Conn321 the Dungeon (1, 34, D) an uncursed staff of wizardry (1, 42, D) a +0 glaive (unseen) (1, 46, D) Cerebov's Papyrus of Arcane Weapons and Cold Spells Type Level a - Fireball Conjuration/Fire 5 b - Iron Shot Conjuration/Earth 6 c - Bolt of Cold Conjuration/Ice 6 d - Spellforged Servitor Conjuration/Summoning 7 (2, 14, D) a +6 vampiric spear (2, 15, D) an uncursed ring of flight (2, 16, D) an uncursed ring of protection from fire (2, 34, D) 4 scrolls of enchant armour (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a lamp of fire (3, 15, D) a book of Maledictions (3, 16, D) the ring of Hemast {rElec rPois rF- rC++ Stlth+} [ring of poison resistance] It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. (3, 34, D) the Handbook of Helpful Transformation Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Ice Form Ice/Transmutation 4 e - Petrify Transmutation/Earth 4 f - Deflect Missiles Charms/Air 6 (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) the ring "Ucwijuti" {*Drain rC- rN+++ Dex+3 Stlth+} [ring of dexterity] It affects your dexterity (+3). It makes you vulnerable to cold. It renders you almost immune to negative energy. It causes draining when unequipped. It makes you more stealthy. (4, 15, D) the amulet of Xouvven {Harm *Drain rF+ rN+ Slay+3} [amulet of harm] It increases damage dealt and taken. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from negative energy. It causes draining when unequipped. (4, 16, D) a cursed ring of loudness (4, 34, D) an uncursed staff of conjuration (5, 14, D) a +2 pair of boots of stealth (5, 15, D) the +2 great sword of an ice cave {holy, *Drain Str+6 Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It affects your intelligence (+4). It causes draining when unequipped. (5, 16, D) a fan of gales (5, 34, D) a +1 scale mail of fire resistance (6, 14, D) an uncursed staff of death (6, 15, D) a lamp of fire (6, 16, D) the Almanac of the Cloudy Oath Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Silence Hexes/Air 5 (6, 34, D) a manual of Fighting (7, 14, D) an uncursed ring of resist corrosion (7, 15, D) the Compendium of the Voyage and Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Summon Mana Viper Hexes/Summoning 5 (7, 16, D) a book of Battle (7, 21, D) Sif Muna's Compendium of Lucky Battle Magic Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Conjure Flame Conjuration/Fire 3 d - Ring of Flames Charms/Fire 7 e - Spellforged Servitor Conjuration/Summoning 7 f - Delayed Fireball Conjuration/Fire 7 Sif Muna's Compendium of the Blaze Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Delayed Fireball Conjuration/Fire 7 f - Fire Storm Conjuration/Fire 9 a book of Burglary Sif Muna's Reference Book on Contamination and Stolen Souls Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Cigotuvi's Embrace Necromancy 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Death's Door Charms/Necromancy 8 (7, 34, D) 3 royal jellies (7, 41, D) Rickieh's Volume of Attacks Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Searing Ray Conjuration 2 c - Orb of Destruction Conjuration 7 d - Chain Lightning Conjuration/Air 8 (8, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a wand of iceblast (5/15) a wand of disintegration (7/24) a scroll of holy word (8, 14, D) a +2 flail of distortion (8, 15, D) a +0 mace of protection (8, 16, D) a +2 glaive of flaming (8, 34, D) a +1 trident of piercing (9, 14, D) a +1 broad axe of venom (9, 15, D) an uncursed staff of air (9, 16, D) a crystal ball of energy (9, 34, D) a sack of spiders (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +3 large shield of Kaudev {rPois rN+} It protects you from poison. It protects you from negative energy. (10, 15, D) a +1 short sword of draining (10, 16, D) an uncursed staff of conjuration (10, 34, D) the Reference Book on Creative Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Call Imp Summoning 2 c - Fulminant Prism Conjuration/Hexes 4 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of air (11, 15, D) a +7 blowgun (11, 16, D) a +0 flail of protection (11, 34, D) a +0 battleaxe of flaming (12, 14, D) the cursed +1 arbalest "Buewush" {velocity, rC++ Str+3} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It greatly protects you from cold. It has a curse placed upon it. (12, 15, D) an uncursed ring of fire (12, 