CcS Level 1 of the Dungeon (0, 0, D:1) a +1 dagger (3, -3, D:1) a +0 spear (6, 2, D:1) a +0 robe (8, 6, D:1) a +0 helmet (26, 19, D:1) a +0 dagger (29, 38, D:1) 14 bolts (31, -13, D:1) a cursed +0 whip (35, 33, D:1) a +0 dagger (39, 17, D:1) a +0 club (40, -8, D:1) a +0 club (41, -18, D:1) a +0 chain mail (43, 13, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (11, 4, D:2) a +0 club (13, 4, D:2) a +0 dagger (14, 4, D:2) a +0 dagger a +0 animal skin a +0 helmet (15, 4, D:2) a +1 dagger of protection (19, -4, D:2) a +0 dagger (20, -4, D:2) a +0 club (22, -4, D:2) a +0 dagger a +2 dagger of speed a +0 dagger (24, -17, D:2) a +0 spear (30, -34, D:2) a +0 centaur barding (32, 12, D:2) a +0 dagger (39, 7, D:2) a +0 plate armour (51, -4, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) 12 bolts (11, -38, D:3) a +0 dagger (12, -38, D:3) a +0 club a +0 club (12, -4, D:3) a poisoned needle (12, -2, D:3) a cursed +0 blowgun {@w1} a +0 club 6 poisoned needles (13, -8, D:3) a poisoned needle (13, -7, D:3) a poisoned needle (15, -15, D:3) a +0 ring mail (15, -7, D:3) a poisoned needle (16, 13, D:3) a +0 ring mail (17, -9, D:3) a poisoned needle (22, -8, D:3) a poisoned needle (25, -8, D:3) a +0 club (26, -10, D:3) a +0 war axe (26, -8, D:3) a poisoned needle (39, -16, D:3) a +3 short sword of venom a +1 scale mail of magic resistance (54, -31, D:3) 18 arrows (54, -18, D:3) a +0 dagger (62, -25, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) 22 arrows (2, 10, D:4) a +0 leather armour (5, 27, D:4) 12 arrows (6, 11, D:4) a +0 short sword (10, 7, D:4) 13 arrows (11, 28, D:4) 3 tomahawks (26, 25, D:4) a +0 spear (50, -1, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (5, -6, D:5) a +0 leather armour (6, -14, D:5) an uncursed ring of poison resistance (6, 3, D:5) a +0 leather armour a +0 flail (7, -14, D:5) a +0 morningstar (7, -13, D:5) a wand of paralysis (14) (7, -12, D:5) 16 poisoned needles (9, -22, D:5) a scroll of teleportation (9, -18, D:5) 10 gold pieces (10, -18, D:5) a +0 club (15, -6, D:5) a +0 long sword (23, -1, D:5) a +4 morningstar (34, 10, D:5) a +0 flail (35, -25, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) an arrow (5, 15, D:6) a +0 robe (10, 4, D:6) a +0 giant club (13, 5, D:6) a +0 spear (14, 7, D:6) a +0 whip a +0 robe (14, 8, D:6) a +0 spear (17, 5, D:6) a +0 club (17, 6, D:6) a +0 club a +0 shortbow 15 arrows (17, 7, D:6) a +0 club (17, 39, D:6) a +0 club (19, 1, D:6) an arrow (23, 8, D:6) a +0 whip (25, 8, D:6) a +0 dagger (25, 29, D:6) a +0 giant club (27, 3, D:6) a wand of flame (6) (51, 20, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +1 chain mail of cold resistance (0, 2, D:7) a +0 hand axe (0, 21, D:7) a +0 giant club (1, -11, D:7) a +0 short sword a +0 club (2, 4, D:7) a cursed -2 morningstar (2, 41, D:7) a +1 short sword of venom a +0 chain mail (2, 42, D:7) a +0 short sword (3, 42, D:7) a +0 dagger (8, 44, D:7) a +0 short sword a +0 club a +0 robe (9, 43, D:7) a +0 dagger (12, 26, D:7) a +0 short sword a +0 ring mail (12, 36, D:7) a cursed -1 ring mail (16, -16, D:7) 3 tomahawks of returning (17, 34, D:7) a +0 