Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 13451647574304026125 11 CommanderKeen the Gusty (level 2, 0/15 HPs) Began as a Tengu Air Elementalist on June 30, 2023. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:58 (274 turns). CommanderKeen the Gusty (Tengu Air Elementalist) Turns: 274, Time: 00:02:00 Health: 0/15 AC: 2 Str: 8 XL: 2 Next: 25% Magic: 3/6 EV: 9 Int: 15 God: Gold: 39 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, constricted A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of identify {unknown} Potions b - a potion of magic Skills: + Level 2.3 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 1.5 Conjurations + Level 4.4 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 2-3/arc 10% 2 Swiftness Air 15% N/A 11% 3 Slow Hex 4% N/A 22% 1 Airstrike Air 7% 2d(2-18) 34% 4 Confusing Touch Hex 1% N/A 54% 3 Vampiric Draining Necr 1% 2d6 54% 3 Summon Lightning Spire Summ/Air 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The gnoll attacks as you move away! The gnoll hits you with a +0 club. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 72% to hit) The zap hits the gnoll. The gnoll is heavily wounded. The zap misses the ball python. The gnoll barely misses you. There is an open door here. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll hits you with a +0 club. The gnoll attacks as you move away! The gnoll barely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 72% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 72% to hit) That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? The zap hits the gnoll. The gnoll is heavily wounded. The zap hits the gnoll. The gnoll is severely wounded. The zap misses you. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. You die... #. #.#.# #.## #..# ... #.#.# ... ##'##.# #.# ##...##.# #.##### ##.....### #.#...#####.......## ###............gS....# ....†.##..##..##@....+ ###..####....####....# #..# ##..## ##...## #...# #..# ##...## #....# #..# #....# ...#..........#..# #...#..........#.)# .....### .###...## #.. You could see a gnoll and a ball python. Vanquished Creatures 5 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CommanderKeen the Tengu Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 169 | D:1 | Reached XP level 2. HP: 14/15 MP: 0/6 274 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_corners, chequers_ecumenical_altar_simple_redux, palyth_stone_intersect, st_stairs_2, serial_bayou_pond_a, hangedman_feature_mirror, chequers_serial_rivers_micro_b, minmay_misc_feat_encased, minmay_cut_off Action || total ---------------------------++------- Melee: Unarmed || 19 Kick || 3 Peck || 3 Cast: Shock || 16 Armour: Robe || 6 Dodge: Dodged || 19