Dungeon Crawl Stone Soup version 0.30-b1-2-g02819fbbbe (webtiles) character file. Game seed: 3568638038012943694 67 CcS the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on May 14, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:06:23 (1294 turns). CcS the Conjurer (Deep Elf Conjurer) Turns: 1294, Time: 00:06:23 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 0% Magic: 6/12 EV: 12 Int: 25 God: Gold: 120 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of identify {unknown} d - a scroll of enchant weapon {unknown} e - 3 scrolls of vulnerability {unknown} g - a scroll of amnesia {unknown} i - a scroll of noise {unknown} j - a scroll of magic mapping {unknown} Potions f - a potion of might h - a potion of heal wounds {unknown} J - a potion of magic {!q!d} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations + Level 0.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 28% 4 w - Fulminant Prism Conj/Hex 9% 3d7 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 9% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16700 Altars: Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! An adder comes into view. The adder hisses angrily. An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder! You kill the adder! You have reached level 4! You feel clever. This spell is astonishingly dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 5? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'w'. This spell is astonishingly dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 1? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Found 9 stones. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...#.########## .##......[....#### .##..............# ..#.##.........#.# #.#.[#.........#.# #.#...........##.# ..#.######..#.##.# #...# #..#.##.# .<###### #..#...@# .........##.#.......# ######........#####..(.. # ####.# #### # #.# # # There were no monsters in sight! Vanquished Creatures An adder (D:3) A worm (D:2) 2 dart slugs (D:1) An orc (D:3) 5 ball pythons 5 bats 3 endoplasms 4 giant cockroaches 4 goblins 4 hobgoblins 6 jackals 2 kobolds A quokka (D:1) 3 frilled lizards 2 rats (D:2) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CcS the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 226 | D:1 | Reached XP level 2. HP: 6/15 MP: 1/8 475 | D:1 | Learned a level 2 spell: Searing Ray 486 | D:1 | Found a faded altar of an unknown god. 631 | D:2 | Reached skill level 5 in Conjurations 631 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1274 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/12 1279 | D:3 | Learned a level 4 spell: Fulminant Prism 1284 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1294 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_rooms, hellmonk_ecumenical_altar_blasted D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_alcove_2 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Cast: Magic Dart | 70 | || 70 Searing Ray | 3 | || 3 Use: Potion | 2 | || 2 Armour: Robe | 10 | || 10 Dodge: Dodged | 53 | || 53