Charly Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -8, D:1) a +0 club (14, -24, D:1) 5 gold pieces Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (7, -2, D:2) a +0 whip (8, 3, D:2) a +0 short sword (unseen) (22, 0, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (6, 13, D:3) a +0 short sword (12, 7, D:3) a +0 club (still there?) a +0 whip (still there?) (14, 11, D:3) a +0 halberd (19, 15, D:3) a +0 dagger (39, -11, D:3) a +0 whip (46, -10, D:3) 8 gold pieces Level 4 of the Dungeon (0, 0, D:4) 6 curare-tipped needles (2, -1, D:4) a +0 hand crossbow (8, 0, D:4) a +0 dagger (unseen) (9, 0, D:4) a +0 leather armour (18, -2, D:4) a +0 club (18, -1, D:4) a +0 dagger (unseen) (21, -3, D:4) a +0 leather armour a +0 flail (21, -2, D:4) a +0 leather armour (unseen) (22, -19, D:4) a +0 falchion of holy wrath (22, -3, D:4) a +0 robe (unseen) (22, -1, D:4) a +0 whip (24, -3, D:4) a +0 leather armour (unseen) (29, -14, D:4) a +0 club Level 6 of the Dungeon (0, 0, D:6) 16 stones (8, -38, D:6) a cursed +0 leather armour (8, -36, D:6) 4 poisoned needles (12, 10, D:6) a cursed +0 whip (13, 11, D:6) a +0 spear (13, 12, D:6) a cursed -1 spear (unseen) (14, -1, D:6) a cursed -1 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 cloak (7, 3, D:7) a +0 hand axe (9, 13, D:7) 20 sling bullets (22, 14, D:7) a cursed -1 club Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve (Shop contents are unknown) (0, 0, D:8) a meat ration (38, 26, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) 12 stones (4, 1, D:9) a +2 dagger of chaos a +1 robe of magic resistance (35, 19, D:9) 26 stones Level 10 of the Dungeon (0, 0, D:10) 4 large rocks (1, 3, D:10) a +0 robe (2, -4, D:10) a cursed +0 leather armour a cursed +0 morningstar (2, -2, D:10) a large rock Level 11 of the Dungeon [Shop] Neheogeom's Demolitions Depot a wand of acid (7/15) (220 gold) 5 exploding large rocks (70 gold) a +0 rod of ignition (9/9) (700 gold) a phial of floods (400 gold) a disc of storms (200 gold) a wand of lightning (7/15) (110 gold) a wand of disintegration (22/24) (260 gold) a book of Clouds (450 gold) a disc of storms (200 gold) a fan of gales (400 gold) a book of Clouds (450 gold) a book of Annihilations (1104 gold) a book of Clouds (450 gold) (0, 0, D:11) a +0 flail (5, -28, D:11) a +0 animal skin (11, 1, D:11) a +0 chain mail (34, -45, D:11) 16 poisoned needles (34, -38, D:11) a +0 robe (39, -25, D:11) a +0 falchion (49, -20, D:11) a +0 mace (50, -39, D:11) a +0 chain mail (52, -32, D:11) 7 gold pieces Level 12 of the Dungeon (0, 0, D:12) the +6 short sword "Undertaker" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (15, 5, D:12) 8 arrows a +0 shortbow (17, 2, D:12) an arrow (18, 13, D:12) a large rock (20, -2, D:12) an arrow a +0 dagger (20, 0, D:12) a poisoned tomahawk (20, 14, D:12) 2 arrows 2 large rocks a +0 dagger 18 gold pieces (20, 16, D:12) a +0 hand axe (21, 14, D:12) a +0 ring mail a +0 war axe a +0 dagger (21, 16, D:12) a +0 dagger (unseen) (22, 14, D:12) a +0 robe a +0 dagger (22, 17, D:12) a cursed +0 ring mail (23, 4, D:12) a poisoned tomahawk (23, 18, D:12) an arrow (23, 19, D:12) a large rock 3 arrows (24, 0, D:12) a poisoned tomahawk (25, 5, D:12) a cursed +0 plate armour a +0 flail a +0 plate armour (26, 5, D:12) a poisoned tomahawk (26, 6, D:12) a +0 mace (27, 6, D:12) a poisoned tomahawk (28, -1, D:12) 16 arrows (28, 7, D:12) a poisoned tomahawk (29, 8, D:12) a poisoned