16, D) a +3 scimitar of slicing (12, 34, D) a fan of gales (13, 34, D) the cursed +0 morningstar of Indomitability {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (19, 0, D) the +5 spear of the Nexus {pierce, Fragile rN++ MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (19, 1, D) a +6 longbow of velocity (19, 16, D) a +7 triple sword (19, 17, D) a +2 chain mail of fire resistance (19, 32, D) a book of the Earth (19, 33, D) a lamp of fire (20, 0, D) the Handbook of Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Magma Conjuration/Fire/Earth 5 (20, 16, D) the +0 leather armour of Anuf {Str+2} It affects your strength (+2). (20, 17, D) the +8 dagger of the Scavenger {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (20, 32, D) an uncursed staff of power (20, 33, D) an uncursed staff of energy (21, 0, D) a phial of floods (21, 1, D) a +0 dagger a +0 robe a +1 ring of evasion (21, 16, D) an uncursed staff of earth (21, 17, D) a +1 scythe of protection a phantom mirror (21, 32, D) a lamp of fire (21, 33, D) an uncursed staff of poison (21, 34, D) the +4 dagger "Xuyliem" {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (21, 35, D) a large rock (21, 36, D) a quicksilver dragon hide (22, 0, D) a +0 robe the +7 hand axe of Fagat {freeze, rPois rF+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It makes you more stealthy. (22, 1, D) a +0 dagger a +0 robe a +4 flail of distortion (22, 16, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (22, 17, D) a +2 morningstar of protection (22, 32, D) a +2 triple crossbow of velocity (22, 34, D) the cursed ring of Departure {rElec rF- rC+ Int-3} [ring of intelligence] It affects your intelligence (-3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (22, 35, D) 4 large rocks (22, 37, D) a quicksilver dragon hide (23, 0, D) a +0 dagger a +0 robe (23, 3, D) a scroll of brand weapon (23, 16, D) a +2 morningstar of holy wrath (23, 17, D) a phial of floods (23, 18, D) a +0 scythe of freezing the cursed +0 plate armour of Impressiveness {rCorr Stlth+} It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (23, 32, D) a +4 triple crossbow of freezing (23, 33, D) the cursed +3 short sword of Paept {pierce, *Confuse +Rage rF+} It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. It may confuse you when you take damage. It has a curse placed upon it. (23, 34, D) 3 large rocks a stone giant corpse (skeletalised by now) (23, 36, D) a large rock (23, 41, D) an iron dragon corpse (skeletalised by now) (24, 0, D) a crystal ball of energy (24, 18, D) a +0 halberd a book of Cantrips (24, 24, D) a book of Frost Sif Muna's Volume of Ice and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ice Form Ice/Transmutation 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Freezing Cloud Conjuration/Ice/Air 6 (24, 32, D) a +2 scale mail of poison resistance (24, 33, D) a lamp of fire (24, 34, D) a +2 arbalest of freezing (24, 35, D) a +0 mace (24, 41, D) Sif Muna's Papyrus of Confrontation Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Glaciate Conjuration/Ice 9 Sif Muna's Reference Book on Weightlessness Spells Type Level a - Airstrike Air 4 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 a book of Callings (25, 0, D) a +2 long sword of electrocution (25, 1, D) an uncursed staff of death a +0 robe an uncursed ring of poison resistance (25, 16, D) an uncursed staff of death (25, 17, D) a +0 halberd a +2 dagger of freezing (25, 18, D) a book of Party Tricks (25, 20, D) a +0 scythe of slicing (25, 32, D) a +3 ring of evasion (25, 33, D) a sack of spiders (25, 34, D) a +1 shortbow of velocity (25, 36, D) 6 large rocks (26, 0, D) a +0 dagger (26, 1, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (26, 5, D) a +0 bardiche a +0 plate armour (26, 16, D) a +1 trident of venom (26, 17, D) a +1 plate armour of magic resistance (26, 32, D) a +4 ring of evasion (26, 34, D) a +1 quarterstaff of draining (27, 1, D) a book of Clouds (27, 2, D) the cursed +1 war axe of Yheiv {flame, *Confuse rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (27, 16, D) the +3 morningstar of Stickiness {drain, rElec rF- rN+++ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. (27, 17, D) a +4 glaive of protection (27, 32, D) a +0 leather armour of cold resistance (27, 33, D) an uncursed ring of fire (27, 34, D) a +0 mace