short sword a +0 ring mail (18, 38, D:7) a +0 whip a +0 dagger (22, 11, D:7) 15 arrows (32, 34, D:7) a +5 dagger of draining (46, 37, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (3, -45, D:8) a +0 hand axe (4, -45, D:8) a +0 helmet (6, -20, D:8) a cursed +0 helmet (11, -33, D:8) a +0 short sword (17, -34, D:8) a +0 short sword a +0 trident a +3 leather armour (18, -34, D:8) a +0 falchion (18, -33, D:8) a +0 whip a +0 dagger (19, -33, D:8) a +0 flail a +0 leather armour (19, -16, D:8) a +0 robe (20, -34, D:8) a +0 dagger a +0 robe (20, -28, D:8) a +0 dagger a +0 robe (21, -23, D:8) a +0 scale mail (22, -32, D:8) a +0 chain mail a wand of paralysis (11) (22, -29, D:8) a +0 halberd (26, -22, D:8) a +0 leather armour (28, -21, D:8) a +0 long sword (37, -14, D:8) a +0 war axe Level 9 of the Dungeon [Shop] Satoegg's Weapon Boutique a +0 club (12 gold) 4 stones (4 gold) a +0 glaive (78 gold) a +0 short sword (36 gold) a +1 falchion of venom (127 gold) (0, 0, D:9) a cursed +0 leather armour (5, -27, D:9) a cursed +0 battleaxe (5, -26, D:9) a +0 robe a +0 robe a +0 giant club (6, -27, D:9) a cursed -1 giant club (7, -42, D:9) a +0 club a +0 leather armour a +0 hand axe (7, -26, D:9) a +0 flail (8, -41, D:9) a +0 mace (8, -32, D:9) a +3 scimitar a +0 robe (8, -28, D:9) a +0 hand axe a +0 robe (11, -41, D:9) a +0 whip (15, -48, D:9) a lightning rod (4/4) (18, -39, D:9) 8 tomahawks (20, -37, D:9) a +0 spear (21, -38, D:9) a +0 spear (21, -36, D:9) a +0 halberd (22, -37, D:9) the +2 halberd of Yredelemnul's Hope {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (26, -1, D:9) a +0 animal skin (27, -1, D:9) a +2 whip of flaming a +2 robe of positive energy a +0 animal skin a +0 animal skin (29, -12, D:9) an arrow (29, -8, D:9) a +0 leather armour a +0 dagger of draining (29, -7, D:9) a +0 robe a +0 flail (30, -13, D:9) an arrow (30, -11, D:9) 2 arrows (30, -10, D:9) a +0 chain mail a +0 scimitar (30, -9, D:9) an arrow a +0 plate armour (30, -6, D:9) a +2 battleaxe of chopping (31, -13, D:9) a +0 long sword 12 arrows a +0 shortbow (31, -12, D:9) an arrow (31, -9, D:9) a +3 hand axe (31, -8, D:9) an arrow (31, -6, D:9) a +0 robe a +0 dagger (32, -16, D:9) 2 arrows (32, -12, D:9) an arrow (32, -10, D:9) a cursed +0 ring mail (32, -7, D:9) an arrow (32, -5, D:9) a +0 animal skin (33, -18, D:9) an arrow (35, -6, D:9) a +0 whip (36, -9, D:9) a +0 scale mail a +0 short sword (42, -30, D:9) a +0 troll leather armour (42, -24, D:9) a +0 buckler (44, -30, D:9) a +0 spear (52, -12, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a tomahawk (2, 9, D:10) a +0 club a +0 dagger of venom a +0 short sword (3, 8, D:10) a +0 club a +4 dagger a +4 short sword of electrocution (3, 10, D:10) a +0 club (4, 0, D:10) a +0 scale mail 4 tomahawks a +0 dagger (5, -1, D:10) a +0 dagger (8, -3, D:10) a +0 leather armour a +0 hand axe (9, -3, D:10) a +0 mace (9, -2, D:10) a +0 leather armour a +0 flail (9, -1, D:10) a cursed +0 ring mail a +0 flail (12, -10, D:10) a +0 robe (12, 17, D:10) 10 gold pieces (12, 19, D:10) 10 gold pieces (13, -22, D:10) a wand of paralysis (12) (13, -2, D:10) 16 