Charly Level 1 of the Dungeon (0, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 10 stones (-4, 3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (23, 12, D:3) 16 stones (-5, 15, D:3) a stone (1, 15, D:3) a stone (2, 15, D:3) a +0 dagger (4, 16, D:3) a stone (-1, 17, D:3) a +0 animal skin (5, 17, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) 7 stones (10, 2, D:4) a cursed +0 robe (12, 8, D:4) a +0 club (19, 9, D:4) a +0 dagger (3, 12, D:4) a gold piece (1, 13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a beef jerky (-9, 11, D:5) 21 bolts Level 6 of the Dungeon [Shop] Telokhli's General Store the cursed -2 leather armour of Theqogh {-Tele rCorr Int+4 Dex+3} (117 gold) It affects your intelligence (+4). It affects your dexterity (+3). It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +1 ring mail of the Jolly Demons {rC+ rN+ Int-4 Dex+9} (414 gold) It affects your intelligence (-4). It affects your dexterity (+9). It protects you from cold. It protects you from negative energy. 19 stones (20 gold) 11 stones (12 gold) a scroll of fear (38 gold) a meat ration (55 gold) a fruit (16 gold) a plain deck of changes (154 gold) 14 stones (15 gold) 6 poisoned needles (26 gold) (-9, 13, D:6) a +0 leather armour (-4, 13, D:6) 2 stones (-6, 15, D:6) a +0 helmet a +0 scale mail (-4, 15, D:6) a stone (-6, 16, D:6) a +0 club (-4, 16, D:6) a stone (-28, 33, D:6) a stone (-27, 33, D:6) a stone (-23, 33, D:6) a cursed -2 short sword (-29, 37, D:6) a +0 ring mail (-12, 38, D:6) a +0 flail (-11, 38, D:6) a +0 mace a +0 ring mail (-18, 39, D:6) 2 tomahawks (-12, 39, D:6) 2 tomahawks (-11, 39, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Smomeosch's Antique Weapon Emporium a +0 quarterstaff (108 gold) a +0 falchion (81 gold) a cursed +0 dagger (54 gold) the +9 war axe of Irritation {chop, -Tele rN+ Str+6 Int+7} (229 gold) It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+7). It protects you from negative energy. It prevents most forms of teleportation. a +0 quarterstaff (108 gold) a +1 antimagic falchion (81 gold) a +0 rapier (108 gold) a +0 broad axe (108 gold) (0, 0, D:7) a +0 war axe (-4, 1, D:7) a +0 leather armour (25, 5, D:7) a +2 spear a +0 robe (28, 5, D:7) a +0 robe (29, 5, D:7) a cursed +1 scimitar a +0 robe a bat corpse (skeletalised by now) (-2, 10, D:7) 22 arrows (27, 10, D:7) a +0 war axe (19, 11, D:7) a +0 robe (2, 19, D:7) 12 arrows of dispersal (7, 24, D:7) 29 stones (12, 43, D:7) a rat corpse (12, 46, D:7) a +0 scythe a +0 robe the human corpse of Sigmund (15, 47, D:7) a +0 hand axe (11, 54, D:7) 15 arrows of frost Level 8 of the Dungeon (0, 0, D:8) a killer bee corpse a killer bee corpse a killer bee corpse (2, 2, D:8) a poisoned needle the Ecumenical Temple