the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (28, 0, D) a +2 chain mail of fire resistance (28, 1, D) the +5 war axe of the Living Dead {venom, rPois rF- Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. (28, 17, D) an uncursed ring of see invisible (28, 32, D) a +7 rod of clouds (11/11) (28, 33, D) the +9 quarterstaff of Futaadgh {speed, +Fly rC- Dex+6 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It makes you vulnerable to cold. It lets you see invisible. It lets you fly. (29, 0, D) a +1 quarterstaff of crushing (29, 1, D) a +0 mace (29, 3, D) a +0 great mace of protection (29, 16, D) a +1 vampiric rapier (29, 17, D) an uncursed ring of see invisible (29, 32, D) a +4 hand axe of flaming (29, 33, D) a +2 greatsling of velocity (34, 28, D) a +4 hand crossbow of flaming (35, 0, D) a book of Dreams (35, 14, D) a cursed -5 ring of intelligence (35, 15, D) a fan of gales (36, 1, D) a +2 glaive of protection (36, 14, D) a +2 shield of fire resistance (36, 15, D) a +2 mace of pain (36, 33, D) an uncursed ring of fire a +3 ring of dexterity the amulet of Ver Atu {Harm *Drain Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+3). It causes draining when unequipped. (36, 34, D) a +2 bardiche of venom a +0 robe (37, 0, D) a +1 hand axe of flaming (37, 1, D) a +1 great sword of draining (37, 14, D) 2 scrolls of brand weapon (37, 15, D) an uncursed staff of earth (37, 38, D) Sif Muna's Almanac of Damaging Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Conjure Flame Conjuration/Fire 3 c - Static Discharge Conjuration/Air 3 d - Venom Bolt Conjuration/Poison 5 e - Dragon Form Transmutation 7 f - Glaciate Conjuration/Ice 9 (38, 0, D) a +1 morningstar of protection (38, 1, D) a +1 war axe of flaming (38, 14, D) a +1 greatsling of freezing (38, 15, D) an uncursed staff of poison (38, 28, D) an uncursed staff of energy (38, 33, D) an uncursed ring of fire a +1 greatsling of freezing a +0 robe (38, 37, D) a book of Party Tricks (39, 0, D) the amulet "Ehumnen" {RegenMP MR+ Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (39, 1, D) an uncursed staff of power (39, 2, D) a +2 morningstar (unseen) (39, 7, D) a book of Battle (39, 14, D) an uncursed ring of sustain attributes (39, 15, D) a Necronomicon (39, 18, D) an ice dragon hide (39, 21, D) Sif Muna's Reference Book on Attacks and Intoxication Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Bolt of Magma Conjuration/Fire/Earth 5 (39, 28, D) a +2 large shield of cold resistance (39, 29, D) a fan of gales (39, 31, D) a +0 dagger (unseen) (40, 0, D) a potion of might (40, 1, D) the ring of Hamois {rC+ MR+} [ring of protection from magic] It protects you from cold. It affects your resistance to hostile enchantments. (40, 14, D) the +6 spear of Chance {drain, *Noise rElec SInv} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It lets you see invisible. It may make noises in combat. (40, 15, D) a +1 robe of positive energy (40, 28, D) a fan of gales (40, 32, D) a +0 dagger of venom (unseen) (40, 33, D) a cursed +3 dagger (unseen) (40, 35, D) a +2 glaive (unseen) (41, 0, D) the +4 war axe "Mapum" {elec, rElec MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It affects your resistance to hostile enchantments. (41, 1, D) the +8 plate armour "Kooqiwin" {+Blink +Fly rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. It lets you blink. It protects you from acid and corrosion. (41, 15, D) a +2 dire flail of crushing (41, 29, D) a phial of floods (41, 32, D) a +0 dagger a +0 robe (41, 33, D) the +3 glaive "Ymocidwi" {speed, rN+ MR+ Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 robe (41, 38, D) a +2 flail a +4 chain mail of poison resistance (42, 0, D) an uncursed ring of sustain attributes (42, 1, D) a +3 dagger of flaming (42, 14, D) a lamp of fire (42, 15, D) an uncursed staff of earth (42, 29, D) a +2 double sword of holy wrath (43, 14, D) an uncursed amulet of dismissal (43, 15, D) a +2 leather armour of fire resistance (43, 29, D) a book of the Tempests (43, 31, D) a cursed -1 flail a +2 ice dragon armour (43, 32, D) 2 potions of invisibility (43, 34, D) a +2 long sword of freezing a +0 robe a wand of hasting (4/9) (45, 32, D) a book of Conjurations Sif Muna's Disquisition on the Ensnaring Frostbite Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Fulminant Prism Conjuration/Hexes 4 c - Ice Form