ERROR in 'menu.cc' at line 1547: ASSERT failed: start of 0 out of range 0 (0) .. (int) items.size() (0) Version: Dungeon Crawl Stone Soup 0.18-a0-1145-g178b0c7 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-178b0c77d2 -name Chiseanne -rc /dgldir/rcfiles/crawl-git/Chiseanne.rc -macro /dgldir/rcfiles/crawl-git/Chiseanne.macro -morgue /dgldir/morgue/Chiseanne/ -webtiles-socket /crawl-master/webserver/sockets/Chiseanne:2016-01-22.08:52:39.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-178b0c77d2(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x65b4e3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-178b0c77d2(_Z13do_crash_dumpv+0x2b8) [0x662118]: do_crash_dump() /usr/games/crawl-git-178b0c77d2(_Z20crash_signal_handleri+0x74) [0x65b754]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f48d316a1e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f48d34d2f6b]: /usr/games/crawl-git-178b0c77d2() [0x6619d4] /usr/games/crawl-git-178b0c77d2() [0x661d49] /usr/games/crawl-git-178b0c77d2(_ZNK4Menu21webtiles_update_itemsEii+0x48) [0x89c598]: Menu::webtiles_update_items(int, int) const /usr/games/crawl-git-178b0c77d2(_ZN8ShopMenu9draw_menuEv+0x17e) [0x9f64ee]: ShopMenu::draw_menu() /usr/games/crawl-git-178b0c77d2(_ZN8ShopMenu17purchase_selectedEv+0x918) [0x9fe218]: ShopMenu::purchase_selected() /usr/games/crawl-git-178b0c77d2(_ZN8ShopMenu11process_keyEi+0x151) [0xa00271]: ShopMenu::process_key(int) /usr/games/crawl-git-178b0c77d2(_ZN4Menu7do_menuEv+0x4d) [0x89a68d]: Menu::do_menu() /usr/games/crawl-git-178b0c77d2(_ZN4Menu4showEb+0xe5) [0x89f9c5]: Menu::show(bool) /usr/games/crawl-git-178b0c77d2(_Z4shopv+0xcc) [0x9ffddc]: shop() /usr/games/crawl-git-178b0c77d2(_Z15process_command12command_type+0x2535) [0xb65de5]: process_command(command_type) /usr/games/crawl-git-178b0c77d2() [0xb66b69] /usr/games/crawl-git-178b0c77d2() [0xb676d5] /usr/games/crawl-git-178b0c77d2(main+0x2eb) [0x5c1a4b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f48d3156ead]: /usr/games/crawl-git-178b0c77d2() [0x5c1d59] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f48d34d2c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f48d34d2c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000065bba3 in call_gdb (file=0x7f48d34be880) at crash.cc:420 gdb = attach_cmd = "attach 13505\000\000\000\000\000\000\000" #2 0x0000000000662131 in do_crash_dump () at dbg-asrt.cc:672 t = 1453452788 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3968898 "/dgldir/morgue/Chiseanne/"}} name = "/dgldir/morgue/Chiseanne/crash-Chiseanne-20160122-085308.txt", '\000' file = 0x7f48d34be880 #3 0x000000000065b754 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007f48d34d2f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000006619d4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff2a754190 "ERROR in 'menu.cc' at line 1547: ASSERT failed: start of 0 out of range 0 (0) .. (int) items.size() (0)", assert=) at dbg-asrt.cc:796 No locals. #7 0x0000000000661d49 in die (file=0xc1068c "menu.cc", line=1547, format=) at dbg-asrt.cc:856 tmp = "ASSERT failed: start of 0 out of range 0 (0) .. (int) items.size() (0)", '\000' mesg = "ERROR in 'menu.cc' at line 1547: ASSERT failed: start of 0 out of range 0 (0) .. (int) items.size() (0)", '\000' args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fff2a754a60, reg_save_area = 0x7fff2a754990}} #8 0x000000000089c598 in Menu::webtiles_update_items (this=0x7fff2a754f20, start=0, end=) at menu.cc:1547 No locals. #9 0x00000000009f64ee in ShopMenu::draw_menu (this=0x7fff2a754f20) at shopping.cc:1332 No locals. #10 0x00000000009fe218 in ShopMenu::purchase_selected (this=this@entry=0x7fff2a754f20) at shopping.cc:1471 buying_from_list = selected = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x38b85c0, _M_finish = 0x38b85c8, _M_end_of_storage = 0x38b85c8}}, } cost = col = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x32d7fe8 "cyan"}} old_more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3953340, _M_finish = 0x39536a0, _M_end_of_storage = 0x39536a0}}, }} bought_indices = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3370d60, _M_finish = 0x3370d64, _M_end_of_storage = 0x3370d64}}, } outside_items = #11 0x0000000000a00271 in ShopMenu::process_key (this=0x7fff2a754f20, keyin=) at shopping.cc:1539 No locals. #12 0x000000000089a68d in Menu::do_menu (this=this@entry=0x7fff2a754f20) at menu.cc:371 keyin = #13 0x000000000089f9c5 in Menu::show (this=0x7fff2a754f20, reuse_selections=) at menu.cc:341 No locals. #14 0x00000000009ffddc in shop () at shopping.cc:1644 shop = @0x3943c68: {pos = {x = 37, y = 44}, greed = 10 '\n', type = SHOP_FOOD, level = 26 '\032', shop_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x38f7a48 "Lun Has"}}, shop_type_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdccf8 ""}}, shop_suffix_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x38ef668 "Shoppe"}}, keeper_name = {mData = "\251\216", }, stock = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3943ff0, _M_finish = 0x3943ff0, _M_end_of_storage = 0x39441b0}}, }, num = 0 '\000'} shopname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x38ba838 "Lun Has's Food Shoppe"}} culled = false menu = { = { = {_vptr.Menu = 0xc0f890, f_selitem = 0, f_drawitem = 0, f_keyfilter = 0, action_cycle = Menu::CYCLE_NONE, menu_action = Menu::ACT_EXAMINE, title = 0x3952450, title2 = 0x0, flags = 33356, tag = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3382d38 "shop"}}, first_entry = 0, y_offset = 2, pagesize = 22, max_pagesize = 24, more = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3950c00, _M_finish = 0x3950f60, _M_end_of_storage = 0x3950fc0}}, }}, items = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3354300, _M_finish = 0x3354300, _M_end_of_storage = 0x3354340}}, }, sel = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x335f3f0, _M_finish = 0x335f3f8, _M_end_of_storage = 0x335f3f8}}, }, select_filter = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, highlighter = 0x392aee0, num = -1, lastch = 97, alive = true, last_selected = 0, mdisplay = 0x38b3050, _webtiles_section_start = -1, _webtiles_section_end = -1, _webtiles_title_changed = false, _webtiles_title = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x3371da0, _M_finish = 0x3371dd0, _M_end_of_storage = 0x3371dd0}}, }}, _webtiles_suffix = {ops = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }}}, type = MT_INVLIST, pre_select = 0x0, title_annotate = 0, temp_title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfdccf8 ""}}}, shop = @0x3943c68, looking = false, order = ORDER_DEFAULT, pos = {id = {branch = BRANCH_LAIR, depth = 4}, pos = {x = 37, y = 44}}, can_purchase = true, bought_something = true} #15 0x0000000000b65de5 in _can_take_stairs (known_shaft=false, down=true, ftype=DNGN_ENTER_SHOP) at main.cc:1585 min_runes = #16 _take_stairs (down=true) at main.cc:1777 ygrd = DNGN_ENTER_SHOP shaft = false #17 process_command (cmd=cmd@entry=CMD_GO_DOWNSTAIRS) at main.cc:2062 No locals. #18 0x0000000000b66b69 in _input () at main.cc:1507 cmd = CMD_GO_DOWNSTAIRS player_disabled = {was_disabled = false} #19 0x0000000000b676d5 in _launch_game () at main.cc:479 game_start = false ccon = {cstate = false, smartcstate = false} #20 0x00000000005c1a4b in _launch_game_loop () at main.cc:380 game_ended = false #21 main (argc=, argv=0x7fff2a7558f8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Jan 22 2016 at 06:26:48 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-178b0c77d2/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-178b0c77d2/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-178b0c77d2/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = , level layout type = corridors, absdepth0 = 13 Level vaults: layout_misc_corridors minmay_shoals_entry_beasts grunt_megastairs_1 uniq_snorg Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (37, 44): feature (abandoned_shop) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The four-headed hydra misses you. The four-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The four-headed hydra completely misses you. The crocodile bites you but does no damage. A crocodile comes into view. The crocodile bites you! * * * LOW HITPOINT WARNING * * * A spiny frog comes into view. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A water moccasin comes into view. You closely miss the water moccasin. The water moccasin hisses angrily. The water moccasin bites you but does no damage. You slash the water moccasin! You burn the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You slash the water moccasin! You burn the water moccasin. You kill the water moccasin! You feel sick. You feel sick. You now have 2262 gold pieces (gained 8). You feel sick. You feel sick. x5 You feel sick. x2 You are no longer poisoned. There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: door There is a stone staircase leading up here. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (hasn't noticed you) The zap hits the spiny frog. The spiny frog is lightly wounded. The spiny frog croaks. You barely miss the spiny frog. The spiny frog barely misses you. You slash the spiny frog! You burn the spiny frog. The spiny frog is heavily wounded. The spiny frog stings you! You hit the spiny frog. You burn the spiny frog. The spiny frog is covered in liquid flames! The spiny frog is severely wounded. The spiny frog stings you but does no damage. The four-headed hydra roars! You slice the spiny frog!! You burn the spiny frog. You kill the spiny frog! You now have 2269 gold pieces (gained 7). There are no items here. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra The zap hits the four-headed hydra. The four-headed hydra is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded) The zap hits the four-headed hydra. The four-headed hydra is lightly wounded. You lop one of the four-headed hydra's heads off! The flame cauterises the wound! You hit the three-headed hydra. You burn the three-headed hydra. The three-headed hydra is lightly wounded. The three-headed hydra bites you. The three-headed hydra completely misses you. The three-headed hydra bites you! You lop one of the three-headed hydra's heads off! The flame cauterises the wound! You slice the two-headed hydra!! You burn the two-headed hydra! The two-headed hydra is heavily wounded. The two-headed hydra closely misses you. The two-headed hydra misses you. You slice one of the two-headed hydra's heads off! The flame cauterises the wound! You slash the one-headed hydra! You burn the one-headed hydra. The one-headed hydra is almost dead. The one-headed hydra closely misses you. You chop the one-headed hydra's last head off! You kill the one-headed hydra! You now have 2287 gold pieces (gained 18). The crocodile is too close now for your liking. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (hasn't noticed you) The zap hits the crocodile. The crocodile is moderately wounded. You slash the crocodile! You burn the crocodile. You kick the crocodile, but do no damage. The crocodile is almost dead. The crocodile barely misses you. You hit the crocodile. You burn the crocodile. You kill the crocodile! You now have 2302 gold pieces (gained 15). The death yak is too close now for your liking. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (hasn't noticed you) The zap hits the death yak. The death yak is lightly wounded. The death yak bellows! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) The zap hits the death yak. The death yak appears unharmed. The death yak is lightly wounded. The death yak bellows! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) The zap hits the death yak. The death yak is lightly wounded. The death yak bellows! The death yak is distracted by your gold. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, hasn't noticed you) The zap hits the death yak. The death yak is lightly wounded. The death yak is no longer distracted by gold. The death yak bellows! The death yak is distracted by your gold. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) The zap hits the death yak. The death yak is lightly wounded. The zap hits the death yak. The death yak is lightly wounded. The death yak is no longer distracted by gold. The death yak bellows! The death yak is distracted by your gold. The death yak bellows! You slash the death yak! You burn the death yak. The death yak is no longer distracted by gold. The death yak is moderately wounded. You slash the death yak! You burn the death yak! The death yak is covered in liquid flames! You kick the death yak, but do no damage. The death yak is severely wounded. The death yak burns! The death yak gores you. You hit the death yak but do no damage. Your kick misses the death yak. The death yak is severely wounded. The death yak burns! You hit the death yak. You burn the death yak. You kick the death yak. The death yak is severely wounded. The death yak burns! The death yak completely misses you. The death yak gores you!! The death yak gores the plant! The death yak misses you. The death yak burns! The death yak gores the plant but does no damage. The death yak gores the plant. The death yak is distracted by your gold. The death yak burns! The death yak burns! You kill the death yak! The death yak is no longer distracted by gold. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak The zap hits the death yak. The death yak is lightly wounded. You slash the death yak! You burn the death yak. The death yak is covered in liquid flames! The death yak is lightly wounded. You slash the death yak! You burn the death yak. The death yak is moderately wounded. The death yak burns! The death yak gores you! The death yak is distracted by the nearby gold. The death yak bellows! You hit the death yak. You burn the death yak. You kick the death yak, but do no damage. The death yak is heavily wounded. The death yak burns! The death yak is distracted by the nearby gold. x3 The death yak bellows! x2 You slash the death yak! You burn the death yak! The death yak is no longer distracted by gold. You kick the death yak. The death yak is almost dead. The death yak burns! The death yak gores you but does no damage. You slash the death yak! You burn the death yak. You kill the death yak! The death yak is no longer distracted by gold. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak The zap hits the death yak. The death yak is lightly wounded. The death yak is no longer distracted by gold. The death yak misses you. You slash the death yak! You burn the death yak. Your kick misses the death yak. The death yak is moderately wounded. The death yak is no longer distracted by gold. The death yak gores you!! You hit the death yak but do no damage. You kick the death yak. The death yak is moderately wounded. The death yak completely misses you. The death yak closely misses you. The death yak gores the plant! The death yak gores the plant! You barely miss the death yak. The death yak is moderately wounded. You slash the death yak! You burn the death yak. The death yak is covered in liquid flames! The death yak is heavily wounded. The death yak burns! You hit the death yak. You burn the death yak. The death yak is lightly wounded. The death yak burns! The death yak gores you!! The death yak gores you! The death yak gores you. * * * LOW HITPOINT WARNING * * * The death yak burns! The death yak burns! The death yak burns! The death yak burns! The death yak burns! The death yak burns! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) The zap hits the death yak. The death yak is lightly wounded. The death yak burns! The death yak burns! The death yak burns! The death yak burns! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The scimitar stops flaming. w - a +0 blowgun (weapon) Firing (i - inventory): z - 4 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - death yak, p - death yak Aim: a death yak (almost dead, covered in liquid flames) You shoot a poisoned needle. The poisoned needle hits the death yak! The death yak is poisoned. The death yak is almost dead. The death yak burns! Firing (i - inventory): z - 3 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (almost dead, poisoned, covered in liquid flames) You shoot a poisoned needle. The poisoned needle hits the death yak! The death yak looks even sicker. The death yak is almost dead. You kill the death yak! There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The scimitar bursts into red hot flame! s - the +6 scimitar of Flaming Death (weapon) {sticky flame, rPois rF++ rC- MR+} A basilisk comes into view. A basilisk is nearby! A basilisk is nearby! A basilisk is nearby! The basilisk hisses angrily. The basilisk completely misses you. You slash the basilisk! You burn the basilisk. The basilisk is heavily wounded. The basilisk bites you! You closely miss the basilisk. The basilisk is heavily wounded. The basilisk completely misses you. You slice the basilisk!! You burn the basilisk! You kill the basilisk! You now have 2308 gold pieces (gained 6). A komodo dragon comes into view. A komodo dragon is nearby! A komodo dragon is nearby! A komodo dragon is nearby! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The scimitar stops flaming. w - a +0 blowgun (weapon) Firing (i - inventory): z - 2 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (hasn't noticed you) You shoot a poisoned needle. You catch the helpless komodo dragon momentarily off-guard. The poisoned needle hits the komodo dragon in a vulnerable spot! The komodo dragon is poisoned. Firing (i - inventory): z - a poisoned needle (quivered) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the komodo dragon! The komodo dragon looks even sicker. The komodo dragon is lightly wounded. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) Okay, then. Firing (i - inventory): No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) Okay, then. Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The scimitar bursts into red hot flame! s - the +6 scimitar of Flaming Death (weapon) {sticky flame, rPois rF++ rC- MR+} Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) The zap hits the komodo dragon. The komodo dragon is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (lightly wounded, poisoned) The zap hits the komodo dragon. The komodo dragon is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, poisoned) The zap hits the komodo dragon. The komodo dragon appears unharmed. The komodo dragon is moderately wounded. You barely miss the komodo dragon. You kick the komodo dragon, but do no damage. The komodo dragon is moderately wounded. The komodo dragon bites you!! You hit the komodo dragon but do no damage. Your kick misses the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon bites you. You barely miss the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon closely misses you. You hit the komodo dragon. You burn the komodo dragon. The komodo dragon is moderately wounded. The komodo dragon bites you. You slash the komodo dragon! You burn the komodo dragon. The komodo dragon is severely wounded. The komodo dragon barely misses you. You slash the komodo dragon! You burn the komodo dragon. You kill the komodo dragon! Your Fire Magic skill increases to level 5! Your Air Magic skill increases to level 6! You now have 2318 gold pieces (gained 10). A giant frog comes into view. You see here a poisoned needle. The giant frog gives a loud, deep croak! You see here a poisoned needle. z - a poisoned needle You see here a poisoned needle. z - 2 poisoned needles (gained 1) The giant frog hits you. The giant frog misses you. You slash the giant frog! You burn the giant frog. Your kick misses the giant frog. The giant frog is heavily wounded. The giant frog barely misses you. You closely miss the giant frog. Your kick misses the giant frog. The giant frog is heavily wounded. The giant frog barely misses you. You slash the giant frog! You burn the giant frog. You kill the giant frog! You now have 2326 gold pieces (gained 8). There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: door There is a stone staircase leading up here. A water moccasin comes down the stairs. The water moccasin hisses angrily. You slash the water moccasin! You burn the water moccasin. The water moccasin is covered in liquid flames! The water moccasin is heavily wounded. The water moccasin burns! The water moccasin closely misses you. You slash the water moccasin! You burn the water moccasin. You kill the water moccasin! You now have 2331 gold pieces (gained 5). You now have 2353 gold pieces (gained 22). z - 3 poisoned needles (gained 1) z - 4 poisoned needles (gained 1) You now have 2368 gold pieces (gained 15). You now have 2385 gold pieces (gained 17). The death yak bellows! The death yak is too close now for your liking. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak The zap hits the death yak. The death yak is lightly wounded. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The scimitar stops flaming. w - a +0 blowgun (weapon) Firing (i - inventory): z - 4 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) You shoot a poisoned needle. The poisoned needle hits the death yak! The death yak is poisoned. The death yak is lightly wounded. Firing (i - inventory): z - 3 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the death yak! The death yak looks even sicker. The death yak is lightly wounded. Firing (i - inventory): z - 2 poisoned needles (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle hits the death yak. The death yak is lightly wounded. There are no items here. Firing (i - inventory): z - a poisoned needle (quivered) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded, poisoned) You shoot a poisoned needle. The poisoned needle barely misses the death yak. The death yak bellows! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The scimitar bursts into red hot flame! s - the +6 scimitar of Flaming Death (weapon) {sticky flame, rPois rF++ rC- MR+} The death yak gores you!! You barely miss the death yak. The death yak is lightly wounded. The death yak completely misses you. You hit the death yak. You burn the death yak. The death yak is moderately wounded. The crocodile misses you. You slash the death yak! You burn the death yak. The death yak is heavily wounded. The death yak closely misses you. The crocodile barely misses you. You slash the death yak! You burn the death yak. You kick the death yak, but do no damage. The death yak is severely wounded. The death yak closely misses you. The crocodile bites you but does no damage. You hit the death yak. You burn the death yak. You kick the death yak. The death yak is severely wounded. The death yak gores you but does no damage. You hit the death yak but do no damage. The death yak is severely wounded. The crocodile barely misses you. The death yak closely misses you. x2 You hit the death yak but do no damage. You kick the death yak, but do no damage. The death yak is severely wounded. The crocodile completely misses you. The death yak closely misses you. The death yak gores you! You slash the death yak! You burn the death yak. Your kick misses the death yak. The death yak is almost dead. The crocodile bites you! The death yak gores you but does no damage. The death yak gores you! You barely miss the death yak. You kick the death yak, but do no damage. The death yak is almost dead. The crocodile bites you! You slash the death yak! You burn the death yak. You kill the death yak! The death yak gores you! The crocodile closely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak The zap hits the plant. The plant is lightly damaged. The zap hits the plant. The plant is lightly damaged. The zap hits the death yak. The death yak is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) The zap hits the plant. The plant appears unharmed. The plant is lightly damaged. The zap hits the plant. The plant is lightly damaged. The zap hits the death yak. The death yak is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (lightly wounded) The zap hits the death yak. The death yak is lightly wounded. You hit the death yak. You burn the death yak. The death yak is covered in liquid flames! The death yak is moderately wounded. The death yak burns! The death yak completely misses you. You slice the death yak!! You burn the death yak. The death yak is heavily wounded. The death yak burns! The death yak closely misses you. The crocodile bites the plant! You slice the death yak!! You burn the death yak. The death yak is almost dead. The death yak burns! The death yak gores you! The crocodile bites the plant! You slash the death yak! You burn the death yak. You kill the death yak! You hit the crocodile. You burn the crocodile. The crocodile is moderately wounded. The crocodile bites you but does no damage. You barely miss the crocodile. The crocodile is moderately wounded. The crocodile misses you. You slash the crocodile! You burn the crocodile! You kill the crocodile! You now have 2412 gold pieces (gained 27). You are feeling hungry. Eat which item? (? for menu, Esc to quit) You can't eat that! Eat which item? (? for menu, Esc to quit) You continue eating. x2 You finish eating. That meat ration really hit the spot! You now have 2434 gold pieces (gained 22). z - a poisoned needle z - 2 poisoned needles (gained 1) You now have 2455 gold pieces (gained 21). z - 3 poisoned needles (gained 1) z - 4 poisoned needles (gained 1) z - 5 poisoned needles (gained 1) z - 6 poisoned needles (gained 1) Left ring : u - the ring "Zamauz" {+Fly Slay+5 Stlth+} Right ring : c - a cursed +5 ring of evasion Amulet : O - an amulet of magic regeneration Unknown command. Partly explored, can't reach some places. Partly explored, can't reach some places. Press: ? - help, . - travel You can't see that place. [an open door.] Reduced exclusion size to a single square. Removed exclusion. Things that are here: a robe; a dagger There is an open door here. You open the door. A hell hound and an orange demon come into view. The orange demon screeches! Found a burning altar of Makhleb. A sixfirhy comes into view. You start waiting. The sixfirhy closely misses you. You slash the sixfirhy! You burn the sixfirhy. Your kick misses the sixfirhy. The sixfirhy is moderately wounded. You slash the sixfirhy! You burn the sixfirhy. You kick the sixfirhy. The sixfirhy is severely wounded. The orange demon stings you from afar! You slice the sixfirhy!! You burn the sixfirhy. You kill the sixfirhy! The orange demon barely misses you. An orange demon and an ice devil come into view. The orange demon completely misses you. The orange demon barely misses you. The orange demon moves out of view. A hell hound and an orange demon come into view. You see here 6 gold pieces. The hell hound barks! The orange demon screeches! You slash the orange demon! You burn the orange demon. The orange demon is moderately wounded. The hell hound is distracted by the nearby gold. The orange demon stings you. The orange demon hits you. You feel your attacks grow feeble. You barely miss the orange demon. The orange demon is moderately wounded. The orange demon screeches! The hell hound barks! The orange demon stings you but does no damage. The orange demon misses you. A hellwing and 2 orange demons come into view. You barely miss the orange demon. The orange demon is moderately wounded. The hellwing gives a chilling moan. The orange demon screeches! The hellwing is distracted by the nearby gold. The orange demon completely misses you. The orange demon hits you but does no damage. An orange demon comes into view. The hellwing gives a chilling moan. The orange demon screeches! You hit the orange demon but do no damage. The orange demon is moderately wounded. The orange demon misses you. The orange demon hits you but does no damage. A smoke demon comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f - orange demon Aim: an orange demon (moderately wounded, chance to defeat MR: 32%) The orange demon easily resists. The smoke demon roars! The hell hound is no longer distracted by gold. The orange demon moves out of view. The orange demon closely misses you. x2 The orange demon completely misses you. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - orange demon Aim: an orange demon (moderately wounded, chance to defeat MR: 32%) You miscast Inner Flame. You are very lightly contaminated with residual magic. You smell smoke. The orange demon misses you. The orange demon completely misses you. The orange demon hits you but does no damage. A hell hound comes into view. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - orange demon Aim: an orange demon (moderately wounded, chance to defeat MR: 32%) The orange demon easily resists. The orange demon misses you. The orange demon closely misses you. The orange demon hits you. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - orange demon Aim: an orange demon (moderately wounded, chance to defeat MR: 32%) The orange demon is filled with an inner flame. The hellwing is no longer distracted by gold. The orange demon misses you. The orange demon barely misses you. The orange demon misses you. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - orange demon Aim: an orange demon (moderately wounded, inner flame, chance to defeat MR: 32%) The orange demon is unaffected. The orange demon stings you but does no damage. The orange demon misses you. The orange demon completely misses you. You slash the orange demon! You burn the orange demon. The orange demon is heavily wounded. The orange demon stings you but does no damage. You slash the orange demon! You burn the orange demon. The orange demon is covered in liquid flames! The orange demon is severely wounded. The orange demon burns! The orange demon barely misses you. The orange demon completely misses you. The orange demon stings you from afar. You hit the orange demon. You burn the orange demon. You kick the orange demon. The orange demon is almost dead. The orange demon burns! The orange demon stings you but does no damage. The orange demon barely misses you. x2 You slash the orange demon! You burn the orange demon. The orange demon explodes! The fiery explosion engulfs the orange demon. The orange demon is almost dead. The fiery explosion engulfs the orange demon. The orange demon is severely wounded. The fiery explosion engulfs you! You resist. You are engulfed in roaring flames. You resist. The orange demon is engulfed in roaring flames. The orange demon stings you from afar. You are engulfed in roaring flames. You resist. The ice devil is engulfed in roaring flames. The ice devil completely misses you. The orange demon is distracted by your gold. The orange demon is engulfed in roaring flames. The orange demon stings you but does no damage. The orange demon misses you. The orange demon completely misses you. There is an open door here. You slash the orange demon! You burn the orange demon. You kill the orange demon! You are engulfed in roaring flames. You resist. The orange demon stings you from afar. The orange demon is engulfed in roaring flames. You kill the orange demon! The ice devil is engulfed in roaring flames. The ice devil barely misses you. The orange demon stings you from afar! You are engulfed in roaring flames. You resist. The ice devil is engulfed in roaring flames. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f - ice devil Aim: an ice devil (flame, almost dead, chance to defeat MR: 19%) The ice devil resists with almost no effort. You are engulfed in roaring flames. You resist. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (flame, almost dead, chance to defeat MR: 19%) You miscast Inner Flame. Heat runs through your body. You are engulfed in roaring flames. You resist. The orange demon is no longer distracted by gold. The orange demon is distracted by the nearby gold. The ice devil is engulfed in roaring flames. You kill the ice devil! The orange demon is engulfed in roaring flames. The orange demon misses you. You slash the hell hound! The hell hound is covered in liquid flames! The hell hound is severely wounded. You are engulfed in roaring flames. You resist. The hell hound barely misses you. You slash the hell hound! The hell hound is almost dead. You are engulfed in roaring flames. You resist. The orange demon is no longer distracted by gold. The orange demon is engulfed in roaring flames. The orange demon misses you. The hell hound breathes flames at you. The blast of flame hits you! You resist. You slash the hell hound! You kill the hell hound! You are engulfed in roaring flames. You resist. The orange demon is engulfed in roaring flames. The orange demon stings you but does no damage. You slash the hell hound! The hell hound is heavily wounded. You are engulfed in roaring flames. You resist. The hell hound breathes flames at you. The blast of flame hits the hell hound. The hell hound completely resists. The blast of flame misses you. The hell hound is distracted by the nearby gold. The orange demon is engulfed in roaring flames. The orange demon is distracted by the nearby gold. The orange demon screeches! The hell hound barks! You slash the hell hound! The hell hound is covered in liquid flames! The hell hound is no longer distracted by gold. Your kick misses the hell hound. The hell hound is almost dead. You are engulfed in roaring flames. You