Charly Level 1 of the Dungeon (0, 0, D:1) a stone (3, 0, D:1) a +0 dagger (-2, 1, D:1) a stone (16, 5, D:1) a +0 club Level 2 of the Dungeon (-16, 19, D:2) 26 stones Level 3 of the Dungeon (7, 10, D:3) a +0 club (-34, 12, D:3) a +0 animal skin (-7, 22, D:3) a cursed +0 club (-30, 28, D:3) a cursed +0 chain mail (-40, 30, D:3) a cursed -2 dagger (-5, 32, D:3) a +0 club Level 4 of the Dungeon [Shop] Deck's Antique Weapon Emporium a +0 morningstar (92 gold) a +0 club (23 gold) a +0 lajatang (345 gold) a cursed -3 mace (69 gold) a +0 mace (69 gold) a +0 rapier (92 gold) a cursed +0 great mace (149 gold) a +4 morningstar of holy wrath (92 gold) a +0 dagger (46 gold) a +0 quarterstaff of protection (92 gold) a +2 arbalest of velocity (103 gold) a +0 whip (57 gold) a +2 quarterstaff of protection (92 gold) (0, 0, D:4) 21 stones (-9, 3, D:4) a +0 scale mail (-2, 3, D:4) a +0 club (still there?) a javelin (still there?) a +0 giant club (still there?) (-8, 4, D:4) a +0 chain mail (-2, 4, D:4) a +0 club (-2, 5, D:4) a +0 trident (unseen) (7, 10, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Efurphiu's Assorted Antiques a +0 chain mail (117 gold) a wand of lightning (6) (104 gold) a +0 rapier (104 gold) an uncursed ring of ice (130 gold) a scroll of remove curse (78 gold) a +0 buckler (117 gold) a +0 robe (18 gold) a potion of curing (23 gold) a scroll of immolation (26 gold) a scroll of amnesia (26 gold) a scroll of random uselessness (26 gold) (0, 0, D:5) a +0 hunting sling (3, 16, D:5) 13 stones Level 7 of the Dungeon Level 8 of the Dungeon (0, 0, D:8) a +0 whip of distortion a +0 robe (2, 0, D:8) a +0 scale mail (5, 3, D:8) a +0 scale mail (-10, 5, D:8) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) 24 stones (13, 1, D:11) 19 gold pieces (9, 22, D:11) 19 bolts (13, 27, D:11) 20 stones (7, 40, D:11) 26 stones (0, 41, D:11) a +0 leather armour (12, 42, D:11) 21 stones Level 12 of the Dungeon [Shop] Zat Fant's Antique Weapon Emporium a +0 short sword (108 gold) a +0 arbalest (162 gold) a +0 shortbow (108 gold) a +3 flail of protection (126 gold) a +0 dagger (72 gold) a +0 rapier (144 gold) a +3 blowgun (90 gold) (0, 0, D:12) a +0 trident (38, 21, D:12) a +0 dagger a +0 leather armour (2, 23, D:12) the +2 leather armour of the Country {rC+ MP+9 Str+4} It affects your strength (+4). It protects you from cold. It affects your magic capacity (+9).