Conn321 the Dungeon (0, 11, D) a +2 dagger of electrocution a +2 dagger (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones an uncursed staff of energy (5, 4, D) a +2 falchion (5, 9, D) a +0 club (5, 14, D) a +2 plate armour (5, 15, D) a +2 plate armour (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 mace a +2 hand axe (7, 14, D) a +1 quarterstaff of protection (7, 15, D) a +1 hand axe of freezing (8, 14, D) a +0 long sword of flaming (8, 15, D) a +1 mace of crushing (8, 19, D) a +0 glaive a cursed +0 chain mail (11, 21, D) a +0 troll leather armour (14, 8, D) a +0 ring mail a +3 spear of venom (14, 10, D) a +0 spear (15, 8, D) a +0 whip (16, 10, D) a +0 spear (17, 19, D) a +4 scale mail (17, 20, D) a +4 chain mail (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 halberd of protection (18, 19, D) a +4 scale mail (18, 20, D) a +0 helmet (18, 21, D) the +2 scimitar of Youthful Indiscretion {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (18, 22, D) a +2 war axe of electrocution (31, 12, D) a +0 short sword (31, 13, D) a +0 trident (35, 17, D) a +3 short sword of speed (36, 20, D) a merfolk corpse (38, 7, D) a +0 short sword a +0 giant club a +0 giant spiked club