resist. The hell hound closely misses you. The orange demon is engulfed in roaring flames. You kill the orange demon! Your Spellcasting skill increases to level 5! You hit the hell hound but do no damage. You kick the hell hound, but do no damage. The hell hound is almost dead. You are engulfed in roaring flames. You resist. The hell hound breathes flames at you. The blast of flame hits you! You resist. You slash the hell hound! You kill the hell hound! You are engulfed in roaring flames. You resist. The hellwing is distracted by the nearby gold. The orange demon closely misses you. You barely miss the orange demon. You are engulfed in roaring flames. You resist. The hellwing is no longer distracted by gold. The orange demon stings you from afar. You hit the orange demon. You burn the orange demon. The orange demon is lightly wounded. You are engulfed in roaring flames. You resist. The orange demon barely misses you. x2 The orange demon hits you but does no damage. You slash the orange demon! You burn the orange demon. The orange demon is covered in liquid flames! You kick the orange demon. The orange demon is heavily wounded. You are engulfed in roaring flames. You resist. The orange demon burns! The hell hound stops to sniff the ground. The orange demon stings you from afar. The orange demon misses you. The orange demon hits you but does no damage. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f - orange demon Aim: an orange demon (severely wounded, covered in liquid flames, chance to defeat MR: 33%) The orange demon easily resists. You are engulfed in roaring flames. You resist. * * * LOW HITPOINT WARNING * * * The orange demon burns! The orange demon stings you from afar! * * * LOW HITPOINT WARNING * * * The orange demon closely misses you. The orange demon hits you but does no damage. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - orange demon Aim: an orange demon (almost dead, covered in liquid flames, chance to defeat MR: 33%) The orange demon easily resists. You are engulfed in roaring flames. You resist. * * * LOW HITPOINT WARNING * * * Your attacks no longer feel as feeble. The orange demon burns! The orange demon completely misses you. The orange demon closely misses you. The orange demon hits you. * * * LOW HITPOINT WARNING * * * You slash the orange demon! You burn the orange demon. You kill the orange demon! You are engulfed in roaring flames. You resist. * * * LOW HITPOINT WARNING * * * The orange demon stings you from afar! * * * LOW HITPOINT WARNING * * * The smoke demon gestures at you. The ball of steam hits you! You resist. * * * LOW HITPOINT WARNING * * * Read which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) Okay, then. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orange demon is engulfed in a cloud of scalding steam. The smoke demon is distracted by the nearby gold. Your surroundings suddenly seem different. Your magical contamination has completely faded away. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (hasn't noticed you) The zap hits the crocodile. The crocodile is lightly wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded) The zap hits the crocodile. The crocodile is moderately wounded. The hell hound barks! You slash the crocodile! You burn the crocodile. The crocodile is covered in liquid flames! The crocodile is severely wounded. The crocodile burns! The crocodile closely misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead, covered in liquid flames, chance to defeat MR: 68%) The crocodile struggles to resist. The crocodile burns! You kill the crocodile! The hell hound bites you but does no damage. You slash the hell hound! The hell hound is covered in liquid flames! The hell hound is heavily wounded. The hell hound bites you. You slash the hell hound! You kill the hell hound! You now have 2461 gold pieces (gained 6). You now have 2478 gold pieces (gained 17). Things that are here: a robe; a dagger There is an open door here. The hellwing is too close now for your liking. You see here 4 gold pieces. You now have 2482 gold pieces (gained 4). The hellwing gives a chilling moan. You see here 3 gold pieces. You now have 2485 gold pieces (gained 3). The hellwing hits you. x2 You closely miss the hellwing. The hellwing completely misses you. The hellwing barely misses you. You hit the hellwing but do no damage. The hellwing hits you but does no damage. The hellwing completely misses you. The hellwing blocks your attack. The hellwing's corpse armour sloughs away. Your kick misses the hellwing. The hellwing misses you. The hellwing hits you but does no damage. You slash the hellwing! You burn the hellwing. Your kick misses the hellwing. The hellwing is moderately wounded. The hellwing closely misses you. The hellwing completely misses you. You slash the hellwing! You burn the hellwing. The hellwing is covered in liquid flames! You kick the hellwing. The hellwing is heavily wounded. The hellwing burns! You slash the hellwing! You burn the hellwing. The hellwing is severely wounded. The hellwing burns! The hellwing hits you. The hellwing completely misses you. You hit the hellwing but do no damage. You kick the hellwing, but do no damage. The hellwing is severely wounded. The hellwing burns! The hellwing hits you but does no damage. The hellwing misses you. You slice the hellwing!! You burn the hellwing. You kill the hellwing! You see here 8 gold pieces. You now have 2493 gold pieces (gained 8). You slash the orange demon! You burn the orange demon. You kick the orange demon. The orange demon is moderately