ChickenMitten Level 1 of the Dungeon (0, 0, D:1) 9 arrows (3, -4, D:1) 22 arrows (10, 11, D:1) a +0 short sword (11, -2, D:1) 27 sling bullets (14, -20, D:1) 9 stones (15, -17, D:1) a +1 dagger of holy wrath (16, 2, D:1) a +0 dagger a stone (17, 1, D:1) a +0 club (21, 0, D:1) 2 poisoned darts (42, 11, D:1) 13 stones (49, -22, D:1) a +1 short sword of protection 5 stones (53, -3, D:1) a +0 short sword 3 stones Level 2 of the Dungeon [Shop] Puzuekke's Weapon Shoppe the +7 mace of Erab {flame, rElec rPois Int+3 Stlth+} (677 gold) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you more stealthy. the +9 hand crossbow of the Enchanted Forest {speed, *Corrode rN+ Str+4 Int+3} (758 gold) Attacks with this weapon are significantly faster. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. 9 bolts (18 gold) a +0 hand axe (30 gold) a +0 spear (30 gold) the +6 mace "Suhoariu" {pain, rC+++ Str+2 Int+3 Dex-5} (795 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. a +0 quarterstaff (40 gold) [Shop] Qaowiz's Jewellery Shoppe a ring of protection from cold (325 gold) a ring of flight (227 gold) a ring of protection from cold (325 gold) a ring of willpower (325 gold) a ring of positive energy (260 gold) a ring of poison resistance (260 gold) the amulet of Trepidation {Spirit rN++ Regen+ Int-5 Dex-4} (390 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (-5). Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. Regen: It increases your rate of health regeneration. (0, 0, D:2) 17 stones (3, 15, D:2) a +0 short sword (16, 28, D:2) 11 arrows (20, 26, D:2) a +0 whip 5 poisoned darts (30, -4, D:2) a +0 falchion (33, 16, D:2) 19 stones (47, 0, D:2) a +0 quarterstaff (47, 12, D:2) a +0 dagger Level 3 of the Dungeon (10, -12, D:3) 20 stones (12, -14, D:3) 7 stones (13, -14, D:3) a +0 whip a +0 scale mail (14, -15, D:3) a +0 mace (14, -14, D:3) a +0 dagger (14, -13, D:3) a +0 club (31, -18, D:3) a potion of heal wounds (39, -20, D:3) a +0 club (41, -27, D:3) 17 stones (46, -26, D:3) 10 gold pieces (48, -27, D:3) 9 gold pieces (48, -20, D:3) a +0 dagger a sewer (0, 0, Sewer) an adder corpse (1, 28, Sewer) a bat corpse (skeletalised by now) (2, 30, Sewer) an adder skeleton (3, -8, Sewer) a giant cockroach corpse (3, 7, Sewer) a river rat corpse (9, -3, Sewer) a giant cockroach corpse