Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +8 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 9, D) a +3 battleaxe a +0 chain mail (60, 9, D) a +0 broad axe a +0 plate armour (61, 0, D) a +0 shortbow of freezing (62, 0, D) a +1 leather armour of positive energy a +0 robe the human corpse of Jessica (skeletalised by now) (62, 1, D) a +0 scythe a +0 robe a +2 ring mail of cold resistance (62, 2, D) a +2 quarterstaff of chaos (62, 8, D) a +4 blowgun (62, 9, D) a +0 robe a +2 hand crossbow of freezing (63, 0, D) a +4 greatsling of flaming (63, 1, D) a +0 battleaxe (68, 0, D) a +0 short sword of speed (71, 21, D) a jumping spider corpse (71, 26, D) a +0 long sword of electrocution (71, 27, D) a +0 arbalest (still there?) a +4 vampiric demon blade (still there?) (72, 8, D) a +1 arbalest of flaming (72, 21, D) a scorpion corpse (72, 26, D) a +0 shortbow (still there?) the +0 robe of Unreason {rPois rN+ Int-4} (still there?) It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. (72, 27, D) an uncursed staff of power (72, 32, D) a bolt (72, 33, D) an arrow (73, 16, D) the +9 plate armour "Hijast" {rF+ rN+ Str-4 Dex+7} It affects your strength (-4). It affects your dexterity (+7). It protects you from fire. It protects you from negative energy. (73, 17, D) the +7 sceptre of Torment (73, 18, D) a tarantella corpse (73, 26, D) a +4 mace of protection (73, 27, D) 4 large rocks (still there?) a +1 scimitar of holy wrath (still there?) (75, 1, D) an uncursed staff of fire