Ice/Transmutation 4 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Cold Conjuration/Ice 6 f - Glaciate Conjuration/Ice 9 Sif Muna's Almanac of Fiery Confrontation Spells Type Level a - Iskenderun's Battlesphere Conjuration/Charms 5 b - Bolt of Fire Conjuration/Fire 6 c - Delayed Fireball Conjuration/Fire 7 d - Chain Lightning Conjuration/Air 8 e - Fire Storm Conjuration/Fire 9 a book of Power Sif Muna's Catalogue of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Venom Bolt Conjuration/Poison 5 d - Glaciate Conjuration/Ice 9 Sif Muna's Grimoire of Supportive Weightlessness Spells Type Level a - Static Discharge Conjuration/Air 3 b - Silence Hexes/Air 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Shadow Creatures Summoning 6 e - Malign Gateway Summoning/Translocation 7 the Tome of Shifting Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Conjure Flame Conjuration/Fire 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Statue Form Transmutation/Earth 6 Sif Muna's Grimoire of Feathery Illusion Spells Type Level a - Call Imp Summoning 2 b - Call Canine Familiar Summoning 3 c - Summon Forest Summoning/Translocation 5 d - Deflect Missiles Charms/Air 6 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Spellforged Servitor Conjuration/Summoning 7 g - Dragon's Call Summoning 9 Sif Muna's Almanac of Gliding Earth Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Leda's Liquefaction Hexes/Earth 4 e - Lightning Bolt Conjuration/Air 5 f - Lehudib's Crystal Spear Conjuration/Earth 8 a manual of Slings Heom Fucoong's Guide on Malediction and the Blaze Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Cause Fear Hexes 4 f - Ring of Flames Charms/Fire 7 g - Discord Hexes 8 Sif Muna's Advanced Guide to Spellcasting Spells Type Level a - Conjure Ball Lightning Conjuration/Air 6 b - Poison Arrow Conjuration/Poison 6 c - Bolt of Cold Conjuration/Ice 6 d - Invisibility Hexes 6 e - Ozocubu's Refrigeration Ice 6 f - Death Channel Necromancy 6 a book of the Warp Sif Muna's Handbook of Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Force Lance Conjuration/Translocation 4 d - Bolt of Fire Conjuration/Fire 6 e - Poisonous Cloud Conjuration/Poison/Air 6 f - Bolt of Cold Conjuration/Ice 6 (49, 0, D) a +0 whip (49, 1, D) a manual of Long Blades (49, 2, D) a +0 dire flail a cursed +0 ring mail (49, 12, D) a +0 trident (49, 24, D) a +1 broad axe of draining (49, 36, D) a +1 leather armour of fire resistance (49, 37, D) a +6 ring of intelligence 4 scrolls of amnesia (50, 0, D) a +1 eveningstar of crushing a +0 leather armour (50, 1, D) the +2 robe "Estea" {Str+2} It affects your strength (+2). (50, 2, D) a +0 long sword a +0 chain mail (50, 12, D) a +3 hunting sling of flaming (50, 13, D) a +4 morningstar of venom (50, 24, D) an uncursed amulet of guardian spirit (50, 25, D) an uncursed amulet of faith (50, 37, D) a phial of floods (51, 1, D) a +0 ring mail (51, 2, D) a +0 trident a +0 chain mail (51, 3, D) a +0 dagger a +0 robe (51, 7, D) a bolt a tomahawk (51, 13, D) a +5 ring of evasion (51, 14, D) a +0 trident a +0 hunting sling of freezing a +0 robe (51, 15, D) a +1 whip of venom (51, 24, D) a +0 spear a +0 longbow 21 arrows a sack of spiders (51, 25, D) a +3 arbalest of freezing (51, 37, D) an uncursed amulet of regeneration (52, 0, D) a +0 war axe 4 tomahawks a +0 chain mail (52, 1, D) a +3 scale mail of cold resistance (52, 6, D) Ypni Pad's Guide on Flying Intoxication Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 a bolt (52, 12, D) a +0 trident a +0 leather armour a +7 plate armour of ponderousness (52, 13, D) a +0 rapier (still there?) the +3 chain mail of Hoastyl {rN+ Int+3} (still there?) It affects your intelligence (+3). It protects you from negative energy. (52, 14, D) a +0 trident of protection a throwing net (52, 24, D) a +0 war axe a +0 animal skin an uncursed staff of air (52, 25, D) a +2 whip of draining (52, 30, D) a book of Necromancy (52, 36, D) a +1 great mace of holy wrath (52, 38, D) the amulet "Osse" {Inacc rPois MR- Int-5 Dex+8} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (-5). It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. (53, 0, D) a phantom mirror (53, 1, D) a +0 great sword a +0 chain mail a cursed +0 giant spiked club a +2 morningstar of protection (53, 12, D) a fan of gales (53, 13, D) a +0 spear a +2 chain