Dungeon Crawl Stone Soup version 0.17-a0-1996-gd2c0ec8 (webtiles) character file. 471686 Conn321 the Hoplite (level 23, -11/213 HPs) Began as a Minotaur Monk on Oct 6, 2015. Was the Champion of Qazlal. Killed by the air ... invoked by a titan (38 damage) ... on level 5 of the Vaults on Oct 7, 2015. The game lasted 05:19:18 (58502 turns). Conn321 the Hoplite (Minotaur Monk) Turns: 58502, Time: 05:19:18 Health: -11/213 AC: 38 Str: 36 XL: 23 Next: 54% Magic: 24/24 EV: 19 Int: 6 God: Qazlal [******] Gold: 3010 SH: 31 Dex: 13 Spells: 1 memorised, 22 levels left rFire + . . SeeInvis . a - +6 trident of Perversion {pierce, rElec rC+++ MR- Str+3} rCold + + + Rnd*Rage + I - +8 chain mail of the Last Wars {MR+} rNeg + + + SustAt . e - +3 shield of the Depths {*Drain +Inv rN+ Dex+3} rPois + Gourm . U - +0 hat of Disguise {*Confuse Str+5} rElec + Spirit . V - +1 ratskin cloak {rPois rN+ Int-1 Dex-1} rCorr + Warding . S - +2 pair of gloves {archery} rMut . Rnd*Tele + w - +2 pair of boots {Fly} MR ++... G - amulet "Agayzen" {rCorr rF+ MR+ Dex-3} Stlth .......... m - ring of Moityala {AC+3 Str+4} K - ring of Kevotiah {rN+ Str+3} @: aura of abjuration, protected from physical damage, flying, studying Stealth, repel missiles, very resistant to hostile enchantments, extremely unstealthy A: retaliatory headbutt, horns 2, berserk 1, blurry vision 1, clumsy 2, deterioration 1, slow regeneration 1, teleportitis 2, subdued magic 1 a: Upheaval, Elemental Force, Disaster Area, Renounce Religion, Evoke Invisibility, Stop Flying }: 2/15 runes: serpentine, barnacled You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was exalted by your worship. You were not hungry. You visited 8 branches of the dungeon, and saw 48 of its levels. You also visited: Labyrinth, Ossuary and Wizlab. You collected 6616 gold pieces. You spent 3606 gold pieces at shops. Inventory: Hand Weapons a - the +6 trident of Perversion (weapon) {pierce, rElec rC+++ MR- Str+3} (You found it on level 6 of the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It renders you almost immune to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. b - the +9 hand crossbow of Rubbish {elec, rPois rF+ rN+ MR+ Str+3} (You found it on level 2 of the Vaults) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It protects you from fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. c - a +2 shortbow of freezing P - the +9 trident "Dragon's Nightmare" {flame, MR+} (You found it on level 5 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. Missiles t - 15 tomahawks of returning (quivered) C - 53 poisoned bolts F - 149 poisoned needles M - 34 arrows of dispersal Q - 139 sling bullets W - 1394 arrows Armour e - the +3 shield of the Depths (worn) {*Drain +Inv rN+ Dex+3} (You found it on level 5 of the Lair of Beasts) It affects your dexterity (+3). It protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. n - the +7 scale mail of the Hot Ocelot {rF+ rC- SInv} (You bought it in a shop on level 3 of the Orcish Mines) It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. w - a +2 pair of boots of flying (worn) E - the +1 scale mail of the Forgotten Wars {Str+2 Int-2 Dex+3} (You found it on level 3 of the Vaults) It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+3). I - the +8 chain mail of the Last Wars (worn) {MR+} (You found it on level 3 of the Elven Halls) It affects your resistance to hostile enchantments. S - a +2 pair of gloves of archery (worn) U - the +0 hat of Disguise (worn) {*Confuse Str+5} (You found it on level 8 of the Lair of Beasts) It affects your strength (+5). It may confuse you when you take damage. V - the +1 ratskin cloak (worn) {rPois rN+ Int-1 Dex-1} (You found it on level 8 of the Lair of Beasts) It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. Jewellery h - the ring of Raicha {*Confuse rF- rN+ Dex+8 SInv} (You took it off a deep elf conjurer on level 3 of the Elven Halls) [ring of see invisible] It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. It may