Conn321 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +0 pair of boots of flying (61, 16, D) a +0 dagger (61, 18, D) a +3 hand axe of chopping a +0 robe (61, 26, D) the +9 scimitar of Ivuweveppo {slice, +Rage rC- MR+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you go berserk. (62, 1, D) a +0 ring mail of fire resistance (62, 2, D) a necrophage corpse (skeletalised by now) (62, 8, D) a +3 glaive of holy wrath (62, 9, D) a phial of floods (62, 16, D) a +2 ring mail of fire resistance (62, 17, D) a +0 dagger (62, 18, D) an uncursed staff of summoning a +0 robe an orc skeleton (62, 19, D) a +0 falchion a +0 scale mail an orc skeleton (62, 26, D) an uncursed staff of earth (63, 8, D) a +5 blowgun (63, 16, D) a +0 ring mail (63, 17, D) a +0 dagger a +0 robe an orc skeleton (63, 26, D) a +2 blowgun (63, 33, D) a bolt (64, 16, D) the +5 dire flail of the Volcano {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. a +0 scale mail a +0 dagger (64, 17, D) an uncursed staff of summoning (64, 18, D) a +0 hand axe a +0 leather armour (64, 26, D) a +0 chain mail of fire resistance (64, 27, D) a +0 shortbow (65, 26, D) the ring "Dotixto" {Ice rN++ SInv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It lets you see invisible. (67, 0, D) an uncursed staff of summoning (68, 0, D) a +4 rapier of holy wrath (70, 9, D) a +0 hand axe a tomahawk a +0 leather armour (70, 18, D) a shapeshifter corpse (70, 27, D) a bullfrog skeleton (71, 8, D) a +0 club a +0 leather armour (71, 10, D) a +1 dagger of protection a +0 robe (71, 13, D) a tomahawk (71, 16, D) a cursed amulet of inaccuracy (71, 17, D) a +2 quarterstaff of draining (71, 27, D) a box of beasts (72, 8, D) a +0 dagger (72, 9, D) a +1 flail of crushing a +0 robe the +10 battleaxe of Disintegration {chop, +Rage SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you go berserk. an orc corpse (skeletalised by now) (72, 10, D) a +0 dagger (72, 17, D) a +3 plate armour of poison resistance (72, 18, D) a shapeshifter corpse (72, 20, D) an ugly thing corpse (72, 26, D) a phial of floods (73, 1, D) a +2 robe of resistance (73, 17, D) a +1 scale mail of magic resistance (73, 27, D) a phial of floods (75, 1, D) a +3 ring mail of cold resistance