Conn321 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 40, D) a +0 glaive (18, 41, D) a +0 rapier (unseen) (19, 0, D) a +3 quarterstaff of protection (19, 1, D) a phial of floods (19, 16, D) an uncursed staff of conjuration (19, 32, D) a +0 war axe (19, 33, D) a +0 glaive of flaming (20, 0, D) a sack of spiders (20, 1, D) a sack of spiders (20, 16, D) a +2 halberd of protection (20, 17, D) a phial of floods (20, 18, D) a manual of Short Blades (20, 20, D) a +4 ring of intelligence an uncursed ring of fire a +3 buckler a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (20, 32, D) a +1 chain mail of fire resistance (20, 33, D) a Grand Grimoire (21, 0, D) a +1 antimagic demon whip (21, 1, D) a lamp of fire (21, 2, D) an ugly thing corpse (21, 16, D) the +7 glaive of the Pits of Slime {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (21, 17, D) a +3 morningstar of freezing (21, 32, D) a +1 mace of protection (21, 33, D) a fan of gales (22, 0, D) a +2 leather armour of poison resistance (22, 1, D) an uncursed staff of death (22, 16, D) a lamp of fire (22, 17, D) a fan of gales (22, 33, D) an uncursed staff of wizardry (22, 34, D) a fan of gales (23, 0, D) a +5 war axe of flaming (23, 1, D) a book of Dreams (23, 2, D) a glowing shapeshifter corpse (23, 17, D) an uncursed staff of conjuration (23, 18, D) an uncursed staff of poison (23, 32, D) a +0 long sword (23, 34, D) an uncursed staff of wizardry (24, 0, D) +2 acid dragon scales (24, 1, D) a +0 short sword of draining (24, 16, D) a +2 spear of venom (24, 17, D) a +2 great sword of distortion (24, 18, D) a +0 long sword of venom (24, 32, D) a +0 mace (24, 33, D) a +2 pair of gloves of archery (24, 34, D) a +2 hunting sling of flaming (25, 0, D) an uncursed staff of power (25, 1, D) a +1 longbow of flaming (25, 16, D) a +5 blowgun (25, 17, D) a sack of spiders (25, 18, D) a phantom mirror (25, 33, D) a +5 blowgun (25, 34, D) a +0 leather armour of poison resistance (26, 0, D) a +2 leather armour of fire resistance (26, 1, D) a +1 chain mail of cold resistance (26, 16, D) a +2 pair of boots of flying (26, 17, D) an uncursed staff of earth (26, 32, D) a +0 flail (26, 33, D) a lamp of fire (26, 34, D) a manual of Conjurations (27, 0, D) an uncursed ring of poison resistance an ugly thing corpse (skeletalised by now) (27, 1, D) the +7 dire flail "Hewaps" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (27, 17, D) an uncursed staff of conjuration (27, 33, D) a book of Fire (27, 34, D) a box of beasts (28, 1, D) a book of Dreams (28, 2, D) 2 scrolls of brand weapon (28, 16, D) the +3 scale mail "Giudgho" {rC+ rN++ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It greatly protects you from negative energy. (29, 0, D) the +4 hand crossbow "Ymmehud" {elec, Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). a glowing shapeshifter corpse (29, 1, D) an uncursed staff of conjuration (29, 2, D) a glowing shapeshifter corpse (29, 16, D) a +1 ring mail of poison resistance (29, 17, D) a lightning rod (4/4) (29, 33, D) an uncursed staff of death (35, 0, D) a +0 shortbow of flaming (35, 14, D) the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (35, 15, D) an uncursed ring of ice (35, 29, D) a +4 great sword of flaming (36, 0, D) a lamp of fire (36, 1, D) a lamp of fire (36, 14, D) a Fen Folio (36, 15, D) an uncursed ring of protection from fire (36, 28, D) a +2 quarterstaff of draining (36, 29, D) a +0 great mace of distortion (37, 0, D) a +3 shortbow of flaming (37, 1, D) a phantom mirror (37, 14, D) a +5 blowgun (37, 15, D) a phantom mirror (37, 28, D) the +10 falchion "Sinasup" {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (38, 1, D) a +2 great sword of slicing (38, 15, D) an uncursed staff of wizardry (38, 28, D) an uncursed staff of wizardry (38, 34, D) an uncursed staff of power a +0 robe a +0 robe (39, 0, D) a +2 scimitar of flaming (39, 