Charly Level 1 of the Dungeon (0, 4, D:1) a +0 club (2, 11, D:1) a +0 spear (3, -6, D:1) 12 gold pieces Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 5 stones (3, -2, D:2) a +0 ring mail (11, 0, D:2) a +0 club Level 3 of the Dungeon (1, 0, D:3) 20 stones (4, -9, D:3) 11 gold pieces (27, -30, D:3) a +0 falchion (29, -28, D:3) a meat ration (36, -34, D:3) a +0 club (38, -34, D:3) a +0 ring mail (39, -35, D:3) a poisoned needle (40, -41, D:3) a +0 short sword (40, -36, D:3) a cursed -3 flail a +0 scale mail (47, -24, D:3) a +3 hand axe of electrocution (52, -16, D:3) 25 stones (58, -6, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 3 gold pieces (7, 3, D:4) 12 gold pieces (12, 17, D:4) 2 large rocks (15, 27, D:4) 7 gold pieces (28, 23, D:4) a +0 robe (37, 12, D:4) 8 gold pieces (42, 24, D:4) 3 gold pieces Level 5 of the Dungeon (7, 0, D:5) 16 gold pieces (11, -3, D:5) a +0 leather armour a +0 short sword (28, 1, D:5) 8 stones (42, 17, D:5) a +0 robe Level 6 of the Dungeon [Shop] Wuowago's Armour Shoppe a +3 leather armour of fire resistance (240 gold) a +0 scale mail (40 gold) a +0 plate armour (230 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 scale mail (40 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) (0, 0, D:6) a +0 dagger (unseen) (2, 1, D:6) a +0 short sword (unseen) (2, 2, D:6) a +0 flail a +0 leather armour (2, 4, D:6) 11 gold pieces (6, 9, D:6) 5 poisoned needles (23, -30, D:6) a +0 pair of gloves (24, -30, D:6) a +0 club (26, -2, D:6) 20 arrows (30, -9, D:6) a +0 hunting sling (42, -22, D:6) 13 poisoned needles Level 7 of the Dungeon [Shop] Zyev's Weapon Emporium a +7 short sword of draining (551 gold) a +0 mace (39 gold) a +0 war axe (45 gold) a +1 dagger of holy wrath (137 gold) a +0 mace (39 gold) a +0 mace (39 gold) a +0 hand axe (39 gold) the +7 trident "Zateh" {pain, rElec rPois rF-} (713 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. a +0 morningstar (52 gold) 14 arrows (36 gold) a +0 scimitar (52 gold) 12 arrows (31 gold) a +7 blowgun (513 gold) a +0 blowgun (32 gold) (0, 0, D:7) 9 gold pieces (4, -1, D:7) a +0 leather armour (8, 8, D:7) a +0 club a +0 ring mail (9, 7, D:7) a +0 dagger (unseen) (13, 2, D:7) 8 gold pieces (20, -5, D:7) 13 gold pieces (22, 8, D:7) a cursed -2 ring mail a +0 whip a +0 flail a +0 dagger a +0 robe a +0 long sword a +0 plate armour (25, 6, D:7) a tomahawk (36, 5, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) 13 gold pieces (7, 4, D:8) 3 needles of sleeping (11, 36, D:8) 8 gold pieces (13, -4, D:8) a +0 quarterstaff (29, 31, D:8) 15 gold pieces (30, -18, D:8) 2 potions of heal wounds 2 scrolls of random uselessness an uncursed ring of resist corrosion a +2 dagger a +0 robe (30, 13, D:8) a royal jelly (36, -17, D:8) a stone (40, 12, D:8) a +0 leather armour (41, 14, D:8) a poisoned needle Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (16, 12, D:9) a +0 chain mail a +0 flail a +0 short sword (24, -5, D:9) 8 gold pieces (24, 7, D:9) 22 gold