Chiseanne Level 1 of the Dungeon (-40, 4, D:1) a +0 spear (-23, 8, D:1) 13 stones (-10, 8, D:1) a stone (-11, 9, D:1) a stone (-28, 14, D:1) a +0 club (-25, 14, D:1) a cursed -1 club (-28, 15, D:1) a +0 spear (-43, 18, D:1) a +0 dagger (-14, 19, D:1) a +0 club (-7, 23, D:1) a stone (-7, 24, D:1) a stone (-5, 25, D:1) a stone (-28, 26, D:1) a +0 hunting sling (-30, 28, D:1) a +0 club (-13, 31, D:1) a cursed +0 club a +0 club (-28, 34, D:1) a +0 club Level 2 of the Dungeon (11, 3, D:2) a +0 club (-17, 5, D:2) a +0 club a +0 hunting sling a +0 flail (-1, 7, D:2) 2 potions of degeneration (-21, 8, D:2) a +0 club (-1, 13, D:2) a +0 dagger (-2, 20, D:2) a +0 trident (-1, 20, D:2) a +0 short sword (-16, 22, D:2) a +0 whip (-34, 24, D:2) a +0 whip a +2 flail of holy wrath (-33, 24, D:2) a +0 halberd (-32, 24, D:2) a +0 spear a cursed +0 spear (6, 29, D:2) a +0 dagger (23, 34, D:2) a +0 short sword (35, 34, D:2) a +0 dagger (26, 35, D:2) 12 stones (24, 36, D:2) 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (2, 0, D:3) 22 stones (15, 6, D:3) a +0 hand axe a +0 leather armour (-2, 9, D:3) a +0 hunting sling (-3, 11, D:3) a +0 scale mail (22, 12, D:3) a +0 dagger (20, 13, D:3) a +0 leather armour (12, 14, D:3) 8 stones (19, 18, D:3) a stone (18, 19, D:3) a stone (18, 21, D:3) a +0 hunting sling 8 stones a +0 chain mail (17, 29, D:3) a stone (16, 32, D:3) a +0 club a +0 hunting sling 21 stones (29, 36, D:3) a +0 hand axe (31, 36, D:3) a +0 chain mail (31, 38, D:3) a +0 flail (40, 40, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (-7, 11, D:4) 13 stones (27, 12, D:4) a +0 ring mail (-8, 14, D:4) 3 scrolls of random uselessness (19, 22, D:4) a wand of magic darts (23) (-5, 28, D:4) 23 stones (8, 30, D:4) a +0 club a +0 dagger (11, 33, D:4) a +0 dagger (-11, 38, D:4) a +0 ring mail (-16, 44, D:4) a +0 club a +0 hunting sling 9 stones (-15, 45, D:4) a stone Level 5 of the Dungeon (0, 0, D:5) 19 stones (-3, 10, D:5) a +0 war axe (-9, 11, D:5) a +0 hunting sling (6, 11, D:5) a +0 trident (6, 14, D:5) a +0 quarterstaff (6, 16, D:5) a +0 shortbow (-2, 17, D:5) a stone (-2, 18, D:5) a stone (2, 19, D:5) a +0 ring mail a +0 flail (-2, 20, D:5) a stone (-2, 22, D:5) a stone (25, 22, D:5) a +0 whip (-2, 24, D:5) 21 stones a +0 hunting sling a +0 dagger (6, 28, D:5) a +0 trident (7, 35, D:5) a +0 giant club (7, 36, D:5) a stone (12, 36, D:5) a +0 club 3 stones (48, 36, D:5) a scroll of noise (54, 42, D:5) 5 gold pieces (11, 45, D:5) a +0 robe (26, 52, D:5) 22 stones (11, 54, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, 1, D:6) a +0 short sword (43, 2, D:6) a +0 dagger (34, 8, D:6) a +0 short sword (24, 14, D:6) a +0 club (12, 16, D:6) a cursed +0 ring mail (-9, 18, D:6) a +0 short sword (-6, 34, D:6) a +0 hand axe (29, 37, D:6) a +1 robe of cold resistance (-9, 49, D:6) a +0 shortbow (-10, 55, D:6) 25 stones Level 7 of the Dungeon [Shop] Fiwuirch's Assorted Antiques a scroll of remove curse (99 gold) a +0 short sword (99 gold) a potion of haste (330 gold) a scroll of remove curse (99 gold) a +3 scale mail of fire resistance (132 gold) a +0 scale mail (132 gold) a crystal ball of energy (660 gold) a +0 chain mail (148 gold) a potion of heal wounds (165 gold) [Shop] Donnam's Magic Scroll Boutique 2 scrolls of identify (40 gold) a scroll of magic mapping (35 gold) a scroll of remove curse (30 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of enchant armour (75 gold) a scroll of remove curse (30 gold) a scroll of remove curse (30 gold) a scroll of silence (75 gold) a scroll of fear (35 gold) [Shop] Ojenanuf's Weapon Shoppe the +8 war axe "Death Rattle" {antimagic, rPois Int+3} (610 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It protects you from poison. the +3 short sword "Rihin Fomm" {pierce, rElec Int+2 Stlth+} (405 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It makes you more stealthy. a +0 mace (30 gold) a +0 dagger (20 gold) a +0 war axe (35 gold) 9 stones (9 gold) 20 stones (20 gold) a +1 quarterstaff of protection (118 gold) 15 stones (15 gold) a +0 hand axe (30 gold) a +0 club (10 gold) (0, 0, D:7) the +1 mace of an ossuary {vamp, *Confuse rElec Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It insulates you from electricity. It may confuse you when you take damage. (11, 12, D:7) a +0 spear (17, 14, D:7) a +0 falchion (8, 20, D:7) a +0 helmet a potion of poison (8, 21, D:7) 5 stones (-20, 23, D:7) a +0 quarterstaff (20, 29, D:7) a +0 pair of gloves (-17, 30, D:7) a +0 dagger (4, 30, D:7) a stone (6, 30, D:7) 2 stones (8, 30, D:7) a stone (6, 32, D:7) a +0 shortbow (-6, 34, D:7) 14 stones Level 8 of the Dungeon (0, 0, D:8) a poisoned needle (0, 2, D:8) a poisoned needle (0, 4, D:8) a poisoned needle (0, 5, D:8) a poisoned needle (5, 9, D:8) 12 stones (-7, 20, D:8) a +0 leather armour (3, 30, D:8) a +0 shortbow the Ecumenical Temple