1, D) a lamp of fire (39, 14, D) an uncursed staff of poison (39, 15, D) a +4 dagger of venom (39, 28, D) a box of beasts (39, 29, D) a +3 great sword of protection (39, 33, D) a +0 spear a cursed -5 ring of dexterity (40, 1, D) a +3 chain mail of cold resistance (40, 14, D) the cursed +0 ring mail of Anaesthesia {rElec} It insulates you from electricity. It has a curse placed upon it. (40, 18, D) a +3 ring of protection (40, 29, D) a +2 quarterstaff of crushing (40, 32, D) a +0 spear (41, 0, D) a cursed amulet of inaccuracy (41, 14, D) an uncursed staff of death (41, 15, D) the +9 spear of the Sage {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (41, 28, D) an uncursed staff of summoning (41, 29, D) the cursed +1 eveningstar of Ash {crush, rElec rPois rF++ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (41, 34, D) a +0 war axe a +0 animal skin (42, 0, D) +2 steam dragon scales (42, 14, D) an uncursed staff of cold (42, 15, D) an uncursed staff of wizardry (42, 28, D) a manual of Evocations (42, 29, D) a +1 vampiric dagger (43, 14, D) a book of Fire (43, 15, D) an uncursed staff of summoning (43, 29, D) an uncursed ring of resist corrosion (43, 37, D) a +0 spear (44, 28, D) an uncursed staff of summoning (45, 32, D) a cursed +0 robe an uncursed ring of resist corrosion (49, 1, D) an uncursed staff of earth (49, 12, D) a +1 flail of protection (49, 27, D) 2 potions of mutation (49, 36, D) a +4 lajatang of electrocution (49, 37, D) an uncursed staff of poison (50, 0, D) a lamp of fire (50, 1, D) a +0 hand axe of freezing (50, 12, D) a fan of gales (50, 13, D) a +0 mace (50, 24, D) a +2 vampiric broad axe 4 javelins a +0 ring mail an uncursed staff of power (50, 25, D) a +3 scimitar of flaming a +0 robe a javelin a +2 flail of protection (50, 36, D) an uncursed staff of air (50, 37, D) a book of Death (50, 38, D) +0 shadow dragon scales (51, 0, D) a cursed staff of air (51, 1, D) a crystal ball of energy (51, 12, D) a +3 scale mail of cold resistance (51, 13, D) a +2 plate armour of positive energy (51, 14, D) a cursed -1 battleaxe a +0 battleaxe (51, 24, D) a +0 leather armour of poison resistance (51, 25, D) an uncursed ring of flight (51, 36, D) the Disquisition on the Evil Glacier Spells Type Level a - Freeze Ice 1 b - Sublimation of Blood Necromancy 2 c - Metabolic Englaciation Hexes/Ice 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Ozocubu's Refrigeration Ice 6 (52, 0, D) a sack of spiders (52, 12, D) a +0 trident a cursed staff of summoning (52, 13, D) a +0 glaive of freezing a lightning rod (4/4) (52, 15, D) a cursed -2 scimitar (52, 18, D) a +5 ring of strength a +0 mace (52, 21, D) a +0 short sword (52, 24, D) a +1 dagger of venom a +0 blowgun 4 curare-tipped needles a lightning rod (4/4) (52, 25, D) a book of Misfortune (52, 36, D) a +3 spear of piercing (52, 37, D) an uncursed staff of earth (53, 0, D) a sack of spiders (53, 1, D) a +3 short sword of protection (53, 12, D) a +1 trident of protection (53, 13, D) a book of Battle (53, 16, D) a +2 executioner's axe of chopping (53, 20, D) a +0 short sword (53, 24, D) a lightning rod (4/4) (53, 25, D) a +2 shortbow of flaming (53, 36, D) an uncursed staff of conjuration (53, 37, D) an uncursed staff of death (54, 0, D) a +0 long sword of flaming (54, 1, D) the +2 falchion of Disgust {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (54, 12, D) a +2 vampiric scimitar (54, 13, D) a phial of floods (54, 17, D) a +0 dire flail (54, 24, D) a +2 scale mail of poison resistance (54, 25, D) an uncursed ring of positive energy (55, 1, D) an uncursed staff of energy (55, 12, D) the +1 chain mail of the Planets {Regen+ SInv Stlth-} It lets you see invisible. It increases your rate of regeneration. It makes you less stealthy. (55, 24, D) a phantom mirror (55, 31, D) a +0 scimitar of flaming (56, 32, D) a +3 battleaxe of chopping a +0 leather armour (59, 36, D) a +3 ring mail of fire resistance (59, 37, D) a +4 dagger of electrocution (60, 36, D) a manual of Long Blades (60, 37, D) a +2 robe (60, 39, D) a +0 scythe of protection (61, 8, D) a lightning rod (4/4) (61, 11, D) a +3 quarterstaff of chaos a +0 cloak (61, 16, D) an uncursed staff of fire (61, 26, D) a +0 short sword of speed (61, 36, D) a +3 chain mail of poison resistance (61, 37, D) a lamp of fire (62, 1, D) an uncursed staff of summoning (62, 3, D) a +0 halberd a +0 robe (62, 8, D) the +2 ring mail "Ryuwuzi" {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (62, 9, D) a +0 dagger a +0 robe (62, 16, D) a fan of gales (62, 17, D) a book of the Dragon (62, 26, D) a +0 short sword a +0 shortbow 17 arrows a +0 leather armour a +0 dagger of venom (62, 27, D) a +0 long sword a +0 scale mail (62, 28, D) a +0 rapier a +0 leather armour (62, 36, D) a +2 war axe of electrocution (62, 37, D) a +3 ring of protection (63, 0, D) an uncursed staff of air (63, 2, D) a cursed -1 war axe (63, 8, D) a crystal ball of energy (63, 16, D) a +1 battleaxe of electrocution (63, 17, D) a +4 short sword a +0 robe (63, 26, D) a +5 short sword of venom a +0 long sword a +0 scale mail the +2 arbalest of Fortitude {venom, rN+++ MR+ Str-2 Int+9} It poisons the ammo it fires. It affects your strength (-2). It affects your intelligence (+9). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (63, 27, D) a +0 long sword a +0 longbow 21 arrows a box of beasts (63, 36, D) the +0 leather armour "Moorip" {+Inv rF+ rCorr Dex+3} It affects your dexterity (+3). It protects you from fire. It lets you turn invisible. It protects you from acid and corrosion. (63, 37, D) a +2 leather armour of fire resistance (64, 8, D) a +0 scythe a +0 robe (64, 16, D) a +2 quarterstaff of distortion (64, 17, D) a lightning rod (4/4) (64, 18, D) a +2 ring of strength (64, 26, D) a +1 mace of protection (64, 27, D) a manual of Throwing (64, 28, D) a +0 rapier a +0 dagger (65, 26, D) an uncursed staff of air (66, 8, D) a +0 halberd a +0 robe (66, 29, D) a potion of degeneration (67, 0, D) a +0 robe of positive energy (68, 41, D) a +0 rapier a +0 scale mail (70, 8, D) a phantom mirror (70, 9, D) an uncursed staff of air (70, 36, D) a +0 dagger a +0 longbow 21 arrows a cursed +0 leather armour a book of Necromancy (70, 37, D) a +3 hunting sling of velocity (71, 8, D) a lightning rod (4/4) (71, 10, D) a cursed -1 flail a +0 robe (71, 17, D) a +0 trident a +0 leather armour an uncursed staff of power (71, 26, D) the cursed +1 shortbow "Seaqed" {velocity, *Slow Int+2 Dex+8} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It affects your dexterity (+8). It may slow you when you take damage. It has a curse placed upon it. (71, 27, D) a +1 leather armour of poison resistance (71, 29, D) a +0 war axe a +0 plate armour a +2 broad axe a +0 chain mail (71, 36, D) a +0 rapier the +3 battleaxe of the Valley {vamp, MR+ Str+4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 37, D) a +0 long sword a +0 leather armour a sack of spiders (71, 38, D) a +0 short sword (72, 16, D) 5 tomahawks an uncursed ring of resist corrosion (72, 17, D) a +0 dagger a +0 robe of magic resistance (72, 20, D) a +0 trident a +0 plate armour (72, 26, D) an uncursed staff of fire (72, 27, D) the +11 dagger of the Globe {venom, rF+ rN+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It lets you see invisible. (72, 29, D) a +0 great sword a +0 chain mail (72, 33, D) a +0 great sword a +0 chain mail (72, 36, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 37, D) a +1 short sword of holy wrath (73, 16, D) a +0 flail a +1 quarterstaff of crushing (73, 17, D) a +0 whip (73, 26, D) a +2 quarterstaff of speed (73, 27, D) a lamp of fire (73, 36, D) a -2 dagger a +0 shortbow 17 arrows a +0 leather armour a crystal ball of energy (73, 37, D) a crystal ball of energy (75, 1, D) a lamp of fire