Dungeon Crawl Stone Soup version 0.17-a0-1397-g0eee0a3 (webtiles) character file. 10 Charly the Charmwright (level 2, 0/22 HPs) Began as a Demonspawn Skald on June 17, 2015. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:44 (137 turns). Charly the Charmwright (Demonspawn Skald) Turns: 137, Time: 00:01:44 Health: 0/22 AC: 5 Str: 12 XL: 2 Next: 10% Magic: 1/5 EV: 11 Int: 13 God: Gold: 23 SH: 0 Dex: 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused (expiring), not resistant to hostile enchantments, very unstealthy A: slimy green scales 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 leather armour (worn) Potions d - 2 potions of resistance {unknown} e - a potion of beneficial mutation {unknown} Books b - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles c - a bread ration Skills: - Level 2.0 Fighting - Level 0.8 Armour - Level 0.8 Dodging + Level 2.5 Unarmed Combat - Level 2.0 Spellcasting - Level 2.6 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Infusion Chrm #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales (AC +2). Message History You hit the jackal. The jackal is moderately wounded. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. Your magical infusion is running out. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... #%######## #....h@..# ########.### #...(.# #########.....# #.....†.......# #.#######.....# #.# #.....# #.# ####### #.# You could see a jackal. Vanquished Creatures 2 bats A goblin (D:1) 3 jackals A giant newt (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Charly the Demonspawn Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 120 | D:2 | Gained mutation: You are partially covered in slimy green scales (AC +2). [demonic ancestry] 120 | D:2 | Reached XP level 2. HP: 8/22 MP: 5/5 137 | D:2 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_arbitrary_c, minivault_25 D:2: tso_oasis_becter Action || total -------------------------++------- Melee: Unarmed || 29 Cast: Infusion || 2 Stab: Sleeping || 1