confuse you when you take damage. m - the ring of Moityala (right hand) {AC+3 Str+4} (You bought it in a shop on level 1 of the Elven Halls) [ring of protection] It affects your AC (+3). It affects your strength (+4). o - a +4 ring of protection G - the amulet "Agayzen" (around neck) {rCorr rF+ MR+ Dex-3} (You took it off a deep elf knight on level 3 of the Elven Halls) [amulet of resist corrosion] It protects you from acid and corrosion. It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. J - the amulet of the Evening {rElec rC+ Regen+ MP+9 Str+2} (You found it in a labyrinth) [amulet of regeneration] It affects your strength (+2). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It increases your rate of regeneration. K - the ring of Kevotiah (left hand) {rN+ Str+3} (You bought it in a shop on level 1 of the Elven Halls) [ring of strength] It affects your strength (+3). It protects you from negative energy. Wands j - a wand of frost (22) l - a wand of fireball (12) Z - a wand of digging (13) Scrolls k - 3 scrolls of fog r - a scroll of magic mapping v - 15 scrolls of identify y - 12 scrolls of recharging z - 26 scrolls of remove curse R - 3 scrolls of blinking X - 5 scrolls of fear Y - 8 scrolls of teleportation Potions q - 3 potions of berserk rage s - 7 potions of haste u - 5 potions of ambrosia x - 19 potions of curing H - a potion of resistance N - 4 potions of might Books i - a manual of Stealth B - a book of the Warp Spells Type Level a - Recall Summoning/Translocation 3 b - Gell's Gravitas Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Phase Shift Translocation 5 e - Warp Weapon Charms/Translocation 5 f - Summon Forest Summoning/Translocation 5 Miscellaneous p - a legendary deck of changes {drawn: 1} A - a legendary deck of defence {drawn: 1} D - a legendary deck of summoning {drawn: 2} Comestibles d - 4 chunks of flesh f - 18 meat rations L - 15 bread rations O - 4 beef jerkies T - 29 fruits Skills: + Level 19.1 Fighting Level 1.2(2.2) Short Blades Level 3.1(3.2) Long Blades + Level 23.2(23.3) Polearms Level 3.6(16.3) Staves + Level 1.3 Bows * Level 4.3 Crossbows + Level 3.9 Throwing + Level 17.4 Armour + Level 17.7 Dodging + Level 4.9 Stealth + Level 25.7 Shields + Level 5.7 Unarmed Combat + Level 0.7 Spellcasting + Level 0.8 Poison Magic + Level 2.8 Invocations + Level 0.6 Evocations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 78% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (0/1) D:7 Lair (8/8) D:8 Shoals (4/4) Lair:6 Snake (4/4) Lair:3 Slime (6/6) Lair:7 Orc (4/4) D:10 Elf (3/3) Orc:4 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Altars: Ashenzari Fedhas Gozag Kikubaaqudgha Makhleb Qazlal Trog Xom The Shining One Beogh Shops: D:7 * Orc:1 (! Orc:3 [ Orc:4 }!:( Elf:1 =*: Elf:2 [ Shoals:3 ( Vaults:1 (: Vaults:2 * Portals: Bazaar: Vaults:3 Annotations: Lair:7 exclusion: 4 oklob plants Slime:6 Royal Jelly Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. You tend to lose your temper in combat. Scrolls take you a little longer to read. You are very clumsy. (Dex -4) Your body sometimes deteriorates upon taking damage. You regenerate slowly when monsters are visible. You are sometimes teleported to nearby monsters. Your spells are a little easier to cast, but a little less powerful. Message History * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt of flame. The bolt of flame hits you! * * * LOW HITPOINT WARNING * * * Drink which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Okay, then. Unknown command. The fire giant points at you and mumbles some strange words. You hear a sizzling sound! Evoke which item? (* to show all) (? for menu, Esc to quit) You draw a card... It is the Crusade. You begin to abjure the creatures around you! The hellwing disappears in a puff of smoke! The titan waves its arms in wide circles. The air twists around and violently strikes you in flight! You die... #§§.§###..#. # #§§§§#§§§... #§C#§(t.#§§§pp. §§§#§...#2§§. §§§e§..pC.§§ ##§§§..(pD########### §§CC§