Celandrion the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 8, D) a +3 large shield (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) a +0 long sword the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 32, D) a shapeshifter corpse (59, 36, D) the cursed +0 robe "Hisuich" {*Contam rC- MR++ Str+2} It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It has a curse placed upon it. (59, 37, D) a +2 hand crossbow of flaming (60, 33, D) a shapeshifter corpse a shapeshifter corpse (60, 36, D) a phantom mirror (60, 37, D) a +4 blowgun (61, 0, D) a +0 short sword of holy wrath (61, 3, D) a +0 dagger (61, 16, D) a +6 ring of dexterity (61, 26, D) a Young Poisoner's Handbook (61, 36, D) the +11 falchion of Rearic {protect, Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). (61, 37, D) a +1 morningstar of venom (62, 3, D) a +0 mace (62, 8, D) the +8 war axe "Wicax" {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (62, 9, D) a +6 hand crossbow (62, 16, D) a book of Alchemy (62, 17, D) a lightning rod (4/4) (62, 26, D) the amulet of Kuanir {Faith rF+ Str+7} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+7). It protects you from fire. (62, 27, D) an uncursed ring of flight (62, 37, D) an uncursed staff of energy (63, 0, D) a +4 ring of evasion (63, 3, D) a +0 flail a +0 ring mail (63, 4, D) a +0 dagger (63, 8, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (63, 16, D) a cursed amulet of regeneration (63, 18, D) the ring of Mehuoni {Fire rElec rN+ MR+ Dex-2} [ring of fire] It enhances your fire magic. It affects your dexterity (-2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 26, D) the amulet "Vyodiucu" {Spirit rC++ Int-3 Dex+3 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-3). It affects your dexterity (+3). It greatly protects you from cold. It lets you see invisible. (63, 27, D) a +4 plate armour of fire resistance (63, 36, D) a +2 vampiric executioner's axe (63, 37, D) an uncursed staff of power (64, 16, D) a +1 glaive of venom (64, 17, D) the amulet "Wuts" {Harm *Drain rC+ Stlth+} [amulet of harm] It increases damage dealt and taken. It protects you from cold. It causes draining when unequipped. It makes you more stealthy. (64, 27, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (65, 26, D) the +1 ring mail of Nihuotru {rPois rN+} It protects you from poison. It protects you from negative energy. (67, 42, D) a shapeshifter corpse (68, 0, D) a crystal ball of energy (69, 28, D) a +0 dagger a cursed +0 robe (69, 36, D) a fan of gales (70, 8, D) a +3 falchion of protection (70, 9, D) an uncursed staff of power (70, 27, D) a +0 dagger a +0 robe (70, 28, D) a +0 club a cursed -3 whip a cursed +0 leather armour a +0 club (70, 29, D) a +0 dagger a +0 robe (70, 36, D) an uncursed ring of protection from magic (70, 37, D) a +0 leather armour of cold resistance (71, 8, D) +1 fire dragon scales (71, 17, D) a +0 helmet a +0 leather armour (71, 26, D) +5 shadow dragon scales (71, 27, D) a crystal ball of energy (71, 36, D) the cursed +3 mace "Tysehe" {freeze, MR+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 37, D) a +0 morningstar of protection (72, 8, D) a +0 bardiche of flaming (72, 9, D) a book of Spatial Translocations (72, 27, D) a +4 spear of freezing (72, 36, D) a +2 great sword of flaming (72, 37, D) an uncursed staff of fire (73, 1, D) a +1 fustibalus of flaming (73, 16, D) a +4 spear of piercing (73, 17, D) a +0 glaive of chopping (73, 26, D) a +2 mace of crushing (73, 27, D) an uncursed staff of fire (73, 36, D) a +7 scythe of protection (73, 37, D) a +7 longbow of velocity (74, 2, D) a +0 scythe a +0 robe (75, 1, D) an uncursed staff of air a +0 robe a +0 dagger