Conn321 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 5 potions of agility 5 potions of might 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a book of Unlife (59, 37, D) a +2 rod of ignition (12/12) (60, 36, D) a scroll of brand weapon (60, 37, D) a +4 long sword of draining (61, 0, D) a +0 hand crossbow of freezing (61, 8, D) an uncursed staff of summoning (61, 10, D) a +0 arbalest 18 bolts (61, 16, D) a +0 dagger a +0 robe a manual of Necromancy (61, 17, D) a +0 scale mail (61, 26, D) a +2 ring of protection (61, 36, D) an uncursed amulet of regeneration (61, 37, D) a phantom mirror (62, 9, D) a +0 great mace a +0 scale mail an uncursed staff of cold (62, 16, D) a +0 hand axe a lamp of fire (62, 26, D) an uncursed ring of ice (62, 27, D) the +7 short sword of Dim Light {pierce, +Rage rC+ Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It protects you from cold. It lets you go berserk. (62, 36, D) a +2 great sword of holy wrath (62, 37, D) an uncursed ring of protection from magic (63, 0, D) a +1 chain mail of cold resistance (63, 8, D) a +2 dagger of draining (63, 16, D) a +0 flail a +0 dagger a +0 robe (63, 17, D) a +1 battleaxe of venom a +1 chain mail of fire resistance a crystal ball of energy (63, 26, D) a cursed +0 flail a +0 robe the +5 scale mail "Qusab" {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. (63, 27, D) a lamp of fire a necrophage corpse (63, 36, D) a fan of gales (63, 37, D) the amulet "Ikogh" {Dismiss rC- Int+4 Stlth+} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+4). It makes you vulnerable to cold. It makes you more stealthy. (64, 16, D) an uncursed staff of power (64, 17, D) a +1 chain mail of cold resistance (64, 18, D) a +1 dagger of draining a +0 robe (64, 26, D) the ring of Scepticism {rN+ MR- Dex+8 Stlth+} [ring of positive energy] It affects your dexterity (+8). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 27, D) the +4 great mace of Vuili {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (65, 11, D) a +2 battleaxe a cursed +0 plate armour (65, 26, D) a +1 hand crossbow of freezing (67, 0, D) a +4 chain mail of cold resistance (68, 0, D) a phial of floods (68, 2, D) a cursed +0 robe (68, 3, D) a +0 scythe a +0 robe (69, 2, D) a +0 hand axe a +0 robe (69, 36, D) an uncursed ring of poison resistance (70, 20, D) a +0 dagger a +0 robe (70, 36, D) an uncursed staff of air (70, 37, D) the cursed ring of Qexypsui {rF+ Dex+2 Slay-2} [ring of slaying] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It has a curse placed upon it. a black bear corpse (70, 42, D) a wolf skeleton (70, 43, D) a wolf skeleton (71, 8, D) a +2 vampiric spear (71, 16, D) a +4 lajatang (71, 17, D) an uncursed staff of air (71, 27, D) a book of the Warp (71, 28, D) a +0 hand axe (71, 30, D) a +0 falchion (71, 36, D) the ring "Jiocouf" {Int+6 Stlth-} [ring of loudness] It affects your intelligence (+6). It makes you less stealthy. (71, 37, D) the +7 spear of Oozing Pus {pierce, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). a black bear corpse (71, 42, D) a +0 dagger (unseen) (72, 17, D) a +2 mace of protection (72, 21, D) a +0 spear (72, 22, D) a +0 rapier a cursed +0 robe (72, 26, D) a sack of spiders (72, 27, D) a phantom mirror (72, 29, D) a +2 glaive of pain (unseen) (72, 36, D) a sack of spiders (72, 37, D) a scroll of brand weapon (73, 17, D) a sack of spiders (73, 26, D) the +4 halberd of Reapportionment {chop, rElec rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. (73, 27, D) an uncursed staff of power (73, 36, D) the cursed +2 hand axe of True Grit {flame, *Confuse rF+++ rC+ Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It renders you almost immune to fire. It protects you from cold. It may confuse you when you take damage. It has a curse placed upon it. (73, 37, D) a +0 mace of protection