CollectiveS Level 1 of the Dungeon [Shop] Doatar's Jewellery Boutique an amulet of regeneration (300 gold) a +4 ring of evasion (360 gold) an amulet of the acrobat (300 gold) a ring of magical power (200 gold) an amulet of regeneration (300 gold) a +4 ring of protection (360 gold) a ring of fire (250 gold) a ring of ice (250 gold) a +6 ring of dexterity (585 gold) an amulet of the acrobat (300 gold) a ring of willpower (250 gold) (0, 0, D:1) a +0 dagger (8, 7, D:1) a +0 trident (9, 22, D:1) a +0 dagger (17, -2, D:1) a +0 club (20, 40, D:1) a +0 club (23, -2, D:1) a +0 whip (35, 26, D:1) a +0 club (35, 53, D:1) a +0 club (36, 21, D:1) a +0 dagger (39, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, 0, D:2) a +0 scale mail (4, 1, D:2) a +0 dagger (9, 0, D:2) a +2 rapier of draining (12, 0, D:2) a +0 whip 2 stones (12, 25, D:2) a +0 club (12, 35, D:2) a +0 hand axe (19, 17, D:2) a +0 spear (22, 19, D:2) a +0 short sword 6 poisoned darts (23, 8, D:2) a staff of poison (31, -4, D:2) a +0 spear (31, -3, D:2) a +0 club a +0 whip (33, -4, D:2) a +0 spear (34, 33, D:2) a +0 club (35, 22, D:2) a +0 club (46, -3, D:2) a +0 flail (48, 10, D:2) a +0 club (49, 9, D:2) a +0 pair of boots (52, 9, D:2) 2 stones Level 3 of the Dungeon [Shop] Zeul's Book Boutique a book of Decay (442 gold) a book of Conjurations (260 gold) a book of Frost (286 gold) a Grand Grimoire (442 gold) a book of Unlife (468 gold) a book of Alchemy (364 gold) Sif Muna's Compendium of Supportive Lightness (468 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Summon Forest Summoning/Translocation 5 c - Monstrous Menagerie Summoning 7 a book of Weapons (364 gold) a book of Minor Magic (234 gold) (0, 0, D:3) a +0 club 5 poisoned darts (1, 0, D:3) a +0 leather armour (2, -3, D:3) a +0 spear a +0 ring mail (3, 3, D:3) 6 stones (4, -2, D:3) a +2 flail of pain (still there?) a +0 spear (still there?) a gnoll corpse (still there?) (11, 11, D:3) a +0 dagger of venom (12, 13, D:3) a +0 whip (18, -30, D:3) 6 stones (32, -22, D:3) a +0 dagger of electrocution a +0 robe (32, -21, D:3) a +0 whip (32, -20, D:3) a +1 vorpal trident (41, -12, D:3) a +0 robe