ASSERT(mons.type != MONS_NO_MONSTER) in 'mon-death.cc' at line 2502 failed. Version: Dungeon Crawl Stone Soup 0.29-a0-330-g52719c12eb Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14240882107137765300, deterministic pregen: 1 Command line: /usr/games/crawl-git-52719c12eb -name Charly -rc /dgldir/rcfiles/crawl-git/Charly.rc -macro /dgldir/rcfiles/crawl-git/Charly.macro -morgue /dgldir/morgue/Charly/ -webtiles-socket /crawl-master/webserver/sockets/Charly:2022-05-02.18:04:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-git-52719c12eb(_Z17write_stack_traceP8_IO_FILE+0x3b) [0x5648b0b28d5b]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-52719c12eb(_Z13do_crash_dumpv+0x47a) [0x5648b0b314ca]: do_crash_dump() /usr/games/crawl-git-52719c12eb(_Z20crash_signal_handleri+0xae) [0x5648b0b290ce]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f50e9c8cf20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f50ea051727]: /usr/games/crawl-git-52719c12eb(+0x3a0b3b) [0x5648b0b30b3b]: /usr/games/crawl-git-52719c12eb(+0x3a0dae) [0x5648b0b30dae]: /usr/games/crawl-git-52719c12eb(_Z11monster_dieR7monster11killer_typeibbb+0x4b81) [0x5648b0e2de01]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-52719c12eb(_ZN4bolt14affect_monsterEP7monster+0xdb5) [0x5648b0ae8245]: bolt::affect_monster(monster*) /usr/games/crawl-git-52719c12eb(_ZN4bolt11affect_cellEv+0x239) [0x5648b0ae8b39]: bolt::affect_cell() /usr/games/crawl-git-52719c12eb(_ZN4bolt7do_fireEv+0x2ac) [0x5648b0aeb4fc]: bolt::do_fire() /usr/games/crawl-git-52719c12eb(_ZN4bolt4fireEv+0x1168) [0x5648b0aed698]: bolt::fire() /usr/games/crawl-git-52719c12eb(_Z7zapping8zap_typeiR4boltbPKcb+0xe6) [0x5648b0aedc46]: zapping(zap_type, int, bolt&, bool, char const*, bool) /usr/games/crawl-git-52719c12eb(_Z11your_spells10spell_typeibPK8item_defP4distb+0x23e3) [0x5648b0fb68e3]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-git-52719c12eb(_Z12cast_a_spellb10spell_typeP4distb+0x2ad) [0x5648b0fb794d]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-git-52719c12eb(_ZN6quiver12spell_action7triggerER4dist+0x11c) [0x5648b0f43a4c]: quiver::spell_action::trigger(dist&) /usr/games/crawl-git-52719c12eb(_ZN6quiver13action_cycler9do_targetEv+0xb4) [0x5648b0f37f64]: quiver::action_cycler::do_target() /usr/games/crawl-git-52719c12eb(_ZN6quiver13action_cycler6targetEv+0xf5) [0x5648b0f3be15]: quiver::action_cycler::target() /usr/games/crawl-git-52719c12eb(_Z15process_command12command_typeS_+0xf01) [0x5648b1138e41]: process_command(command_type, command_type) /usr/games/crawl-git-52719c12eb(+0x9a7011) [0x5648b1137011]: /usr/games/crawl-git-52719c12eb(+0x9a79ad) [0x5648b11379ad]: /usr/games/crawl-git-52719c12eb(main+0x3a7) [0x5648b0a80a97]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f50e9c6fb97]: /usr/games/crawl-git-52719c12eb(_start+0x2a) [0x5648b0a812ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.5.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-52719c12eb/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-52719c12eb/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-52719c12eb/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 3 Level id: Swamp:3 Level build method = , level layout type = swamp, absdepth0 = 17 Level vaults: layout_basic_swamp swamp_ruins_default evilmike_swamp_ruin_rubble_2 swamp_pool2 nzn_swamp_weyward_sisters Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The eleionoma is blasted with magical radiation!!! The eleionoma is almost dead. The eleionoma twists and deforms. You are very lightly contaminated with residual magic. The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The fenstrider witch is blasted with magical radiation!!! You kill the fenstrider witch! Vehumet accepts your kill. You feel your power returning. A fenstrider witch bone magically twists into a wand of flame (10). The eleionoma is blasted with magical radiation!! The eleionoma is severely wounded. The eleionoma twists and deforms. The eleionoma touches a tree and draws upon its vitality. The eleionoma is healed. Your Fighting skill increases to level 12! The eleionoma attacks as you move away! The eleionoma hits you but does no damage. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you but does no damage. A bloated husk comes into view. Found a mace. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters misses you. Found a fine short sword. You puncture the eleionoma! The eleionoma is lightly wounded. The eleionoma misses you. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you but does no damage. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you! The bloated husk explodes! The blast of putrescent gases engulfs the eleionoma!! The blast of putrescent gases engulfs you!! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The eleionoma is blasted with magical radiation!!! You kill the eleionoma! Vehumet accepts your kill. You feel your power returning. Your magical contamination has completely faded away. You now have 474 gold pieces (gained 10). U - a wand of flame (19) (gained 10 charges) Things that are here: a +0 robe; a fenstrider witch corpse J - a ring of resist corrosion You now have 483 gold pieces (gained 9). You now have enough gold to buy a book of Armaments on D:5. You can access your shopping list by pressing '$'. You now have 504 gold pieces (gained 21). Okay, then. You drop a ring of resist corrosion. Okay, then. Unknown command. You see here the +3 short sword of Joez {drain, rPois rC++ Will- Str+3}. A tyrant leech comes into view. A bog body comes into view. Found 3 poisoned darts. Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The tyrant leech is blasted with magical radiation!! The tyrant leech is moderately wounded. The tyrant leech twists and deforms. The bog body is blasted with magical radiation!!! You destroy the bog body! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. The tyrant leech bites you! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The tyrant leech is blasted with magical radiation!!! You kill the tyrant leech! Vehumet accepts your kill. You now have 527 gold pieces (gained 23). Your magical contamination has completely faded away. You see here 3 poisoned darts. You see here 3 poisoned darts. You see here a +0 war axe of electrocution. Things that are here: a +0 robe; a fenstrider witch skeleton h - 6 potions of brilliance (gained 1) There is a staircase back to the Lair here. Done exploring. Search for what [Enter for "."]? . Okay, then. Save game and exit? Welcome back, Charly the Gargoyle Earth Elementalist. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Okay, then. Okay, then. Okay, then. There is a stone staircase leading down here. Search for what [? for help]? . You drop a ring of fire. Search for what [Enter for "."]? body arm There is a staircase back to the Lair here. You fly upwards. Welcome back to the Lair of Beasts! There is a staircase to the Swamp here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. Items here: ))) [. You see here a +0 vorpal flail. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You see here a +0 dagger. You see here +0 steam dragon scales. J - +0 steam dragon scales You start removing your armour. You continue taking off your +0 robe of willpower. x4 You finish taking off your +0 robe of willpower. You feel less strong-willed. You start putting on your armour. You continue putting on your +0 steam dragon scales. x5 You finish putting on your +0 steam dragon scales. You drop a +0 robe of willpower. (D) Dungeon (T) Temple (L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - D:9 @ (x,y), ? - help) What level of the Swamp? (default 1, ? - help) You see here a +0 dagger. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You see here a +0 vorpal flail. Items here: ))) [. There is a staircase to the Lair here. You fly downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is a staircase to the Swamp here. You fly downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. There is a staircase back to the Lair here. There is a stone staircase leading down here. You see here a ring of fire. Okay, then. Unknown command. You drop a +6 ring of intelligence. Okay, then. Unknown command. Okay, then. Okay, then. Okay, then. Okay, then. You fly downwards. Found a potion of heal wounds. There is a stone staircase leading up here. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (72% to hit) The stone arrow hits the swamp worm!!! The swamp worm is almost dead. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (almost dead, 72% to hit) The stone arrow hits the swamp worm!! You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. Magic restored. q - 15 potions of heal wounds (gained 1) An eight-headed hydra comes into view. The eight-headed hydra roars! Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - eight-headed hydra Aim: an eight-headed hydra (94% to hit) The blast of sand hits the eight-headed hydra! The eight-headed hydra is lightly wounded. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - eight-headed hydra Aim: an eight-headed hydra (lightly wounded, 94% to hit) The blast of sand hits the eight-headed hydra!! The eight-headed hydra is moderately wounded. The eight-headed hydra bites you but does no damage. x2 The eight-headed hydra bites you! The eight-headed hydra bites you. The eight-headed hydra barely misses you. x3 The eight-headed hydra bites you but does no damage. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The eight-headed hydra is blasted with magical radiation!!! You kill the eight-headed hydra! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. Your magical contamination has completely faded away. HP restored. You see here a swamp worm corpse. Found a stone staircase leading down. 2 spriggan riders come into view. A spriggan rider is wielding a +2 spear of distortion. Found a potion of berserk rage. The spriggan rider shouts! Casting: Irradiate (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a +0 spear (wandering, hasn't noticed you, 100% to hit) Okay, then. The spriggan rider misses you. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a +2 spear of distortion (100% to hit) Zombie hands grab the spriggan rider. The spriggan rider shouts! The zombie hands constrict the spriggan rider! The spriggan rider hits you from afar with a +2 spear of distortion. The zombie hands constrict the spriggan rider! The spriggan rider struggles to escape constriction. x2 Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan rider, p - spriggan rider Aim: a spriggan rider, wielding a +0 spear (100% to hit) The spriggan rider is unaffected. Zombie hands grab the spriggan rider. The zombie hands constrict the spriggan rider. The zombie hands constrict the spriggan rider! The spriggan rider struggles to escape constriction. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a +0 spear (lightly wounded, constricted by zombie hands, 96% to hit) The blast of sand hits the spriggan rider!! The spriggan rider is almost dead. The zombie hands constrict the spriggan rider! You hear a splash. You kill the spriggan! Vehumet accepts your kill. The zombie hands constrict the spriggan rider! The hornet struggles to escape constriction. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a +0 spear (heavily wounded, constricted by zombie hands, 96% to hit) The blast of sand hits the hornet! You kill the hornet! Vehumet accepts your kill. You feel your power returning. The zombie hands constrict the spriggan rider!! The spriggan rider struggles to escape constriction. The spriggan rider escapes! Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a +0 spear (severely wounded, 67% to hit) The blast of sand hits the spriggan rider! You hear a splash. You kill the spriggan! Vehumet accepts your kill. You feel your power returning. The hornet is almost dead. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hornet Aim: a hornet (almost dead, 76% to hit) The blast of sand misses the hornet. The hornet stings you but does no damage. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hornet Aim: a hornet (almost dead, 76% to hit) The blast of sand hits the hornet!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. A swamp dragon comes into view. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (wandering, hasn't noticed you, 87% to hit) The stone arrow hits the swamp dragon!! The swamp dragon is moderately wounded. The swamp dragon roars deafeningly! The swamp dragon breathes poison at you. The blast of poison engulfs you but does no damage. You resist. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (moderately wounded, catching its breath, 87% to hit) The stone arrow hits the swamp dragon! The swamp dragon is heavily wounded. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. A swamp dragon is nearby! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (heavily wounded, 87% to hit) The stone arrow hits the swamp dragon! The swamp dragon is severely wounded. The swamp dragon breathes poison at you. The blast of poison engulfs you but does no damage. You resist. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (severely wounded, 87% to hit) The stone arrow hits the swamp dragon. The swamp dragon is severely wounded. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (poison gas, severely wounded, 87% to hit) The stone arrow misses the swamp dragon. The swamp dragon breathes poison at you. The blast of poison engulfs you but does no damage. You resist. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (severely wounded, catching its breath, 87% to hit) The stone arrow hits the swamp dragon!! You kill the swamp dragon! Vehumet accepts your kill. You feel your power returning. A bog body comes into view. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bog body Aim: a bog body (81% to hit) The stone arrow hits the bog body!! The bog body is severely damaged. The bog body points at you and mumbles some strange words. The bolt of cold hits you!! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bog body Aim: a bog body (severely damaged, 81% to hit) The stone arrow hits the bog body! You destroy the bog body! Vehumet accepts your kill. You feel your power returning. You are engulfed in freezing vapours. Things that are here: a +0 spear; a +2 spear of distortion Found a rapier. You now have 550 gold pieces (gained 23). m - 7 potions of berserk rage (gained 1) A tyrant leech comes into view. A spriggan rider comes into view. It is wielding a +0 spear. Found 30 stones. The spriggan rider throws a stone. The stone hits you! The spriggan rider throws a stone. The stone barely misses you. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a +0 spear and quivering stones (100% to hit) Zombie hands grab the spriggan rider. Zombie hands grab the tyrant leech. The zombie hands constrict the spriggan rider! The zombie hands constrict the tyrant leech! The tyrant leech struggles to escape constriction. The spriggan rider hits you from afar with a +0 spear! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a +0 spear and quivering stones (moderately wounded, constricted by zombie hands, 95% to hit) The stone arrow hits the spriggan rider! The spriggan rider is heavily wounded. The zombie hands constrict the spriggan rider! You hear a splash. x3 You kill the spriggan! Vehumet accepts your kill. The zombie hands constrict the tyrant leech! The hornet struggles to escape constriction. The tyrant leech escapes! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hornet Aim: a hornet (moderately wounded, constricted by zombie hands, 87% to hit) The stone arrow hits the hornet! The hornet is almost dead. The zombie hands constrict the hornet! You kill the hornet! Vehumet accepts your kill. Your Summonings skill increases to level 1! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (moderately wounded, 63% to hit) The stone arrow hits the tyrant leech!! The tyrant leech is almost dead. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The tyrant leech is blasted with magical radiation! You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. Your magical contamination has completely faded away. You see here a tyrant leech corpse. j - 243 stones (gained 25) You now have 586 gold pieces (gained 36). Things that are here: a +0 spear; a spriggan corpse j - 273 stones (gained 30) Found a scroll of identify. A swamp dragon comes into view. The swamp dragon roars deafeningly! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (87% to hit) The stone arrow hits the swamp dragon! The swamp dragon is lightly wounded. The swamp dragon breathes poison at you. The blast of poison engulfs you but does no damage. You resist. A tyrant leech comes into view. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (lightly wounded, catching its breath, 87% to hit) The stone arrow hits the swamp dragon! The swamp dragon is heavily wounded. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (moderately wounded, catching its breath, 87% to hit) The stone arrow hits the swamp dragon!! The swamp dragon is severely wounded. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (severely wounded, catching its breath, 87% to hit) The stone arrow hits the swamp dragon! The swamp dragon is almost dead. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The swamp dragon is blasted with magical radiation!!! You kill the swamp dragon! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (63% to hit) The stone arrow hits the tyrant leech!! The tyrant leech is heavily wounded. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech (heavily wounded, 63% to hit) The stone arrow hits the tyrant leech!! The tyrant leech is almost dead. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech (almost dead, 63% to hit) The stone arrow misses the tyrant leech. The tyrant leech barely misses you. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech (almost dead, 63% to hit) The stone arrow misses the tyrant leech. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech (almost dead, 63% to hit) The stone arrow misses the tyrant leech. The tyrant leech closely misses you. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech (almost dead, 63% to hit) The stone arrow misses the tyrant leech. The tyrant leech barely misses you. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech (almost dead, 63% to hit) The stone arrow hits the tyrant leech. You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. Your magical contamination has completely faded away. A shambling mangrove comes into view. A shambling mangrove is nearby! Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - shambling mangrove Aim: a shambling mangrove (100% to hit) Zombie hands grab the shambling mangrove. The zombie hands constrict the shambling mangrove. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (lightly damaged, constricted by zombie hands, 100% to hit) The blast of sand hits the shambling mangrove but does no damage. The shambling mangrove is lightly damaged. The zombie hands constrict the shambling mangrove. The shambling mangrove struggles to escape constriction. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (thin mist, lightly damaged, constricted by zombie hands, 100% to hit) The blast of sand hits the shambling mangrove but does no damage. The shambling mangrove is lightly damaged. The zombie hands constrict the shambling mangrove. The shambling mangrove struggles to escape constriction. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (thin mist, lightly damaged, constricted by zombie hands, 100% to hit) The blast of sand hits the shambling mangrove. The shambling mangrove is lightly damaged. The zombie hands constrict the shambling mangrove! The shambling mangrove struggles to escape constriction. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (moderately damaged, constricted by zombie hands, 100% to hit) The blast of sand hits the shambling mangrove! The shambling mangrove is moderately damaged. The zombie hands constrict the shambling mangrove!! Angry insects surge out from beneath the shambling mangrove's foliage! The shambling mangrove struggles to escape constriction. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (severely damaged, constricted by zombie hands, 100% to hit) The blast of sand hits the hornet! The hornet is moderately wounded. The zombie hands constrict the shambling mangrove!! The zombie hands release their grip on the shambling mangrove. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (almost destroyed, 100% to hit) Zombie hands grab the hornet. Zombie hands grab the shambling mangrove. The zombie hands constrict the shambling mangrove, but do no damage. The zombie hands constrict the hornet! A hornet comes into view. The hornet struggles to escape constriction. The shambling mangrove struggles to escape constriction. The hornet struggles to escape constriction. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (almost destroyed, constricted by zombie hands, 100% to hit) The blast of sand hits the hornet!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. The zombie hands constrict the shambling mangrove, but do no damage. Roots burst forth from the earth! The grasping roots grab you! The grasping roots constrict you. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (almost destroyed, constricted by zombie hands, 100% to hit) The blast of sand hits the hornet!! The hornet is heavily wounded. The zombie hands constrict the shambling mangrove, but do no damage. The hornet stings you but does no damage. The shambling mangrove struggles to escape constriction. The grasping roots constrict you! The hornet stings you but does no damage. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - shambling mangrove Aim: a shambling mangrove (almost destroyed, constricted by zombie hands, 100% to hit) The blast of sand hits the hornet! The hornet is severely wounded. The zombie hands constrict the shambling mangrove! You destroy the shambling mangrove! Vehumet accepts your kill. You feel your power returning. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The hornet is blasted with magical radiation!! The hornet is almost dead. The hornet twists and deforms. The hornet is blasted with magical radiation!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. The hornet closely misses you. The hornet stings you but does no damage. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hornet Aim: a hornet (almost dead, misshapen and mutated, 76% to hit) The blast of sand hits the hornet!! You kill the hornet! Vehumet accepts your kill. You feel your power returning. Your magical contamination has completely faded away. A will-o-the-wisp comes into view. Casting: Sandblast (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a book of the Tundra. The will-o-the-wisp gives a chilling moan. You hear a roar! A bloated husk comes into view. A four-headed hydra comes into view. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - will-o-the-wisp Aim: a will-o-the-wisp (84% to hit) The blast of sand hits the will-o-the-wisp! The will-o-the-wisp is heavily damaged. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - will-o-the-wisp Aim: a will-o-the-wisp (heavily damaged, 84% to hit) The blast of sand hits the will-o-the-wisp!! You destroy the will-o-the-wisp! Vehumet accepts your kill. Vehumet offers you knowledge of Iron Shot. You feel your power returning. Aiming: Sandblast (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Unknown command. Unknown command. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra (92% to hit) The stone arrow hits the four-headed hydra!! The four-headed hydra is moderately wounded. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bloated husk, p - four-headed hydra Aim: a bloated husk (92% to hit) The stone arrow hits the bloated husk!! Vehumet accepts your kill. You feel your power returning. The bloated husk explodes! The blast of putrescent gases engulfs the four-headed hydra!! Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra (severely wounded, 92% to hit) The stone arrow hits the four-headed hydra!! The four-headed hydra is almost dead. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (almost dead, 92% to hit) The stone arrow hits the four-headed hydra! You kill the four-headed hydra! Vehumet accepts your kill. You feel your power returning. You have reached level 17! You see here a hydra corpse. You pick up a book of the Tundra and begin reading... You add the spells Hailstorm and Ice Form to your library. Okay, then. This spell is mildly dangerous to cast. Memorise Iron Shot, consuming 6 spell levels and leaving 3? Vehumet grants you knowledge of Iron Shot. You start memorising the spell. You continue memorising. x6 You finish memorising. You add the spell Iron Shot to your library. Spell assigned to 'c'. Unknown command. Forget Stone Arrow, freeing 3 spell levels for a total of 6? Your memory of Stone Arrow unravels. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? c - Iron Shot Adjust to which letter? i - Iron Shot Okay, then. Found a stone staircase leading up. There is a stone staircase leading up here. A bloated husk comes into view. Found a stone staircase leading down. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bloated husk Aim: a bloated husk (92% to hit) The iron shot hits the bloated husk!!! Vehumet accepts your kill. You feel your power returning. The bloated husk explodes! A swamp worm comes into view. The swamp worm fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. The swamp worm misses you. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp worm Aim: a swamp worm (72% to hit) The iron shot misses the swamp worm. The swamp worm closely misses you. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (72% to hit) The iron shot hits the swamp worm!! The swamp worm is almost dead. The swamp worm bites you. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (almost dead, 72% to hit) The iron shot misses the swamp worm. The swamp worm bites you but does no damage. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp worm Aim: a swamp worm (almost dead, 72% to hit) The iron shot hits the swamp worm!!! You kill the swamp worm! Vehumet accepts your kill. Found a brightly glowing ring mail. Found a robe. Found a stone staircase leading down. You see here the +5 ring mail "Ycwin" {Will+ rCorr Dex+2}. Okay, then. l - the +5 ring mail "Ycwin" {Will+ rCorr Dex+2} An alligator comes into view. Unknown command. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - alligator Aim: an alligator (100% to hit) Zombie hands grab the alligator. The zombie hands constrict the alligator! The alligator struggles to escape constriction. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator Aim: an alligator (lightly wounded, constricted by zombie hands, 100% to hit) The iron shot hits the alligator!!! The alligator is severely wounded. The zombie hands constrict the alligator! You kill the alligator! Vehumet accepts your kill. Okay, then. You start removing your armour. You continue taking off your +0 steam dragon scales. x4 You finish taking off your +0 steam dragon scales. You start putting on your armour. You continue putting on the +5 ring mail "Ycwin" {Will+ rCorr Dex+2}. Keep equipping yourself? You continue putting on the +5 ring mail "Ycwin" {Will+ rCorr Dex+2}. x4 You finish putting on the +5 ring mail "Ycwin" {Will+ rCorr Dex+2}. You feel agile. You drop +0 steam dragon scales. You hear a splash. An alligator is nearby! Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - alligator Aim: an alligator (81% to hit) The iron shot hits the alligator!!! The alligator is severely wounded. The alligator puts on a burst of speed! Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator Aim: an alligator (severely wounded, covering ground quickly, 81% to hit) The iron shot hits the alligator!!! You kill the alligator! Vehumet accepts your kill. You feel your power returning. An alligator comes into view. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - alligator Aim: an alligator (100% to hit) Zombie hands grab the alligator. The zombie hands constrict the alligator. The alligator struggles to escape constriction. The alligator puts on a burst of speed! Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator Aim: an alligator (lightly wounded, covering ground quickly, constricted by zombie hands, 100% to hit) The iron shot hits the alligator!!! The alligator is almost dead. The zombie hands constrict the alligator! You kill the alligator! Vehumet accepts your kill. You feel your power returning. Magic restored. Things that are here: an alligator corpse; an alligator corpse Found 3 datura-tipped darts. A swamp dragon comes into view. The swamp dragon roars deafeningly! Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (100% to hit) Zombie hands grab the swamp dragon. The zombie hands constrict the swamp dragon! The swamp dragon struggles to escape constriction. The zombie hands constrict the swamp dragon! The swamp dragon struggles to escape constriction. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - swamp dragon Aim: a swamp dragon (moderately wounded, constricted by zombie hands, 100% to hit) The iron shot hits the swamp dragon!!! The swamp dragon is almost dead. The zombie hands constrict the swamp dragon! You kill the swamp dragon! Vehumet accepts your kill. Found a stone staircase leading up. You now have 604 gold pieces (gained 18). You see here 3 datura-tipped darts. Found a scroll of brand weapon. Found a book of Conjurations. Found a human skeleton. j - 284 stones (gained 22) A bloated husk comes into view. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bloated husk Aim: a bloated husk (100% to hit) Zombie hands grab the bloated husk. The zombie hands constrict the bloated husk. The bloated husk struggles to escape constriction. The zombie hands constrict the bloated husk! The bloated husk struggles to escape constriction. The bloated husk escapes! Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - bloated husk Aim: a bloated husk (severely damaged, 100% to hit) Zombie hands grab the bloated husk. The zombie hands constrict the bloated husk. The bloated husk escapes! The bloated husk explodes! The blast of putrescent gases engulfs you!!! You feel yourself slow down. Your Armour skill increases to level 4! You feel yourself speed up. HP restored. j - 298 stones (gained 14) Found a human skeleton. Things that are here: a +0 leather armour; a +0 rapier There is an open door here. There is a stone staircase leading up here. There is a stone staircase leading up here. You see here a +0 robe. Done exploring. There is a stone staircase leading down here. Search for what [Enter for "body arm", or ? for help]? . You fly downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - tyrant leech Aim: a tyrant leech (100% to hit) Zombie hands grab the tyrant leech. The zombie hands constrict the tyrant leech. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - tyrant leech Aim: a tyrant leech (lightly wounded, constricted by zombie hands, 100% to hit) The iron shot hits the tyrant leech!!! The tyrant leech is almost dead. The zombie hands constrict the tyrant leech! You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. Magic restored. Found a dagger. Found an escape hatch in the floor. Found a leather armour. You now have 629 gold pieces (gained 25). An eleionoma comes into view. Found a scroll of fog. The eleionoma shouts! The eleionoma moves out of view. An eleionoma is nearby! Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - eleionoma Aim: an eleionoma (100% to hit) Zombie hands grab the eleionoma. The zombie hands constrict the eleionoma! A vampire mosquito comes into view. The zombie hands lose their grip on the eleionoma. The eleionoma flows through the trees. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (lightly wounded, 100% to hit) Zombie hands grab the eleionoma. The vampire mosquito buzzes angrily. The zombie hands constrict the eleionoma! The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you!! Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (moderately wounded, constricted by zombie hands, 100% to hit) The iron shot hits the eleionoma!!! You kill the eleionoma! Vehumet accepts your kill. You feel your power returning. Your Summonings skill increases to level 2! Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (63% to hit) The iron shot misses the vampire mosquito. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - vampire mosquito Aim: a vampire mosquito (63% to hit) The iron shot misses the vampire mosquito. The vampire mosquito bites you but does no damage. A vampire mosquito comes into view. The vampire mosquito closely misses you. The vampire mosquito bites you but does no damage. The vampire mosquito bites you but does no damage. The vampire mosquito bites you. The vampire mosquito attacks as you move away! The vampire mosquito bites you but does no damage. x2 The vampire mosquito completely misses you. The vampire mosquito bites you but does no damage. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a fountain of uncontrolled magic! The vampire mosquito is blasted with magical radiation!! You destroy the vampire mosquito! Vehumet accepts your kill. The vampire mosquito is blasted with magical radiation!! You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. You are very lightly contaminated with residual magic. Your magical contamination has completely faded away. HP restored. You see here a vampire mosquito corpse. You pick up an Everburning Encyclopedia and begin reading... You add the spells Ignite Poison and Sticky Flame to your library. Okay, then. Memorise Ignite Poison, consuming 3 spell levels and leaving 3? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Ignite Poison Adjust to which letter? i - Ignite Poison; a - Iron Shot K - 5 scrolls of fog (gained 1) Found a scroll of identify. An alligator comes into view. You see here 4 stones. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - alligator Aim: an alligator (100% to hit) Zombie hands grab the alligator. The zombie hands constrict the alligator! The alligator struggles to escape constriction. Found a potion of might. The zombie hands constrict the alligator! The alligator struggles to escape constriction. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - alligator Aim: an alligator (moderately wounded, constricted by zombie hands, 100% to hit) The iron shot hits the alligator!!! You kill the alligator! Vehumet accepts your kill. j - 302 stones (gained 4) You now have 636 gold pieces (gained 7). y - a wand of paralysis (22) (gained 3 charges) x - 3 potions of might (gained 1) You now have 651 gold pieces (gained 15). j - 331 stones (gained 29) A fenstrider witch comes into view. Found a human corpse and a human skeleton. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (100% to hit) Zombie hands grab the fenstrider witch. The zombie hands constrict the fenstrider witch! The fenstrider witch struggles to escape constriction. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (lightly wounded, constricted by zombie hands, 100% to hit) The iron shot hits the fenstrider witch!!! The fenstrider witch is almost dead. The zombie hands constrict the fenstrider witch. The fenstrider witch struggles to escape constriction. x2 Found a human corpse. The zombie hands constrict the fenstrider witch! You kill the fenstrider witch! Vehumet accepts your kill. You feel your power returning. There is an empty arch of ancient stone, spattered with blood here. You see here a +0 robe. There is an empty arch of ancient stone, spattered with blood here. You see here a +0 robe. A fenstrider witch comes into view. Found 183 gold pieces. Found a runed translucent door. The fenstrider witch shouts! Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (63% to hit) Okay, then. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (100% to hit) Zombie hands grab the fenstrider witch. The zombie hands constrict the fenstrider witch! The fenstrider witch struggles to escape constriction. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - fenstrider witch Aim: a fenstrider witch, wearing a +0 robe (lightly wounded, constricted by zombie hands, 100% to hit) The iron shot hits the fenstrider witch!!! You kill the fenstrider witch! Vehumet accepts your kill. You feel your power returning. You have identified the last wand. A fenstrider witch bone magically twists into a wand of polymorph (8). >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29-a0-330-g52719c12eb Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE repeat_cmd = CMD_NO_CMD Monster 'DEAD MONSTER' (0, 0) [midx = 6] currently acting: Player: {{{{{{{{{{{ Name: [Charly] Species: Gargoyle Job: Earth Elementalist HP: 108/108; mods: 0/0 MP: 38/42; mod: 0 Stats: 16 (16) 44 (44) 12 (12) Position: (34, 38), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: some shallow water Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 12 | 3703 | 298/631 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/50 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 20 | 4 | 472 | 52/210 Dodging | X | 1 | 20 | 3 | 648 | 224/283 Stealth | X | 0 | 0 | 2 | 127 | 21/106 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 20 | 11 | 4634 | 621/803 Conjurations | X | 0 | 0 | 15 | 5717 | 231/820 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 1 | 20 | 2 | 224 | 46/178 Necromancy | X | 0 | 0 | 7 | 1979 | 0/566 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Transmutations | X | 0 | 0 | 7 | 1979 | 0/566 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 16 | 5347 | 44/742 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 10 | 3620 | 320/713 Spell bugs: Durations: Attributes: #12: 2652 #13: 2001 #23: 29865 #24: -2038109093 #49: 2911 Mutations: big wings: 1 (innate) berserk: 1 negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) petrification resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +8 dagger "Rotih" {speed, Will+ Str+4 SInv} eq slot #1, inv slot #51: +1 cloak eq slot #2, inv slot #38: +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} eq slot #3, inv slot #25: +0 pair of gloves "Mytaj" {rPois rN+ rCorr Int+3} eq slot #4, inv slot #14: +0 pair of boots eq slot #6, inv slot #11: +5 ring mail "Ycwin" {Will+ rCorr Dex+2} eq slot #7, inv slot #49: ring "Maothipov" {*Slow rElec rCorr Int+7 SInv} eq slot #8, inv slot #45: ring of the Fortifying Gods {rPois rF+ Int+5} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...≈≈≈..≈§≈≈≈♣ §.†.≈≈..≈≈...≈.≈.. .....≈..≈≈....≈♣.# .#.#..♣.≈≈≈≈≈.♣♣≈# # .#.#.≈♣.≈≈≈..≈ ♣§# P# .###.≈..≈≈≈. ♣≈# ..# .....≈≈.≈##### ♣≈##∩# .....§≈..##÷.#♣♣≈≈.≈♣ #.##....≈#.†.[..@.≈♣♣ ..##..≈♣≈##†.#♣≈.≈≈≈♣ .......≈.#####≈≈♣H≈≈≈♣ .#..§≈.♣..≈≈≈≈≈##∩##≈♣ ...≈≈≈.♣♣♣♣♣♣♣♣# .. ♣ ..≈≈.≈.♣ +## .§≈.♣♣♣♣ p$# .≈.♣♣ ### ♣.♣♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (28, 38): {{{{ CLASS: FogMachine pow_min: 10 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 10 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 7 type: turn buildup_turns: 0 sub_type: countdown delay_min: 10 method: dgn_event listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false method: dgn_event size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 0 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: flame props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>