Dungeon Crawl Stone Soup version 0.35-a0-831-gd9bbf44539 (webtiles) character file. Game seed: 15890384311377822666 621700 Chipwarrior the Acrobat (level 27, -3/167 (188) HPs) Began as a Tengu Monk on Aug 3, 2026. Was an Elder of Qazlal. Killed from afar by a yellow draconian annihilator (10 damage) ... with a splash of acid ... led by a yellow draconian annihilator ... on level 4 of the Realm of Zot on Aug 5, 2026. The game lasted 02:47:25 (67790 turns). Chipwarrior the Acrobat (Tengu Monk) Turns: 67790, Time: 02:47:25 HP: -3/167 (188) AC: 9 Str: 15 XL: 27 MP: 0/38 EV: 49 Int: 11 God: Qazlal [****..] Gold: 1210 SH: 36 Dex: 29 Spells: 26/26 levels left rFire + . . (50%) J - +9 quick blade (vamp) rCold + + + (20%) n - +5 kite shield {Reflect} rNeg . . . (100%) r - +4 skin of Zhor {*Englaciate rC+++ SInv} rPois . (100%) g - +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} rElec + (33%) e - scarf {Repulsion} rCorr . (100%) B - +2 pair of gloves {Infuse} SInv + q - brooch of Shielding {Spirit SH+8} Will ++++. C - +8 ring of slaying Stlth + F - ring of Botwor {rElec rF+ rC+ Dex+2 Slay+2 SInv} HPRegen 0.00/turn MPRegen 0.26/turn %: repel missiles, reflection, acrobat, clarity, guardian spirit @: corroded (-4), flying, inhibited regen, slowed, drained, very slow A: beak, talons 3, evasive flight, acrobatic, clarity, high MP 1, screaming 1, inhibited regeneration, teleportitis 1, subdued magic 1, MP-powered wands, persistent drain, efficient magic 1, protean grace }: 4/15 runes: decaying, serpentine, slimy, silver a: Renounce Religion (0%), Upheaval (0%), Elemental Force (0%) You were on level 4 of the Realm of Zot. You worshipped Qazlal. Qazlal was greatly pleased with you. You visited 10 branches of the dungeon, and saw 50 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Bailey, Ice Cave and Wizlab. You collected 7079 gold pieces. You spent 5869 gold pieces at shops. Inventory: Hand Weapons u - a +9 vampiric rapier J - a +9 vampiric quick blade (weapon) Missiles f - 13 boomerangs (quivered) m - a throwing net Armour e - a scarf of repulsion (worn) g - the +2 hat of the Bear Spirit (worn) {Spirit, Bear, *Rage Will++} (You bought it in a shop on level 8 of the Dungeon) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. n - a +5 kite shield of reflection (worn) p - a +2 tower shield of cold resistance r - the +4 skin of Zhor (worn) {*Englaciate rC+++ SInv} (You found it in an ice cave) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. B - a +2 pair of gloves of infusion (worn) L - +7 golden dragon scales Jewellery a - a ring of see invisible b - a +6 ring of dexterity c - an amulet of dissipation d - a +6 ring of strength h - a +4 ring of protection i - a +4 ring of protection k - a ring of protection from fire l - a ring of protection from cold o - a ring of protection from cold q - the brooch of Shielding (worn) {Spirit SH+8} (You found it on level 11 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). s - a ring of willpower t - the ring of Umusejuh {rC++} (You found it in a wizard's laboratory) [ring of protection from cold] rC++: It greatly protects you from cold. v - an amulet of reflection w - a +6 ring of dexterity x - an amulet of chemistry y - a ring of poison resistance z - a ring of willpower A - a ring of resist corrosion C - a +8 ring of slaying (worn) D - an amulet of regeneration E - a +6 ring of strength F - the ring of Botwor (worn) {rElec rF+ rC+ Dex+2 Slay+2 SInv} (You bought it in a shop on level 4 of the Vaults) [ring of see invisible] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. G - a ring of protection from fire H - a ring of positive energy I - an amulet of guardian spirit K - the ring "Xual" {MP+9 Int+4} (You found it on level 5 of the Pits of Slime) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). Talismans j - a blade talisman Wands e - a wand of charming (34) c - a wand of iceblast (56) f - a wand of mindburst (43) a - a wand of flame (60) d - a wand of digging (29) p - a wand of polymorph (10) Scrolls p - 5 scrolls of poison I - 9 scrolls of immolation t - 14 scrolls of teleportation a - 10 scrolls of enchant armour N - 7 scrolls of noise W - 4 scrolls of brand weapon f - 6 scrolls of fear V - 11 scrolls of vulnerability x - 5 scrolls of amnesia T - 3 scrolls of torment g - 6 scrolls of fog S - 3 scrolls of silence r - 2 scrolls of revelation i - 35 scrolls of identify w - a scroll of enchant weapon Potions e - 9 potions of enlightenment b - 11 potions of brilliance B - 4 potions of berserk rage i - 5 potions of invisibility c - 10 potions of curing r - 4 potions of resistance h - 7 potions of haste C - 2 potions of cancellation m - 2 potions of might M - 11 potions of mutation L - 7 potions of lignification w - 2 potions of heal wounds A - 13 potions of attraction a - 5 potions of ambrosia Miscellaneous g - a +1 phantom