CipHuK Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 robe (2, -3, D:1) 21 arrows (8, -42, D:1) a +0 short sword (8, -9, D:1) a +0 club (9, -40, D:1) a +0 robe (10, -30, D:1) a stone (20, -9, D:1) 10 stones (31, -27, D:1) a +0 club (38, -1, D:1) a +0 club (43, -2, D:1) a +0 ring mail (44, -13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 7 stones a kobold corpse (0, 1, D:2) a +0 dagger a kobold corpse (3, -3, D:2) an adder skeleton (8, 4, D:2) 13 arrows (12, 1, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (30, 35, D:2) the +3 hunting sling of Extremism {flame, rElec rF+ rN+++ Will-} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Will: It decreases your willpower. (31, 6, D:2) 17 arrows (33, 10, D:2) a +0 short sword 2 stones (35, 40, D:2) a +0 club (49, 31, D:2) a +0 club