pieces (26, -7, D:9) 7 gold pieces (26, 9, D:9) 14 gold pieces (27, 18, D:9) a quokka corpse (skeletalised by now) (28, -12, D:9) 6 gold pieces (28, 14, D:9) 17 gold pieces (29, 20, D:9) a +0 plate armour a +0 flail (30, -14, D:9) 17 gold pieces (30, 16, D:9) 22 gold pieces (31, 6, D:9) a +0 ring mail a +0 dagger (33, -12, D:9) 2 poisoned needles (33, -7, D:9) a +0 hat (33, 9, D:9) 15 sling bullets (34, 1, D:9) a poisoned needle (35, -24, D:9) 3 poisoned needles (35, -7, D:9) a +0 dagger (35, 9, D:9) an uncursed amulet of harm (38, -14, D:9) 16 gold pieces (38, 16, D:9) 3 gold pieces (40, -12, D:9) 12 gold pieces (40, 0, D:9) 8 stones (40, 14, D:9) 6 gold pieces (41, 4, D:9) 14 arrows a +0 shortbow (42, -7, D:9) 10 gold pieces (42, 4, D:9) an arrow (42, 9, D:9) 9 gold pieces (44, -5, D:9) 8 gold pieces (44, 7, D:9) 20 gold pieces (44, 18, D:9) a +0 battleaxe a +0 chain mail (47, 0, D:9) a +0 shortbow 19 arrows (52, -25, D:9) a +0 halberd a +0 chain mail (60, 11, D:9) 27 stones (68, 0, D:9) 9 gold pieces Level 10 of the Dungeon [Shop] Tinydur's Magic Scroll Shoppe a scroll of brand weapon (300 gold) a scroll of recharging (142 gold) 3 scrolls of identify (90 gold) a scroll of enchant weapon (112 gold) a scroll of remove curse (45 gold) 3 scrolls of enchant weapon (337 gold) a scroll of silence (112 gold) a scroll of random uselessness (15 gold) [Shop] Wyraog's Magic Scroll Boutique a scroll of remove curse (33 gold) a scroll of random uselessness (11 gold) a scroll of holy word (82 gold) a scroll of vulnerability (82 gold) [Shop] Bivi's General Store a bread ration (65 gold) 3 steel tomahawks (58 gold) a +0 scale mail (52 gold) 7 arrows (18 gold) a potion of ambrosia (104 gold) a +0 scale mail (52 gold) a scroll of identify (26 gold) 17 arrows (44 gold) a phantom mirror (390 gold) 14 arrows (36 gold) [Shop] Daug's Weapon Shoppe a +1 dire flail of crushing (169 gold) a +2 rapier of flaming (249 gold) a +0 hand crossbow (45 gold) a +0 arbalest (58 gold) 18 stones (23 gold) 19 arrows (49 gold) the +8 dagger of the Black Skies {vamp, rElec Dex+3} (861 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It insulates you from electricity. a +0 short sword of protection (72 gold) a +0 giant club (22 gold) a +0 flail (45 gold) a +0 shortbow (39 gold) a +0 bardiche (117 gold) a +0 whip (32 gold) (0, 0, D:10) 14 gold pieces (1, -14, D:10) a +0 dagger a +0 robe (2, -15, D:10) a +0 giant club (unseen) (2, 6, D:10) a +0 giant spiked club a +0 dire flail (2, 8, D:10) an uncursed staff of summoning (3, 7, D:10) an uncursed amulet of the gourmand (5, -3, D:10) a +3 hand axe of flaming (6, -4, D:10) 14 stones (7, -3, D:10) a bread ration (11, 2, D:10) a +0 cloak a +0 short sword (15, 18, D:10) 8 gold pieces (21, 10, D:10) a +0 giant club (21, 27, D:10) 11 stones (23, 7, D:10) the +3 war axe of Harmony {flame, rN+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from negative energy. (24, -10, D:10) a +0 giant club (30, -16, D:10) 2 fruits (31, -18, D:10) 