mirror j - a +1 lightning rod (4/4) h - a +2 sack of spiders i - a +1 Gell's gravitambourine (2/2) k - a +0 tin of tremorstones (2/2) Skills: - Level 23.2 Fighting - Level 20.0 Short Blades - Level 16.5 Armour - Level 24.9 Dodging - Level 20.9 Shields - Level 15.0 Invocations - Level 7.5 Evocations + Level 11.9 Shapeshifting You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 38% 1 Freeze Ice 0% 1d3 38% 1 Kinetic Grapnel Frge 0% 1d4 38% 1 Kiss of Death Conj/Necr 0% 2d5 38% 1 Soul Splinter Necr 0% N/A 38% 1 Summon Small Mammal Summ 0% N/A 38% 1 Blink Tloc 0% N/A 52% 2 Call Imp Summ 0% N/A 52% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 52% 2 Grave Claw Necr 0% 2d7 52% 2 Lesser Beckoning Tloc 0% N/A 52% 2 Mercury Arrow Conj/Alch 0% 2d5 52% 2 Searing Ray Conj 0% 2d4 52% 2 Static Discharge Conj/Air 0% 3-3/arc 52% 2 Sublimation of Blood Necr 0% N/A 52% 2 Call Canine Familiar Summ 0% N/A 77% 3 Frozen Ramparts Ice 0% 1d1 77% 3 Gloom Hex/Necr 0% N/A 77% 3 Launch Clockwork Bee Frge 0% N/A 77% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 77% 3 Passwall Erth 0% N/A 77% 3 Sigil of Binding Hex 0% N/A 77% 3 Stone Arrow Conj/Erth 0% 3d7 77% 3 Summon Ice Beast Ice/Summ 0% N/A 77% 3 Swiftness Air 0% N/A 77% 3 Vampiric Draining Necr 0% 2d6 77% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 77% 3 Anguish Hex/Necr 0% N/A 99% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Cause Fear Hex 0% N/A 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Eringya's Surprising Cr Summ 0% N/A 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Forge Lightning Spire Air/Frge 0% 3d4 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Rending Blade Conj/Frge 0% 2d6 99% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 1d1 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Discord Hex 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Ignition Fire 0% 3d3 100% 8 Infestation Necr 0% N/A 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Death's Door Necr 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:10 Elf (2/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (4/5) Depths:4 Bailey (visited) IceCv (visited) WizLab (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Beogh Jiyva Shops: D:6 [ D:8 [ D:10 = D:15 * Orc:1 :? Orc:2 [(?* Elf:1 : Elf:2 [ Snake:1 :=: Snake:2 (: Vaults:4 := Depths:1 (* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:14** Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:4 Annotations: Zot:3 4 transporters Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. You possess an exceptional clarity of mind. You have an increased reservoir of magic. (+10% MP) You occasionally shout uncontrollably at those who injure you. You do not regenerate when monsters are visible. You are occasionally teleported next to monsters. Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Your health recovers twice as slowly from being drained. Spells you cast cost 1 less MP (to a minimum of 1). You are empowered by your non-innate mutations. (+7 EV, Slay +7) Message History You hit the shadow dragon but do no damage. You claw the shadow dragon! You peck the shadow dragon. You puncture the shadow dragon! You claw the shadow dragon. You peck the shadow dragon, but do no damage. The shadow dragon is severely wounded. You block the death cob's attack. x2; You block the shadow dragon's attack. The shadow dragon completely misses you. x2 The yellow draconian annihilator gestures at you while chanting. The crystal spear misses you. The green draconian completely misses you. x2 You encounter a purple draconian. It is wielding a +0 dire flail. The yellow draconian annihilator casts a spell. The yellow draconian annihilator blinks! The moth of wrath goads the purple draconian on! The purple draconian shakes off its lethargy. The purple draconian goes berserk! You hit the shadow dragon but do no damage. Your kick misses the shadow dragon. You hit the shadow dragon but do no damage. You claw the shadow dragon. You peck the shadow dragon. The shadow dragon is severely wounded. The green draconian is no longer berserk. You block the death cob's attack. The purple draconian rages. You block the shadow dragon's attack. x2 The shadow dragon completely misses you. The storm dragon rages. The death cob completely misses you. The green draconian closely misses you. The green draconian completely misses you. You impale the shadow dragon!! Your kick misses the shadow dragon. You hit the shadow dragon but do no damage. You claw the shadow dragon! You peck the shadow dragon, but do no damage. The shadow dragon is almost dead. You block the death cob's attack. You block the shadow dragon's attack. x2 The shadow dragon completely misses you. The death cob completely misses you. The yellow draconian annihilator spits acid at you. 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