Chisa Level 1 of the Dungeon (2, 4, D:1) a +0 club (3, 7, D:1) a +0 ring mail (7, 14, D:1) a +0 dagger (14, 2, D:1) a +0 club (15, 6, D:1) a +0 dagger (17, 6, D:1) a +0 whip (25, 5, D:1) a +0 club (33, 1, D:1) a +0 dagger (34, 33, D:1) a +0 ring mail (37, -11, D:1) a +0 whip (42, -8, D:1) a +0 club (52, 18, D:1) a +0 dagger (62, 3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -35, D:2) a +0 robe (16, 0, D:2) 10 poisoned needles (18, -5, D:2) a +0 dagger (21, -28, D:2) a +0 club (29, -17, D:2) a +0 dagger (33, 8, D:2) a +0 leather armour (39, -23, D:2) a +0 dagger (43, -24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 3, D:3) a +0 chain mail (5, 5, D:3) a +0 dagger (14, 12, D:3) a +0 club (16, 22, D:3) 16 sling bullets (16, 23, D:3) a +0 leather armour (20, 22, D:3) 7 sling bullets (20, 26, D:3) 12 poisoned needles (23, -2, D:3) a +0 robe a wand of random effects (8/48) (32, -2, D:3) a +0 leather armour (34, 18, D:3) a +0 flail (35, 35, D:3) a cursed +0 robe (38, 21, D:3) a +0 club (39, 14, D:3) a +0 dagger (39, 22, D:3) a +0 scale mail a +0 trident (43, 37, D:3) a +0 short sword (48, 12, D:3) a +0 leather armour a +0 club Level 4 of the Dungeon [Shop] Wock's Antique Weapon Boutique a +0 long sword (115 gold) a +0 mace (99 gold) a +0 club (33 gold) a +0 spear (99 gold) a +0 spear (99 gold) the cursed +1 quarterstaff "Duwy" {vamp, rPois} (831 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +0 broad axe (132 gold) a +4 mace of protection (844 gold) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (2847 gold) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. a +0 long sword (115 gold) the +7 sceptre of Torment (3960 gold) The Shining One disapproves of the use of such an item. a +0 dagger (66 gold) (0, 0, D:4) a +0 giant spiked club (12, 5, D:4) a -2 short sword Level 5 of the Dungeon (2, -27, D:5) a +0 giant club (4, -3, D:5) a +0 giant club (10, -2, D:5) a +0 giant club (37, -26, D:5) a +0 flail (38, -16, D:5) a +0 giant spiked club (39, -24, D:5) a +0 trident (40, -30, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Guinal's Armour Emporium the +5 ring mail of Free Will {-Cast Int+10} (500 gold) It affects your intelligence (+10). It prevents spellcasting. a +0 scale mail (40 gold) the +1 robe of Ducly {Int+4 Slay-6 Stlth+} (57 gold) It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It makes you more stealthy. a +2 scale mail of cold resistance (210 gold) a +1 chain mail of cold resistance (165 gold) a +0 leather armour (20 gold) a +2 scale mail of cold resistance (210 gold) a +0 robe (7 gold) a cursed +0 ring mail (30 gold) a +0 pair of gloves (45 gold) a +0 robe (7 gold) a +2 plate armour of magic resistance (400 gold) (0, 0, D:6) a +0 plate armour (0, 3, D:6) a +0 quarterstaff (7, -29, D:6) a +0 animal skin (8, -29, D:6) a +2 whip of flaming a +0 robe (9, -29, D:6) a cursed -2 giant club (28, -27, D:6) a +2 flail of crushing a +0 chain mail (30, 6, D:6) a +0 dagger (30, 7, D:6) a +0 dagger a cursed +0 robe (30, 8, D:6) a +0 mace a +0 leather armour a +0 club a +0 ring mail (30, 10, D:6) a +0 mace a +3 leather armour (36, 21, D:6) a +0 shortbow (43, -16, D:6) 29 sling bullets (46, -9, D:6) a cursed +0 dagger a +0 ring mail (47, -10, D:6) a +0 dagger 3 tomahawks of dispersal a +0 dagger a +0 war axe a +3 chain mail (49, 13, D:6) a +0 shortbow (55, -7, D:6) a +0 helmet (58, -1, D:6) a +0 rapier (61, 8, D:6) a +0 long sword Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (6, -1, D:7) a +0 giant club (6, 18, D:7) a +0 spear a +0 robe (7, 18, D:7) a +5 war axe a +0 robe (8, 18, D:7) a +0 scimitar a +0 robe (16, -2, D:7) a +0 ring mail (22, 0, D:7) a +0 short sword (23, 18, D:7) a +0 giant club (29, 29, D:7) a +0 mace (31, 30, D:7) an uncursed amulet of inaccuracy a +0 long sword of protection a +0 spear a +3 scale mail a +4 quarterstaff of chaos (33, 22, D:7) a +0 long sword (40, 29, D:7) a +0 mace (40, 30, D:7) a +0 mace (43, 5, D:7) a +0 hand axe (44, 6, D:7) a +0 leather armour Level 8 of the Dungeon (1, -15, D:8) a +0 falchion a +0 club (1, -14, D:8) a +0 dagger (2, -3, D:8) a +0 war axe (4, 8, D:8) a +0 scale mail (6, -4, D:8) a +0 dagger a +0 leather armour (9, -11, D:8) a +0 trident a +0 ring mail (9, -10, D:8) a +0 halberd a +0 chain mail (9, -9, D:8) a +0 dagger a +0 robe a +0 whip a +0 leather armour (9, -6, D:8) a +0 giant club (17, -8, D:8) a +0 whip (25, -16, D:8) a cursed -1 giant club (30, 7, D:8) 8 poisoned needles (37, -10, D:8) a +0 arbalest (41, -12, D:8) the +5 flail of Urgency {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (50, -16, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (4, 10, D:9) a +0 flail (8, -32, D:9) a cursed -3 giant spiked club a cursed -3 giant spiked club (10, -4, D:9) a +0 shortbow (11, 23, D:9) a +0 whip a +0 club (11, 24, D:9) a +0 club (39, -14, D:9) a +0 trident (39, 22, D:9) a +0 giant club (43, -30, D:9) a +0 giant club (50, -28, D:9) a +0 shortbow a +0 robe (54, 27, D:9) a +2 scimitar of flaming a +0 robe (58, -32, D:9) a +0 scale mail (62, -17, D:9) a +0 morningstar Level 10 of the Dungeon (6, -19, D:10) a +0 fustibalus (23, -25, D:10) a +0 giant club (28, -17, D:10) a +0 hunting sling (30, -18, D:10) a scroll of blinking (39, -26, D:10) a +0 morningstar