tomahawk (30, 12, D:12) a +0 leather armour a +0 trident (31, 10, D:12) a poisoned tomahawk (31, 12, D:12) a +0 short sword (32, 11, D:12) a +0 falchion (32, 14, D:12) a cursed +0 robe (unseen) (37, 15, D:12) a +0 plate armour a +0 hand axe (39, 14, D:12) a +1 helmet (43, 1, D:12) a +0 short sword (unseen) (43, 2, D:12) 31 bolts a +0 hand crossbow a +0 short sword (44, 2, D:12) a +0 dagger (unseen) (44, 3, D:12) 5 stones Level 13 of the Dungeon (0, 0, D:13) an arrow (1, 0, D:13) an arrow (3, -1, D:13) a +1 centaur barding 17 arrows a +2 longbow of flaming (8, -8, D:13) 15 gold pieces (8, 4, D:13) a royal jelly (13, -19, D:13) 19 stones (19, 3, D:13) 4 gold pieces (23, -4, D:13) an arrow (23, -3, D:13) 3 arrows (25, -5, D:13) an arrow (26, -7, D:13) a +0 leather armour (unseen) (26, -6, D:13) an arrow (26, -5, D:13) a +0 dagger (27, -6, D:13) a +0 falchion (32, -13, D:13) a +2 dagger of flaming (34, -30, D:13) 21 arrows (43, 1, D:13) a +0 mace (52, 6, D:13) a wand of flame (39/48) a +0 plate armour of fire resistance a +1 battleaxe of freezing (54, 11, D:13) a +0 leather armour Level 14 of the Dungeon (0, 0, D:14) a +0 hand crossbow (4, 32, D:14) an uncursed ring of stealth (7, 27, D:14) a +0 dagger of electrocution a +0 robe (8, -16, D:14) 16 stones (8, 38, D:14) a +0 dagger a +0 robe (9, 38, D:14) a +0 dagger a +0 robe (9, 39, D:14) a +0 dagger a +0 robe (10, 38, D:14) a +0 giant spiked club (unseen) (12, 0, D:14) a +0 ring mail (15, 35, D:14) the +0 helmet "Geozi" {Dex+3} It affects your dexterity (+3). (20, 37, D:14) a cursed +0 dagger a +0 robe (22, -15, D:14) 8 gold pieces (29, 29, D:14) a book of Death (36, 35, D:14) a +0 dagger a +0 robe (36, 39, D:14) an uncursed ring of stealth (37, -7, D:14) a +0 short sword (37, 25, D:14) a cursed -3 dagger a +0 robe (38, -9, D:14) a manual of Throwing (41, -16, D:14) a +0 club (47, 12, D:14) 20 stones (47, 13, D:14) a +0 leather armour (48, 13, D:14) 6 large rocks (49, 5, D:14) a +0 robe a +0 dagger (49, 7, D:14) a +0 chain mail (unseen) (50, 3, D:14) 22 arrows (50, 7, D:14) a +0 chain mail a +3 battleaxe (50, 18, D:14) 23 arrows (51, 7, D:14) a +0 robe a +0 dagger (51, 10, D:14) a +0 robe a +0 dagger (51, 12, D:14) a +0 robe (still there?) a +0 dagger (still there?) (51, 16, D:14) an arrow (53, 3, D:14) an uncursed staff of energy (53, 10, D:14) a cursed +0 glaive (54, 9, D:14) a +0 chain mail a +0 long sword (56, 16, D:14) an arrow (57, 12, D:14) 16 stones (58, 16, D:14) a +3 shortbow 20 arrows Level 15 of the Dungeon (0, 0, D:15) a +0 dagger of draining (0, 2, D:15) a curare-tipped needle (6, -1, D:15) 2 curare-tipped needles (7, -1, D:15) a +0 giant spiked club (unseen) (8, -9, D:15) a +0 chain mail Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (1, -1, Orc:1) a +0 war axe (1, 1, Orc:1) a +0 giant club (2, -1, Orc:1) a +0 chain mail (unseen) (5, -18, Orc:1) a +0 great sword (5, -16, Orc:1) a +2 robe of positive energy a +0 dagger (18, -18, Orc:1) a +0 giant club (21, -17, Orc:1) a +0 chain mail (23, -17, Orc:1) a +0 morningstar (unseen) (24, -15, Orc:1) a +0 flail a +0 ring mail a +0 mace (32, -11, Orc:1) a +0 dagger a +0 glaive a +0 chain mail Level 2 of the Orcish Mines [Shop] Hicinyni's Antique Weapon Shop a +7 arbalest (1203 gold) a +0 dagger (58 gold) a +3 great mace of venom (719 gold) a +0 great sword (188 gold) the +7 spear of the Walnut {drain, rElec Dex+6} (1943 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It