Charly Level 1 of the Dungeon (0, 0, D:1) 16 gold pieces (5, 20, D:1) 16 gold pieces (6, 25, D:1) a +0 robe (24, 14, D:1) 30 stones Level 2 of the Dungeon (5, -6, D:2) a bread ration (10, 22, D:2) 17 stones (13, 12, D:2) a +0 leather armour (13, 23, D:2) a +0 club (16, 11, D:2) a +0 robe (19, 26, D:2) 8 gold pieces (27, 4, D:2) 14 gold pieces Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces (5, 3, D:3) 19 sling bullets (6, 4, D:3) a +0 club (still there?) a +0 trident (still there?) a +0 leather armour (still there?) (6, 5, D:3) a +2 dagger a +0 club a +0 chain mail (6, 19, D:3) a poisoned needle (6, 22, D:3) a +0 whip (7, 22, D:3) a +0 hand axe (8, 16, D:3) 10 gold pieces (9, 11, D:3) a +0 whip a +0 dagger a +0 robe a +0 whip a +0 club a +0 dagger (10, 15, D:3) a +0 trident a +0 ring mail (13, 1, D:3) a +0 robe a +0 club (16, 1, D:3) a royal jelly (16, 14, D:3) a +0 leather armour (20, -3, D:3) 8 gold pieces (20, 9, D:3) a +0 falchion (20, 11, D:3) a +0 dagger (21, 16, D:3) a +0 club (23, 11, D:3) a poisoned needle (23, 13, D:3) 4 gold pieces (24, 11, D:3) a poisoned needle (25, 10, D:3) a poisoned needle Level 4 of the Dungeon (11, 1, D:4) a -2 ring of dexterity a +0 robe (13, -11, D:4) a +0 club (15, -11, D:4) a +0 hand axe (19, -16, D:4) a +0 dagger (20, -14, D:4) a +2 mace of draining (21, -8, D:4) a +0 robe (22, -16, D:4) a +0 flail a +0 chain mail a +0 dagger a +0 club (22, -8, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 16 gold pieces (3, -12, D:5) a +0 shortbow 13 arrows (4, 5, D:5) a meat ration (6, -14, D:5) an arrow (6, -13, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) a +0 animal skin (6, 1, D:6) a +0 animal skin (17, -11, D:6) 17 stones (26, 19, D:6) a +0 hand crossbow (34, 1, D:6) a bread ration (34, 28, D:6) a +0 pair of gloves (40, 19, D:6) a bread ration (42, 3, D:6) 9 gold pieces (42, 30, D:6) 10 gold pieces (44, 5, D:6) a meat ration Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (6, 18, D:7) Sif Muna's Tome of Helpful Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Regeneration Charms/Necromancy 3 c - Iron Shot Conjuration/Earth 6 (10, 23, D:7) 15 stones (14, -6, D:7) 20 stones (18, -12, D:7) 8 gold pieces (18, 6, D:7) a +0 animal skin (18, 7, D:7) a +0 animal skin (20, -10, D:7) a +1 whip of flaming a +0 robe (20, 23, D:7) a scroll of teleportation (unseen) (22, 19, D:7) a Young Poisoner's Handbook (26, -1, D:7) 23 stones (29, 13, D:7) 2 large rocks (43, 24, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 large shield (1, -17, D:8) 13 gold pieces (4, -18, D:8) a +0 hand axe (6, -18, D:8) a +0 club a +0 scale mail (6, -10, D:8) a +0 scale mail (6, 5, D:8) a black bear corpse (skeletalised by now) (7, -4, D:8) a book of Cantrips (12, -18, D:8) a +0 ring mail (12, 10, D:8) a +0 scale mail (17, 27, D:8) 20 stones (18, -12, D:8) a +0 mace (21, 4, D:8) a scroll of identify (29, 19, D:8) a poisoned needle (30, 19, D:8) a poisoned needle (32, 17, D:8) a poisoned needle (33, 16, D:8) a poisoned needle (35, 14, D:8) a +0 giant club (37, 7, D:8) a meat ration (39, -1, D:8) a potion of degeneration (40, 11, D:8) a potion of lignification 2 potions of degeneration Level 9 of the Dungeon (0, 0, D:9) 2 poisoned needles (8, -20, D:9) 25 stones (8, 3, D:9) a +0 ring mail (11, 6, D:9) a meat ration (12, -23, D:9) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (13, -23, D:9) a +0 quarterstaff a +0 hunting sling 24 sling bullets a +0 leather armour (15, -33, D:9) a sling bullet (15, -32, D:9) a sling bullet (17, -22, D:9) a +1 flail of protection (unseen) (18, -3, D:9) a +0 short sword (18, -2, D:9) 2 stones (19, -1, D:9) a +0 chain mail (20, -3, D:9) a +0 dagger a stone (26, 8, D:9) a +0 long sword Level 10 of the Dungeon (0, 0, D:10) 21 gold pieces (17, 0, D:10) 2 tomahawks the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 chain mail (13, 19, Lair:1) 12 gold pieces (19, 7, Lair:1) 13 sling bullets (19, 15, Lair:1) a +0 quarterstaff (21, 34, Lair:1) the +4 hand crossbow of the Omega Point {velocity, rElec MP+9 Int-5 SInv} Any bolt fired from it inflicts extra damage. It affects your intelligence (-5). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. (30, 11, Lair:1) a +0 scimitar (30, 12, Lair:1) 7 tomahawks (50, 10, Lair:1) 22 gold pieces (53, 14, Lair:1) an uncursed ring of poison resistance (54, 17, Lair:1) 7 gold pieces