mail of poison resistance (53, 14, D) a +2 spear of distortion 22 javelins a +0 leather armour (53, 24, D) a cursed -2 rapier a +0 animal skin (53, 25, D) a +2 robe of magic resistance (53, 27, D) a +1 robe of magic resistance (53, 31, D) an uncursed ring of magical power an uncursed staff of death a +5 storm dragon armour a wand of acid (4/15) a wand of lightning (3/15) a +5 shadow dragon armour an uncursed ring of flight an uncursed ring of protection from cold (53, 36, D) a cursed -4 ring of protection (54, 0, D) a +0 arbalest a +0 glaive 19 bolts a +0 chain mail a +4 dagger of flaming (54, 1, D) a +2 hand crossbow of freezing (54, 12, D) a +0 vampiric spear 10 steel javelins a +0 leather armour a book of Debilitation (54, 13, D) a lamp of fire (54, 24, D) a +0 robe (54, 25, D) a +0 vampiric long sword (54, 36, D) an uncursed staff of air (55, 0, D) an uncursed amulet of guardian spirit (55, 1, D) a +0 flail 5 tomahawks of returning a +0 chain mail a fan of gales (55, 12, D) a book of Dreams (55, 13, D) a +2 plate armour of cold resistance (55, 15, D) a +0 trident (55, 24, D) a +1 flail of crushing (59, 36, D) the ring "Inoesk" {*Corrode *Confuse rElec rPois Stlth-} [ring of loudness] It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It may confuse you when you take damage. It makes you less stealthy. (59, 37, D) a book of Misfortune (60, 36, D) an uncursed staff of poison (60, 37, D) a fan of gales (61, 0, D) a crystal ball of energy (61, 8, D) a +5 dagger of venom a +0 short sword (61, 26, D) an uncursed ring of flight (61, 36, D) a sack of spiders (61, 37, D) the +4 mace "Sineriupn" {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. (61, 44, D) Sif Muna's Volume of Blistering Clay Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Iron Shot Conjuration/Earth 6 c - Delayed Fireball Conjuration/Fire 7 (62, 8, D) a +0 dagger a cursed +0 robe a cursed -2 ring of dexterity (62, 9, D) a +0 dagger (62, 16, D) the Volume of Ashen Changing Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Ice Form Ice/Transmutation 4 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (62, 26, D) a +7 blowgun (62, 27, D) a phantom mirror (62, 36, D) a +2 quarterstaff of protection (62, 37, D) a +1 broad axe of distortion (63, 9, D) a +0 falchion (63, 16, D) a cursed amulet of inaccuracy (63, 17, D) a box of beasts (63, 19, D) a +0 great mace a +0 ring mail (63, 20, D) a +0 long sword a +0 plate armour a +0 large shield (63, 22, D) a +0 war axe a +0 chain mail (63, 26, D) a book of Dreams (63, 27, D) a disc of storms (63, 36, D) a +2 great sword of venom (63, 37, D) a crystal ball of energy (64, 3, D) a +0 dagger a +0 robe (64, 17, D) a book of the Warp (64, 21, D) a +2 mace of holy wrath a +0 arbalest 15 bolts (64, 26, D) a +1 flail of venom (64, 27, D) a box of beasts (65, 17, D) a book of Flames (65, 26, D) a book of the Tempests (66, 17, D) a book of Cantrips Sif Muna's Handbook of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Draining Conjuration/Necromancy 5 a book of Changes (66, 19, D) an uncursed amulet of rage a +0 robe (68, 3, D) a +0 trident a cursed +0 robe (68, 38, D) a scroll of brand weapon (69, 36, D) the Handbook of Hurtful Heat Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Irradiate Conjuration/Transmutation 5 d - Spellforged Servitor Conjuration/Summoning 7 (70, 36, D) a +1 trident of protection (70, 37, D) a +2 morningstar of flaming (71, 16, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (71, 17, D) a book of Spatial Translocations (71, 27, D) a cursed staff of air (71, 36, D) an uncursed staff of earth (71, 37, D) a box of beasts (72, 9, D) a +2 battleaxe of chopping (72, 16, D) the +6 falchion "Goblin's Foe" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (72, 17, D) an uncursed ring of poison resistance (72, 36, D) a book of Death (72, 37, D) a +0 broad axe of electrocution (72, 38, D) a +3 trident a +0 robe (73, 17, D) the ring of Lenousuy {SustAt rN+ Str+3 Stlth-} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+3). It protects you from negative energy. It makes you less stealthy. (73, 26, D) a sack of spiders (73, 27, D) a phantom mirror (73, 29, D) a +6 ring of intelligence 5 potions of might 5 potions of agility 3 potions of berserk rage (73, 36, D) an uncursed staff of wizardry (73, 37, D) a +2 trident of piercing