D) a +0 trident (68, 0, D) a +3 war axe of venom (69, 36, D) a +1 falchion of holy wrath (69, 39, D) a river rat corpse (70, 8, D) a +0 rapier of speed (70, 37, D) a sack of spiders (71, 8, D) an uncursed staff of energy (71, 19, D) a +3 flail of draining a +2 scimitar of draining (71, 26, D) a +1 scale mail of magic resistance (71, 27, D) a +2 chain mail of cold resistance (71, 28, D) a +0 arbalest 23 bolts (71, 36, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (71, 37, D) a +3 plate armour of cold resistance (71, 38, D) a spiny frog corpse (72, 8, D) a +0 lajatang of venom (72, 9, D) the +2 cloak of the Carpenter {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (72, 17, D) the +7 halberd of Cocytus {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). (72, 20, D) a +0 long sword (72, 22, D) a +0 long sword a +0 chain mail a +0 buckler a +5 hand axe of electrocution (72, 26, D) a +6 blowgun (72, 27, D) a +0 long sword a cursed +0 leather armour a box of beasts (73, 26, D) a phial of floods (73, 27, D) a +0 long sword a cursed +0 scale mail the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (73, 30, D) a +3 battleaxe of venom a +0 plate armour (73, 36, D) a fan of gales (73, 37, D) a +0 great mace of holy wrath (74, 18, D) a +5 battleaxe of pain (74, 28, D) a cursed -2 morningstar a +0 leather armour