Dungeon Crawl Stone Soup version 0.17-a0-1164-g0ba867e (webtiles) character file. 4 Charly the Magician (level 1, 13/13 HPs) Began as a Mummy Wizard on May 28, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:01:39 (121 turns). Charly the Magician (Mummy Wizard) Turns: 121, Time: 00:01:39 Health: 13/13 AC: 2 Str: 10 XL: 1 Next: 50% Magic: 4/4 EV: 12 Int: 17 God: Gold: 20 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . b - +0 hat rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls d - a scroll of amnesia {unknown} e - a scroll of remove curse {unknown} Books c - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting - Level 0.7 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger d - Magic Dart Conj #... 14% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! A bat comes into view. Things that are here: a club; a hobgoblin corpse Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. The bat is heavily wounded. The bat barely misses you. You hit the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.# ### #.# #.# #.# #.# #.# #.# #.# #.# #.# #@############.# #..............# ################ There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A giant gecko (D:1) A giant newt (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Charly the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 121 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_pond Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 5