insulates you from electricity. a +0 halberd (116 gold) a +0 great sword (188 gold) a +0 whip (72 gold) a +0 whip (72 gold) a +0 trident of distortion (310 gold) [Shop] Emoosily's General Store a +0 pair of gloves of archery (149 gold) a cursed -1 blowgun (1 gold) 10 arrows (26 gold) a +0 robe (9 gold) a scroll of noise (13 gold) a +0 leather armour (26 gold) a scroll of identify (26 gold) 15 arrows (39 gold) [Shop] Fatek's Book Emporium (Shop contents are unknown) [Shop] Kafoix's Antique Armour Shoppe the +6 lightning scales {run, rElec} (2852 gold) It insulates you from electricity. a +0 leather armour (62 gold) a +0 plate armour (713 gold) a +0 robe (21 gold) a cursed +0 scale mail (31 gold) a +0 chain mail (139 gold) a +1 leather armour of poison resistance (341 gold) a +1 robe of cold resistance (393 gold) a +4 ring mail of fire resistance (961 gold) a +0 scale mail (124 gold) a +0 robe (21 gold) [Shop] Milec's Antique Weapon Shoppe a +1 war axe of venom (358 gold) a +0 rapier (128 gold) a +0 rapier (128 gold) the +9 great sword "Zaoqaihi" {elec, MR+ Str+2} (2496 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 glaive of chopping (374 gold) a +0 spear (96 gold) a +0 short sword (96 gold) a +0 demon blade (480 gold) a +0 hand axe (96 gold) (0, 0, Orc:2) a +0 flail (0, 3, Orc:2) a +0 dagger a +0 robe (1, 1, Orc:2) a +0 falchion (unseen) (1, 3, Orc:2) a +0 giant club (unseen) (17, 8, Orc:2) a +3 hand axe of flaming (18, 7, Orc:2) a +0 hand axe (unseen) (18, 8, Orc:2) a +0 dire flail a cursed +0 plate armour a cursed -2 chain mail (18, 9, Orc:2) a +0 hand axe (19, -23, Orc:2) a +0 halberd a +0 chain mail (20, -24, Orc:2) a +0 glaive (unseen) (20, -23, Orc:2) a +0 leather armour a +0 dagger a +2 robe of magic resistance (20, -22, Orc:2) a +1 flail of protection a +0 war axe (20, -21, Orc:2) a +0 trident (unseen) (21, -23, Orc:2) a +0 leather armour (unseen) (21, -22, Orc:2) 2 silver javelins (21, -21, Orc:2) a +0 war axe a +0 plate armour a +0 dire flail a +0 chain mail (21, -20, Orc:2) a +0 dagger (unseen) (22, -22, Orc:2) a +0 dagger (unseen) (22, -21, Orc:2) a +0 dagger of electrocution a +0 robe (22, -20, Orc:2) a +0 flail a +0 plate armour (23, -20, Orc:2) a +0 short sword (23, -18, Orc:2) a +0 dagger of venom a +0 robe (27, -18, Orc:2) a +0 dire flail a +0 plate armour (31, -22, Orc:2) a +0 dagger a +0 leather armour a +0 trident (31, -21, Orc:2) a +0 hand axe (unseen) (32, -21, Orc:2) a +0 dagger a cursed -1 robe (32, -20, Orc:2) a +0 whip (33, -21, Orc:2) a +0 halberd a +0 chain mail (35, -17, Orc:2) a +0 club (unseen) (35, -16, Orc:2) a +0 plate armour (unseen) (35, -15, Orc:2) a +0 robe (unseen) (35, -11, Orc:2) a +0 plate armour (unseen) (36, -17, Orc:2) a +0 plate armour a +0 halberd (36, -16, Orc:2) a +0 battleaxe (still there?) a +0 robe (still there?) a +0 dagger (still there?) (36, -14, Orc:2) a +0 battleaxe (unseen) (36, -11, Orc:2) a +0 plate armour a +0 long sword a +0 short sword (37, -30, Orc:2) 19 gold pieces (37, -18, Orc:2) a +0 short sword a +0 leather armour (37, -16, Orc:2) a +0 glaive a +0 chain mail a +0 robe a +0 dagger (37, -15, Orc:2) a +0 short sword a +0 dagger a +0 battleaxe a +0 war axe a +0 ring mail a +0 robe a +0 ring mail a +0 flail a +0 robe a +0 dagger of holy wrath (37, -14, Orc:2) a tomahawk a +0 ring mail a +0 club (37, -13, Orc:2) a +0 plate armour (unseen) (37, -12, Orc:2) a +0 leather armour (unseen) (38, -15, Orc:2) a +0 hand axe a +0 whip (38, -14, Orc:2) a +0 chain mail (unseen) (38, -13, Orc:2) 3 tomahawks (unseen) (38, -12, Orc:2) a tomahawk Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed +0 dagger (33, 2, Lair:1) 10 gold pieces Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (3, -6, Lair:2) a +0 leather armour (17, -20, Lair:2) a +0 war axe (34, -20, Lair:2) a +0 robe (37, -13, Lair:2) 11 gold pieces Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 arbalest (3, 0, Lair:3) 15 bolts (38, -3, Lair:3) a +0 scale mail (39, 8, Lair:3) a +0 spear (43, -2, Lair:3) the +11 falchion of Zin {elec, *Rage rElec rPois rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. (45, 4, Lair:3) 15 stones (46, -6, Lair:3) a +0 hand axe (49, -6, Lair:3) a +0 flail (61, -22, Lair:3) 21 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a scroll of noise (2, -36, Lair:4) 19 gold pieces (17, -29, Lair:4) 17 bolts (26, -36, Lair:4) 24 stones (42, -29, Lair:4) +0 steam dragon scales (48, -9, Lair:4) a +0 scale mail (53, -30, Lair:4) 12 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) 2 scrolls of random uselessness (1, -6, Lair:5) 5 javelins (15, -25, Lair:5) a +0 shield (24, -29, Lair:5) a +0 leather armour (24, 0, Lair:5) a wand of slowing (9/48) (30, -37, Lair:5) 16 gold pieces (30, -19, Lair:5) a +0 double sword (34, -16, Lair:5) a wand of flame (13/48) (39, -30, Lair:5) 19 gold pieces (40, -19, Lair:5) 11 gold pieces Level 6 of the Lair of Beasts (2, 1, Lair:6) a +2 antimagic battleaxe +0 swamp dragon scales (6, -18, Lair:6) a scroll of amnesia (24, 5, Lair:6) (unseen) (26, -8, Lair:6) a +0 plate armour (29, -8, Lair:6) (unseen) (30, -10, Lair:6) (unseen) (40, -2, Lair:6) a +0 great sword Level 1 of the Swamp (0, 0, Swamp:1) 18 gold pieces (5, 16, Swamp:1) a +1 battleaxe of freezing (14, 9, Swamp:1) a +0 short sword (14, 10, Swamp:1) 7 poisoned needles Level 2 of the Swamp (0, 0, Swamp:2) 14 gold pieces (2, -16, Swamp:2) 20 stones (5, 1, Swamp:2) 23 sling bullets (6, 17, Swamp:2) a +0 great mace (16, 22, Swamp:2) 10 sling bullets (23, -8, Swamp:2) 2 gold pieces (23, -4, Swamp:2) 6 gold pieces (39, 3, Swamp:2) a +0 rapier (43, -17, Swamp:2) 24 stones (43, -6, Swamp:2) 24 stones Level 3 of the Swamp (3, 15, Swamp:3) 17 gold pieces (6, -4, Swamp:3) a scroll of amnesia (7, 15, Swamp:3) 19 bolts (25, -9, Swamp:3) a wand of slowing (15/48) (25, -8, Swamp:3) 2 scrolls of random uselessness (33, 20, Swamp:3) 2 tomahawks (33, 23, Swamp:3) a +0 scale mail Level 4 of the Swamp (2, -26, Swamp:4) 3 curare-tipped needles (2, -2, Swamp:4) 3 potions of brilliance a wand of slowing (18/48) an uncursed amulet of rage a +4 battleaxe of venom a +0 crystal plate armour the +4 ring mail of Amelioration {rC+ rCorr Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from acid and corrosion. (3, -22, Swamp:4) a +0 antimagic broad axe (6, -24, Swamp:4) a cursed -2 robe (6, -21, Swamp:4) a cursed -2 flail (7, 5, Swamp:4) a +0 spear (14, -26, Swamp:4) an uncursed staff of wizardry (15, -13, Swamp:4) a +0 spear (16, -14, Swamp:4) a +0 rapier a +0 robe (16, -13, Swamp:4) a cursed -1 quarterstaff a +0 robe (19, -22, Swamp:4) +0 swamp dragon scales (20, -22, Swamp:4) a +0 spear (22, -23, Swamp:4) +0 swamp dragon scales +0 swamp dragon scales (24, -23, Swamp:4) a +0 blowgun (31, -30, Swamp:4) 3 javelins (34, -12, Swamp:4) 16 sling bullets Level 1 of the Spider Nest (0, 0, Spider:1) 5 large rocks (16, -2, Spider:1) 12 arrows (22, -10, Spider:1) a +1 antimagic bardiche (26, 1, Spider:1) a +1 leather armour of fire resistance (38, -7, Spider:1) 12 stones Level 2 of the Spider Nest (0, 0, Spider:2) a +0 ring mail (16, -20, Spider:2) a +0 falchion (39, 6, Spider:2) 9 gold pieces Level 3 of the Spider Nest (0, 0, Spider:3) a +0 robe a +2 lajatang of protection (4, -9, Spider:3) an uncursed amulet of magic regeneration a -2 chain mail (5, -11, Spider:3) a +0 mace (9, -3, Spider:3) 29 stones Level 4 of the Spider Nest (0, 0, Spider:4) a +0 chain mail (13, -18, Spider:4) 4 large rocks (42, -7, Spider:4) a +0 quarterstaff of crushing a +0 robe Level 5 of the Pits of Slime (0, 0, Slime:5) a +0 hunting sling (0, 1, Slime:5) a potion of curing (1, -1, Slime:5) 27 gold pieces (1, 0, Slime:5) a +0 longbow (1, 1, Slime:5) the +2 helmet of the Ward {*Drain +Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. (1, 2, Slime:5) 35 gold pieces (2, -1, Slime:5) a meat ration (2, 0, Slime:5) a +4 falchion of electrocution (2, 1, Slime:5) a scroll of immolation (2, 2, Slime:5) a disc of storms (2, 3, Slime:5) a scroll of identify (3, 0, Slime:5) a +0 chain mail (3, 1, Slime:5) an uncursed staff of conjuration (3, 2, Slime:5) 34 gold pieces (3, 3, Slime:5) a book of Changes (3, 4, Slime:5) 45 gold pieces (4, -1, Slime:5) a +1 plate armour of cold resistance (4, 1, Slime:5) a +0 quarterstaff (4, 3, Slime:5) 44 gold pieces (9, -1, Slime:5) the cursed +1 plate armour of Tadom {Int+7} It affects your intelligence (+7). It has a curse placed upon it. (9, 1, Slime:5) 21 stones (9, 3, Slime:5) 15 gold pieces (10, 0, Slime:5) 56 gold pieces (10, 1, Slime:5) a crystal ball of energy (10, 2, Slime:5) a scroll of amnesia (10, 3, Slime:5) a scroll of holy word (10, 4, Slime:5) a +0 plate armour (11, -1, Slime:5) 16 stones (11, 0, Slime:5) a cursed staff of power (11, 1, Slime:5) a slimy rune of Zot (11, 2, Slime:5) a book of Alchemy (11, 3, Slime:5) a +0 long sword (12, -1, Slime:5) a potion of might (12, 0, Slime:5) 2 needles of confusion (12, 1, Slime:5) an uncursed staff of death (12, 2, Slime:5) a scroll of remove curse (13, 0, Slime:5) 22 bolts (13, 1, Slime:5) 21 stones Level 2 of the Vaults [Shop] Bicaif's Assorted Antiques a +0 plate armour (690 gold) a +0 robe (21 gold) a potion of cure mutation (750 gold) a disc of storms (600 gold) a +0 mace (90 gold) a wand of flame (21/48) (345 gold) a scroll of amnesia (105 gold) a +1 antimagic spear (480 gold) the +8 great mace "Pajaigotz" {flame, Str+3 Int+3 Dex+2} (2265 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+2). (0, 0, Vaults:2) 2 arrows (0, 1, Vaults:2) 2 arrows (0, 4, Vaults:2) an arrow (0, 5, Vaults:2) 21 arrows a +0 shortbow (0, 6, Vaults:2) a +0 shortbow a +0 shortbow of freezing 56 arrows a +0 shortbow (1, 1, Vaults:2) a +0 ring mail (1, 6, Vaults:2) a +0 ring mail a cursed -2 falchion a +0 shortbow 36 arrows a +0 shortbow (3, -15, Vaults:2) 6 gold pieces (4, -14, Vaults:2) an arrow (5, -15, Vaults:2) an arrow (6, -15, Vaults:2) an arrow (6, -13, Vaults:2) 7 arrows a +0 shortbow (7, 6, Vaults:2) 11 bolts (7, 7, Vaults:2) 17 stones (10, -12, Vaults:2) an arrow (13, -5, Vaults:2) 42 gold pieces a +0 short sword (13, -4, Vaults:2) a +0 battleaxe (14, -7, Vaults:2) a +0 long sword (14, -6, Vaults:2) a +0 war axe a +2 great sword of flaming (17, -17, Vaults:2) 21 bolts a +0 arbalest (17, -15, Vaults:2) a +3 battleaxe of draining