wounded. The orange demon misses you. The orange demon closely misses you. You slash the orange demon! You burn the orange demon. The orange demon is severely wounded. You barely miss the orange demon. The orange demon is severely wounded. The orange demon stings you. The orange demon hits you but does no damage. You slash the orange demon! You burn the orange demon. The orange demon is covered in liquid flames! The orange demon is almost dead. The orange demon burns! You kill the orange demon! You now have 2497 gold pieces (gained 4). You now have 2503 gold pieces (gained 6). You now have 2526 gold pieces (gained 23). There is an open door, spattered with blood here. You now have 2538 gold pieces (gained 12). You now have 2547 gold pieces (gained 9). Found 261 gold pieces. There is a burning altar of Makhleb here. You slice the smoke demon!! You burn the smoke demon. You kick the smoke demon. The smoke demon is heavily wounded. The smoke demon completely misses you. The smoke demon hits you but does no damage. x2 You slash the smoke demon! You burn the smoke demon. You kill the smoke demon! You now have 2552 gold pieces (gained 5). You now have 2813 gold pieces (gained 261). There is a gateway to Hell here. You see here a glowing great sword. There is a gateway to Hell here. You see here a glowing great sword. You can't carry that many items. There is a burning altar of Makhleb here. There is an open door, spattered with blood here. There is an open door here. Partly explored, can't reach some places. Partly explored, can't reach some places. Search for what [? for help]? . (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (H) Hell Where to? (* - list waypoints, Enter - Lair:8 @ (x,y), ? - help) There is an open door here. There is an open door here. Things that are here: a robe; a dagger There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (H) Hell Where to? (* - list waypoints, Enter - Lair:7, ? - help) There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: obsidian statue There is a stone staircase leading down here. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (H) Hell Where to? (* - list waypoints, Enter - Lair:6, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. (D) Dungeon (T) Temple (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits (O) Orcish Mines (H) Hell Where to? (* - list waypoints, Enter - Lair:5, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusions: manticore and 1 more exclusion Welcome back, Chiseanne the Centaur Air Elementalist. Gozag says: Greed is good. Level annotation: exclusions: manticore and 1 more exclusion Welcome back, Chiseanne the Centaur Air Elementalist. Gozag says: Greed is good. Press ? for a list of commands and other information. There is an entrance to Lun Has's Food Shoppe here. Thank you for shopping at Lun Has's Food Shoppe! You can access your shopping list by pressing '$'. Unknown command. Unknown command. Your pack is full. There is an entrance to Lun Has's Food Shoppe here. You see here a royal jelly. Eat a royal jelly? (ye/n/q/i?) You continue eating. x2 You finish eating. That royal jelly was delicious! There is an entrance to Lun Has's Food Shoppe here. k - 8 meat rations (gained 1); k - 9 meat rations (gained 1) k - 10 meat rations (gained 1); k - 11 meat rations (gained 1) >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Chiseanne] Species: Centaur Job: Air Elementalist HP: 122/122; mods: 0/0 MP: 21/21; mod: 0 Stats: 11 (11) 18 (18) 11 (11) Position: (37, 44), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: shop Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 3120 | 320/650 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 10 | 3610 | 281/773 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/29 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 10 | 5040 | 331/1093 Dodging | X | 0 | 0 | 10 | 5151 | 442/1093 Stealth | X | 0 | 0 | 1 | 127 | 43/168 Shields | | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 33 | 5 | 1339 | 78/504 Conjurations | X | 0 | 0 | 0 | 51 | 51/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Charms | X | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/59 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 2 | 33 | 5 | 1110 | 219/357 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 2 | 33 | 6 | 1501 | 253/416 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/70 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 6815 #13: 2588 #23: 19952 #24: 1005982996 #27: 91189 #49: 2447 #51: 2 #52: 2 #57: 1699 #59: 1 Mutations: hooves: 3 (innate) deformed body: 1 (innate) speed: 2 (innate) tough skin: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} eq slot #1, inv slot #19: +2 cloak of poison resistance eq slot #2, inv slot #38: +0 helmet eq slot #6, inv slot #28: +2 robe of fire resistance eq slot #7, inv slot #20: ring "Zamauz" {+Fly Slay+5 Stlth+} eq slot #8, inv slot #2: cursed +5 ring of evasion eq slot #9, inv slot #40: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###P....8...####..##.[........P.. ##P...#...#.#.#..#...#.#...>..... .#..#.#.......................... ....##.....#....##.....##........ .#.#####'###...###...#####....... #.#.##.....##..####..##.##.##...# .8.##.####...#.8.###.#.###...#... ............#...............P##.. .>......8...+..<@8#####.#.....(.. ............#............#....... .8.##.#.#...##.8.############.... ####.#.....######.# #.... #....###.### ### ##.... #....#.....## #..... ##.##.....#.# ###### ##...#...#.# #......8.#.## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>