Chiseanne Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 2, D:1) a cursed +0 club (23, -3, D:1) a +0 dagger (46, 7, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, 0, D:2) a +0 robe (17, -11, D:2) a +0 hunting sling (23, 33, D:2) a +0 dagger (24, -5, D:2) a +0 hand axe (31, -6, D:2) a +0 club (31, -5, D:2) a +0 ring mail (31, 29, D:2) a +0 leather armour Level 3 of the Dungeon (11, 23, D:3) a +0 club (20, 8, D:3) a +0 whip (21, 15, D:3) a +0 leather armour (24, 30, D:3) a +0 dagger (26, 25, D:3) a +0 club (29, 38, D:3) a +0 mace (52, 35, D:3) a +0 short sword Level 4 of the Dungeon (1, -1, D:4) a human corpse (4, 15, D:4) a meat ration (15, 10, D:4) a jackal corpse (skeletalised by now) (18, 4, D:4) a quokka corpse (skeletalised by now) (26, -7, D:4) a jackal corpse (32, -4, D:4) a +0 leather armour (41, 21, D:4) a jackal corpse (skeletalised by now) (43, 14, D:4) a +0 morningstar an orc corpse (44, 6, D:4) a +0 short sword a +0 leather armour an orc corpse (44, 15, D:4) a +0 flail a +0 leather armour an orc corpse (46, 23, D:4) the +0 pair of boots of Neij {rElec rN+++ MR- Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (51, 27, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) an arrow (1, -3, D:5) an arrow (4, -2, D:5) 21 gold pieces (11, 1, D:5) an arrow (13, 1, D:5) an arrow (14, 1, D:5) an arrow (15, 1, D:5) an arrow