bolts (13, 17, D:10) 28 gold pieces (13, 18, D:10) an uncursed staff of cold (13, 19, D:10) a scroll of noise (19, -1, D:10) a +0 plate armour (19, 0, D:10) a +0 battleaxe (19, 1, D:10) a +0 leather armour a +0 short sword (20, 1, D:10) a +0 leather armour a +0 club (21, 1, D:10) a +0 ring mail a +0 hand axe (21, 2, D:10) a +0 scale mail a +0 vampiric trident (23, 17, D:10) a wand of disintegration (9) (23, 19, D:10) a wand of clouds (4) (24, -15, D:10) a wand of polymorph (15) (29, 24, D:10) a +0 scale mail (40, 17, D:10) a +0 giant club (49, 9, D:10) a +0 leather armour (49, 27, D:10) 28 bolts (50, 4, D:10) a cursed -3 scimitar Level 11 of the Dungeon [Shop] Ozap's Jewellery Emporium an uncursed amulet of rage (560 gold) an uncursed ring of stealth (245 gold) a cursed -2 ring of strength (28 gold) a cursed ring of teleportation (63 gold) an uncursed ring of protection from fire (350 gold) a cursed ring of magical power (238 gold) a cursed -3 ring of strength (28 gold) an uncursed ring of see invisible (210 gold) an uncursed ring of poison resistance (280 gold) an uncursed ring of fire (350 gold) an uncursed ring of protection from magic (350 gold) an uncursed amulet of rage (560 gold) (3, -29, D:11) a +0 troll leather armour a +0 short sword (3, -28, D:11) a +0 dagger (5, -28, D:11) a cursed -2 dagger a +0 club (6, -30, D:11) a +0 whip (7, -29, D:11) a +0 dagger of draining (13, -45, D:11) a cursed +0 battleaxe a +0 robe (13, -43, D:11) a +2 battleaxe a +0 robe (13, -23, D:11) a +0 giant spiked club (14, -44, D:11) a +3 long sword of freezing a +0 robe (17, -14, D:11) a +0 flail (20, -44, D:11) a +0 longbow 19 arrows (36, -1, D:11) a +0 flail (40, -31, D:11) a +0 quarterstaff of freezing a +1 robe of cold resistance an uncursed ring of ice a scroll of noise {!r} (40, -8, D:11) a +0 chain mail (55, -30, D:11) 16 arrows (56, -37, D:11) an arrow (56, -36, D:11) an arrow (56, -1, D:11) a +0 rapier (58, -33, D:11) a +0 shortbow a +0 shortbow a +0 shortbow 46 arrows (58, -32, D:11) a +0 shortbow 14 arrows (59, -34, D:11) 3 arrows Level 12 of the Dungeon (0, 0, D:12) the +1 robe of Birdsong {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. a +2 robe of fire resistance a +1 robe of cold resistance (5, 41, D:12) 18 arrows (23, 39, D:12) a +0 leather armour (24, 29, D:12) a +0 giant club a +0 giant club (24, 47, D:12) a +0 mace (25, 21, D:12) a +0 hand axe (25, 25, D:12) a +0 war axe (26, 21, D:12) a +0 chain mail (26, 22, D:12) a +0 giant club a +0 trident (29, 33, D:12) an arrow (29, 38, D:12) an arrow (29, 40, D:12) a +0 longbow 21 arrows (29, 42, D:12) an arrow (36, 23, D:12) a +0 mace (36, 31, D:12) a book of Minor Magic {!d} (36, 43, D:12) a +0 scimitar a +0 shortbow 10 arrows (37, 45, D:12) 2 tomahawks (37, 46, D:12) an arrow (38, 25, D:12) a book of Conjurations (38, 44, D:12) a +0 club (38, 45, D:12) an arrow a +0 rapier (40, 25, D:12) a +0 shortbow 17 arrows (40, 27, D:12) 8 bolts (40, 40, D:12) a +0 short sword (42, 29, D:12) a +2 helmet of intelligence (42, 30, D:12) 24 bolts (42, 31, D:12) a wand of disintegration (13) (44, 27, D:12) a +1 robe of