17 gold pieces (32, -9, D:10) a +0 spear Level 11 of the Dungeon (6, -7, D:11) a +0 chain mail (unseen) (7, -7, D:11) a +0 scale mail (8, -5, D:11) a +0 robe a +0 dagger (21, 9, D:11) a wand of paralysis (9/24) (22, -25, D:11) a +0 trident (24, -5, D:11) a wand of acid (8/15) (26, 2, D:11) a +0 giant spiked club (27, 1, D:11) 13 sling bullets (27, 3, D:11) a large rock (28, -40, D:11) a stone (30, 4, D:11) a large rock (31, -40, D:11) a +0 short sword (unseen) (32, -40, D:11) a +0 short sword of holy wrath a stone (33, -40, D:11) a +0 dagger (unseen) (33, -39, D:11) 2 stones (34, -39, D:11) a +0 short sword (unseen) (35, -28, D:11) a wand of lightning (8/15) (36, -29, D:11) a +1 dagger of draining (37, -14, D:11) a +0 giant club a +0 giant club Level 12 of the Dungeon (0, 0, D:12) a cursed -2 trident (2, -15, D:12) a +0 dagger (unseen) (10, -1, D:12) a +0 flail (11, -6, D:12) a scroll of amnesia (15, -8, D:12) 16 gold pieces (16, -9, D:12) 13 gold pieces (16, -7, D:12) 5 gold pieces (17, -8, D:12) 2 potions of cancellation (17, 5, D:12) 8 gold pieces (19, 0, D:12) 23 gold pieces (unseen) (19, 2, D:12) 19 gold pieces (unseen) (19, 3, D:12) 19 gold pieces (unseen) (19, 4, D:12) 18 gold pieces (unseen) (20, 0, D:12) 8 gold pieces (unseen) (20, 2, D:12) 21 gold pieces (unseen) (20, 3, D:12) 13 gold pieces (unseen) (20, 4, D:12) 8 gold pieces (unseen) (23, -13, D:12) an uncursed amulet of guardian spirit (35, -29, D:12) 19 arrows Level 1 of the Lair of Beasts (5, -12, Lair:1) 15 gold pieces (7, 1, Lair:1) a +2 short sword of electrocution (9, -10, Lair:1) a crystal ball of energy (10, -11, Lair:1) a +0 falchion (13, -5, Lair:1) a wand of disintegration (20/24) (15, -28, Lair:1) 15 gold pieces (16, -8, Lair:1) a crocodile corpse (skeletalised by now) (23, -26, Lair:1) a royal jelly (44, -1, Lair:1) 15 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (9, 4, Lair:2) a wand of polymorph (15/24) (12, 6, Lair:2) a scroll of enchant armour (12, 27, Lair:2) a +0 hunting sling (17, -7, Lair:2) 25 stones (20, 15, Lair:2) a wand of confusion (12/48) (22, 3, Lair:2) a blink frog corpse (skeletalised by now) (23, 4, Lair:2) a bullfrog corpse (skeletalised by now) (27, 0, Lair:2) a blink frog corpse (skeletalised by now) (31, -19, Lair:2) a +0 ring mail (35, 25, Lair:2) 5 gold pieces (37, 18, Lair:2) a +0 great sword (38, -17, Lair:2) 20 gold pieces (42, -15, Lair:2) a cursed +0 pair of boots Level 3 of the Lair of Beasts (8, -4, Lair:3) a blink frog corpse (skeletalised by now) (10, 2, Lair:3) a potion of heal wounds (14, 4, Lair:3) 9 gold pieces (32, -7, Lair:3) a +0 ring mail (35, -7, Lair:3) a yak corpse (36, -7, Lair:3) a yak corpse (38, -8, Lair:3) a chunk of flesh (44, 2, Lair:3) 13 gold pieces an ice cave (0, 0, IceCv) 6 gold pieces (0, 1, IceCv) 16 gold pieces (0, 2, IceCv) 15 gold pieces (1, -1, IceCv) an uncursed ring of fire (1, 0, IceCv) an uncursed ring of resist corrosion (1, 3, IceCv) 25 gold pieces (2, -1, IceCv) 16 gold pieces