Charly Level 1 of the Dungeon (0, 0, D:1) 10 gold pieces (1, 0, D:1) 16 sling bullets (23, 14, D:1) a +0 club (35, 16, D:1) a +0 mace (47, 24, D:1) 15 stones (26, 28, D:1) 13 gold pieces Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 0, D:2) a +0 club (7, 0, D:2) 18 gold pieces (3, 1, D:2) a +0 short sword a cursed +0 animal skin (-7, 4, D:2) a +0 whip (10, 9, D:2) a goblin corpse (skeletalised by now) (11, 9, D:2) a quokka corpse (skeletalised by now) (still there?) a kobold corpse (skeletalised by now) (still there?) (30, 15, D:2) a +0 whip (27, 17, D:2) a stone (8, 22, D:2) a +0 club (unseen) (9, 22, D:2) a +0 robe (unseen) (8, 23, D:2) a +0 club (still there?) a +0 dagger (still there?) (9, 23, D:2) a +0 dagger (still there?) a +0 short sword (still there?) (10, 23, D:2) a stone (11, 23, D:2) a +0 hunting sling 6 stones (23, 23, D:2) a +0 hand axe (18, 28, D:2) 7 gold pieces Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (-12, 6, D:3) 4 gold pieces (-13, 7, D:3) a +0 club (-2, 11, D:3) a rat corpse (skeletalised by now) (2, 11, D:3) a +0 ring mail (-1, 12, D:3) a kobold corpse (skeletalised by now) (1, 12, D:3) a stone (20, 14, D:3) a +0 leather armour (4, 18, D:3) a +0 hand axe (17, 25, D:3) a cursed +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a potion of heal wounds (16, 22, D:4) a +0 giant spiked club 3 chunks of flesh (17, 23, D:4) a +0 hand axe a +0 flail (-10, 28, D:4) 18 stones (3, 32, D:4) a +0 animal skin (5, 33, D:4) 15 poisoned needles (6, 33, D:4) a +0 animal skin a +0 animal skin a human corpse (5, 34, D:4) a +0 animal skin (-16, 40, D:4) the +2 dagger of Abuse {pain, +Rage rPois Int-3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It protects you from poison. It lets you go berserk. It makes you more stealthy. (-9, 40, D:4) a +0 scale mail (unseen) (-3, 40, D:4) 13 stones (-9, 41, D:4) a stone a +0 flail (-7, 42, D:4) a +0 ring mail