resistance (44, 30, D:12) a +0 war axe a +0 leather armour (45, 26, D:12) a +0 mace (54, 35, D:12) a +0 mace a +0 chain mail (55, 34, D:12) a +0 mace (57, 14, D:12) a +0 trident (59, -4, D:12) a +0 ring mail (61, 18, D:12) a +0 flail (62, 8, D:12) a tomahawk (62, 14, D:12) a +0 dire flail a +0 giant spiked club a tomahawk (63, 11, D:12) a tomahawk (63, 49, D:12) a +0 robe (64, 14, D:12) a +0 glaive 3 tomahawks a +3 plate armour (68, 9, D:12) a +0 buckler Level 13 of the Dungeon (0, 0, D:13) an uncursed staff of cold (0, 5, D:13) a +0 plate armour (0, 19, D:13) a +0 giant club a +0 giant club (17, 26, D:13) a +0 trident (20, 22, D:13) an arrow (21, 21, D:13) an arrow a +0 whip (22, 24, D:13) an arrow (22, 27, D:13) the +4 plate armour "Zicoadich" {MP+9} It affects your magic capacity (+9). (23, 22, D:13) a +0 mace (26, -20, D:13) 8 tomahawks of returning 3 poisoned tomahawks (26, 22, D:13) a +0 robe a +2 dagger of venom (26, 24, D:13) 13 arrows a +0 shortbow (27, 22, D:13) 21 arrows a +0 shortbow (27, 23, D:13) 20 arrows a +0 shortbow (27, 24, D:13) 25 arrows a +0 shortbow (34, 9, D:13) a +0 shortbow 25 arrows (40, 14, D:13) a +0 shortbow (50, 9, D:13) 20 arrows Level 14 of the Dungeon (0, 0, D:14) a +0 battleaxe a +3 leather armour (0, 3, D:14) a +0 glaive a +0 leather armour (4, -14, D:14) a +5 lajatang of speed a +0 robe (5, -28, D:14) a +0 dagger a +0 robe (5, -27, D:14) a +0 dagger a cursed -1 robe a +0 dagger a +0 robe a +0 long sword a +0 plate armour a +0 dagger a cursed +0 robe a +0 hand axe a +0 chain mail (9, -28, D:14) a +0 long sword a +0 plate armour a +0 shield (11, -28, D:14) a +0 leather armour (11, -25, D:14) 4 tomahawks (13, -23, D:14) a +0 robe (13, -22, D:14) an uncursed staff of cold (16, -32, D:14) 14 bolts (16, -22, D:14) a +0 cloak (17, -35, D:14) a +0 club (17, -23, D:14) a +0 large shield (17, -22, D:14) a +0 pair of boots (22, -32, D:14) +0 acid dragon scales (22, 7, D:14) 23 arrows (23, 16, D:14) a +0 whip (25, 5, D:14) 6 scrolls of amnesia (26, -11, D:14) a cursed ring of teleportation (36, 1, D:14) a +0 shortbow 22 arrows (39, 4, D:14) a +0 shortbow 19 arrows (39, 5, D:14) a large rock (39, 10, D:14) a large rock an arrow (39, 11, D:14) an arrow (40, 2, D:14) a large rock (40, 4, D:14) a +0 shortbow a +0 shortbow a +0 shortbow 56 arrows (40, 5, D:14) a +0 shortbow 12 arrows (40, 7, D:14) an arrow Level 15 of the Dungeon (0, 0, D:15) 2 large rocks (6, -6, D:15) 20 arrows a +0 longbow (11, -18, D:15) 3 scrolls of amnesia (16, 12, D:15) a +3 ring of strength a +2 ring of protection an uncursed amulet of magic regeneration (20, -35, D:15) a wand of polymorph (13) (21, -24, D:15) a potion of degeneration {!q} (24, -4, D:15) 3 javelins (26, -35, D:15) the +1 dire flail of Sosiesk {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (29, -20, D:15) +0 fire dragon scales (39, -1, D:15) a potion of blood (45, -11, D:15) a +0 morningstar (47, -23, D:15) a +0 scimitar of flaming (49, -25, D:15) a +0 cloak (49, -21, D:15) a +0 flail (50, -15, D:15) a +0 ring mail the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Decim's General Store a +1 spear of venom (137 gold) a ration (65 gold) 17 poisoned needles (88 gold) a +0 club (13 gold) 12 stones (15 gold) 17 arrows (44 gold) a scroll of identify (26 gold) 21 stones (27 gold) an uncursed ring of flight (227 gold) a +0 battleaxe (84 gold) a potion of curing (39 gold) (0, 0, Orc:1) a +0 dagger a +0 animal skin (1, 7, Orc:1) a +0 flail a +0 plate armour (1, 8, Orc:1) a +0 whip a +0 leather armour a +0 war axe (2, 9, Orc:1) a +0 hand axe a +0 ring mail (8, 6, Orc:1) a +0 dagger a +2 robe of the Archmagi (20, 0, Orc:1) a +0 dagger a +0 robe (33, 3, Orc:1) a +0 giant spiked club Level 2 of the Orcish Mines [Shop] Fets's Book Boutique a book of Cantrips (300 gold) the Grimoire of Entrancing Heat (924 gold) Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Fireball Conjuration/Fire 5 c - Silence Hexes/Air 5 a manual of Ice Magic (1656 gold) Ephuwur's Almanac of Sinister Boosts (1050 gold) Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Corpse Rot Necromancy 2 d - Animate Dead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 f - Simulacrum Ice/Necromancy 6 a book of Minor Magic (300 gold) a book of Transfigurations (825 gold) a book of Maledictions (375 gold) a book of Maledictions (375 gold) [Shop] Namet's Gadget Shoppe a crystal ball of energy (240 gold) a wand of iceblast (11) (180 gold) a wand of acid (9) (312 gold) a wand of random effects (28) (180 gold) a wand of paralysis (22) (288 gold) a wand of disintegration (18) (264 gold) [Shop] Hihotwec's Magic Scroll Shoppe a scroll of vulnerability (90 gold) a scroll of noise (12 gold) a scroll of identify (24 gold) a scroll of holy word (90 gold) [Shop] Huthohin's Jewellery Boutique an uncursed amulet of faith (560 gold) a cursed amulet of inaccuracy (28 gold) a +2 ring of strength (105 gold) an uncursed ring of flight (245 gold) an uncursed amulet of harm (420 gold) a +4 ring of protection (504 gold) an uncursed ring of protection from fire (350 gold) a cursed amulet of inaccuracy (28 gold) a cursed amulet of inaccuracy (28 gold) the ring "Nies" {Wiz Slay+5} (812 gold) [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+5). (0, 0, Orc:2) a +1 dagger of venom a +0 robe (2, -5, Orc:2) a +2 ring of intelligence (6, 7, Orc:2) a +0 falchion a +0 leather armour a +0 dagger a +1 robe of fire resistance (7, 6, Orc:2) a +0 halberd a tomahawk a +0 plate armour a +0 chain mail a +0 flail a +0 plate armour a +0 war axe (7, 7, Orc:2) a cursed +0 chain mail (8, 5, Orc:2) a +0 dagger a +0 plate armour (8, 6, Orc:2) a +0 leather armour a +0 hand axe (8, 7, Orc:2) a cursed -1 dagger a +0 robe a +0 war axe (11, 2, Orc:2) a cursed +0 robe a +0 dagger (11, 3, Orc:2) a +0 scimitar a +0 plate armour (11, 4, Orc:2) a +0 robe a +0 dagger (12, 2, Orc:2) a tomahawk (12, 3, Orc:2) 2 tomahawks (13, 2, Orc:2) a tomahawk a +0 leather armour (14, 3, Orc:2) a +3 dagger a +0 leather armour a +0 hand axe (15, 3, Orc:2) a +0 dire flail (16, 3, Orc:2) a +0 mace (18, -6, Orc:2) a +0 chain mail (19, -5, Orc:2) a +1 plate armour of positive energy a +0 glaive (19, -3, Orc:2) a tomahawk a +0 mace (20, -8, Orc:2) a +0 leather armour (20, -7, Orc:2) a +0 robe a +0 dagger a +2 great mace (20, -5, Orc:2) a +0 ring mail a +0 dagger of freezing a +0 chain mail a +0 chain mail 2 tomahawks (20, -4, Orc:2) a +0 glaive (21, -5, Orc:2) a tomahawk a +0 giant club (21, -4, Orc:2) a +0 trident (22, -6, Orc:2) a tomahawk (22, 3, Orc:2) a +1 scale mail of cold resistance 6 javelins a +0 eveningstar of flaming (25, -12, Orc:2) a +3 chain mail (25, 3, Orc:2) a +2 shield a +0 scale mail a +0 trident (27, -14, Orc:2) a +0 halberd (27, -13, Orc:2) a +0 dagger (27, -12, Orc:2) a +0 war axe a +0 dagger a +0 robe (27, 6, Orc:2) a +0 plate armour a +0 great sword of freezing (28, -13, Orc:2) a +0 dagger a +0 robe (29, -14, Orc:2) a +0 dagger (29, -12, Orc:2) a +0 robe (29, 6, Orc:2) a +0 battleaxe a +0 leather armour (30, -16, Orc:2) a +0 dagger a cursed -2 robe (30, -15, Orc:2) a +0 chain mail (34, 14, Orc:2) a +0 war axe a +0 chain mail (37, 3, Orc:2) a +0 dagger a +0 robe (39, 3, Orc:2) a +2 war axe of chopping a +0 plate armour (42, -27, Orc:2) a +0 glaive (42, -26, Orc:2) a +0 robe a cursed -1 dagger (43, -27, Orc:2) a +0 robe a +0 dagger a +0 plate armour (43, -25, Orc:2) a +0 flail of holy wrath (45, -24, Orc:2) a +0 robe a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (26, 11, Lair:1) a cursed +0 scale mail (30, 0, Lair:1) a +0 mace (39, -3, Lair:1) 12 poisoned needles Level 2 of the Lair of Beasts (0, 0, Lair:2) a sling bullet (0, 3, Lair:2) a sling bullet (0, 9, Lair:2) a sling bullet (0, 10, Lair:2) a sling bullet (0, 12, Lair:2) a sling bullet (0, 16, Lair:2) a sling bullet (0, 17, Lair:2) a sling bullet (0, 20, Lair:2) a sling bullet (0, 21, Lair:2) 3 sling bullets (0, 23, Lair:2) 2 sling bullets (0, 39, Lair:2) a sling bullet (0, 42, Lair:2) a sling bullet (1, 1, Lair:2) a sling bullet (1, 5, Lair:2) a sling bullet (1, 34, Lair:2) a sling bullet (2, -10, Lair:2) a sling bullet (3, -10, Lair:2) 2 sling bullets (3, 42, Lair:2) 2 sling bullets (4, -11, Lair:2) a sling bullet (5, 42, Lair:2) a sling bullet (7, 6, Lair:2) a +0 glaive (7, 42, Lair:2) a sling bullet (8, -11, Lair:2) 2 sling bullets (8, 42, Lair:2) a sling bullet (9, -11, Lair:2) a sling bullet (9, 42, Lair:2) a sling bullet (10, 42, Lair:2) a sling bullet (11, 18, Lair:2) a +0 robe a +0 scimitar (11, 42, Lair:2) a sling bullet (12, 42, Lair:2) 2 sling bullets (13, -11, Lair:2) 2 sling bullets (14, -11, Lair:2) a sling bullet (15, -11, Lair:2) a sling bullet (16, -11, Lair:2) a sling bullet (19, 8, Lair:2) 21 bolts (23, 42, Lair:2) a sling bullet (24, -11, Lair:2) a sling bullet (24, 42, Lair:2) a sling bullet (25, 42, Lair:2) a sling bullet (26, -11, Lair:2) a sling bullet (27, -11, Lair:2) a sling bullet (27, 42, Lair:2) a sling bullet (27, 43, Lair:2) a sling bullet (28, 42, Lair:2) a sling bullet (32, 29, Lair:2) 17 arrows (35, -12, Lair:2) 19 gold pieces (35, -11, Lair:2) a +0 ring mail (45, 24, Lair:2) a +0 dagger (45, 42, Lair:2) a stone (46, 42, Lair:2) a stone (47, 42, Lair:2) a stone (48, 13, Lair:2) a +0 ring mail (55, 20, Lair:2) 2 sling bullets (63, 20, Lair:2) a +0 quarterstaff Level 3 of the Lair of Beasts (0, 0, Lair:3) a +1 vampiric lajatang (9, -19, Lair:3) a +0 robe a +0 dagger (11, 12, Lair:3) a cursed +0 buckler (20, 20, Lair:3) a +0 hand axe (22, 2, Lair:3) a +0 hand axe (23, -19, Lair:3) a +0 club (24, 32, Lair:3) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (29, 17, Lair:3) a +0 hand axe (48, -5, Lair:3) the cursed +0 leather armour of Responsibility {rF+ rCorr Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from acid and corrosion. It has a curse placed upon it. a cursed -2 shortbow Level 4 of the Lair of Beasts (0, 0, Lair:4) 27 arrows (6, 26, Lair:4) a +0 mace (15, 36, Lair:4) a +0 long sword (18, 2, Lair:4) a +0 leather armour (19, 17, Lair:4) a +0 blowgun {@w1} (31, 31, Lair:4) a lamp of fire (48, 21, Lair:4) a +0 quarterstaff (51, 31, Lair:4) a +0 great mace (57, 10, Lair:4) 9 poisoned needles (60, 22, Lair:4) a wand of enslavement (13) Level 5 of the Lair of Beasts (0, 0, Lair:5) a scroll of random uselessness (5, -19, Lair:5) 17 arrows (5, -5, Lair:5) a cursed +0 pair of gloves (12, -13, Lair:5) an uncursed staff of energy (14, -36, Lair:5) a +0 scimitar (14, -14, Lair:5) a +0 pair of boots (24, -21, Lair:5) a +0 hunting sling (26, -11, Lair:5) a +0 hunting sling a +0 robe 2 scrolls of random uselessness (27, 16, Lair:5) 12 arrows (29, 15, Lair:5) a +2 robe of positive energy (38, -25, Lair:5) a +0 leather armour (49, -37, Lair:5) a +0 scale mail (49, -15, Lair:5) a +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) an uncursed staff of death (19, -42, Lair:6) a +0 club (20, -42, Lair:6) a sling bullet (27, -42, Lair:6) a sling bullet (31, -42, Lair:6) 2 sling bullets (34, 1, Lair:6) a scroll of magic mapping (37, -32, Lair:6) a wand of flame (27) (37, -10, Lair:6) a sling bullet (39, -7, Lair:6) a sling bullet (39, -6, Lair:6) a sling bullet (40, -20, Lair:6) 2 sling bullets (40, -11, Lair:6) a sling bullet (40, -9, Lair:6) a sling bullet (40, -8, Lair:6) a sling bullet (40, -7, Lair:6) a sling bullet (41, -8, Lair:6) a sling bullet Level 1 of the Snake Pit (0, 0, Snake:1) 11 arrows (0, 8, Snake:1) 18 poisoned needles (2, 0, Snake:1) a cursed -2 halberd a +0 robe a naga corpse (skeletalised by now) (5, -17, Snake:1) a +0 robe (5, 2, Snake:1) a +0 battleaxe a +4 arbalest 20 bolts a naga corpse (skeletalised by now) (7, -18, Snake:1) a +2 scimitar of venom (10, 16, Snake:1) an arrow (12, -15, Snake:1) a +0 dagger (12, 16, Snake:1) 2 arrows (16, 12, Snake:1) a +0 trident (17, -7, Snake:1) an arrow (17, 19, Snake:1) a +0 scale mail (18, -8, Snake:1) an arrow (18, 12, Snake:1) 14 bolts (19, -9, Snake:1) an arrow (19, 2, Snake:1) a +0 war axe a +0 robe (20, 15, Snake:1) a +2 trident a salamander corpse (skeletalised by now) (21, 13, Snake:1) a +0 trident (29, 17, Snake:1) a black mamba skeleton (32, -20, Snake:1) a cursed -2 dagger (39, 30, Snake:1) a book of Conjurations (42, 23, Snake:1) a +0 arbalest a +0 short sword 6 bolts (43, -2, Snake:1) a +0 scale mail (44, 23, Snake:1) 2 bolts (45, 5, Snake:1) the +10 hand axe of Peace {flame, rElec rN+ Dex+4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. (47, 20, Snake:1) 3 bolts (47, 23, Snake:1) a bolt