CcS Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 15, D:1) a +0 club (13, 18, D:1) a +0 club (15, 28, D:1) a +0 ring mail (16, 2, D:1) a +0 dagger 3 stones (16, 3, D:1) a +0 club (19, 12, D:1) a +0 club (23, 9, D:1) a +0 mace (27, 8, D:1) a +0 short sword (27, 10, D:1) a +0 whip (41, 20, D:1) a +0 dagger (43, -5, D:1) a +0 short sword (50, 39, D:1) 15 stones Level 2 of the Dungeon (4, 6, D:2) a +2 buckler (24, 30, D:2) a +0 club a +0 leather armour (27, 14, D:2) a +0 ring mail (29, 1, D:2) 12 stones (34, 7, D:2) a cursed -1 hunting sling (38, 18, D:2) a +0 club 14 stones (39, 36, D:2) a +0 dagger (47, -9, D:2) a +0 mace Level 3 of the Dungeon (2, -25, D:3) a +0 club (4, -24, D:3) a +0 dagger (6, -21, D:3) a +0 long sword (11, -12, D:3) a cursed -1 short sword a +0 blowgun 19 poisoned needles (22, -9, D:3) a +0 spear (24, -9, D:3) a cursed +0 dagger a +0 flail a +0 club a +0 leather armour (27, -13, D:3) a +0 helmet (28, -15, D:3) a +4 trident of protection Level 4 of the Dungeon (0, 0, D:4) a scroll of random uselessness (3, -3, D:4) a +0 dagger (3, 2, D:4) 22 arrows (11, -4, D:4) a +0 flail (11, -3, D:4) a +0 club (11, -2, D:4) a +0 short sword a +0 leather armour a cursed -3 club a +0 giant spiked club (12, -4, D:4) a +0 chain mail (12, -2, D:4) a +0 dagger (24, -22, D:4) a +0 leather armour (36, -23, D:4) 20 arrows (40, -34, D:4) a +0 robe (41, -35, D:4) a +0 cloak (41, -24, D:4) a cursed +0 robe Level 5 of the Dungeon (0, 0, D:5) 13 stones (4, -9, D:5) a +0 war axe (12, -10, D:5) 9 stones (35, -2, D:5) a +0 naga barding (36, -3, D:5) a +0 falchion of slicing (50, -11, D:5) a scroll of noise {!r} (50, -10, D:5) a +0 ring mail Level 6 of the Dungeon (4, 4, D:6) a +0 falchion (6, -6, D:6) a +0 blowgun {@w1} (6, 16, D:6) the +7 hunting sling of Instant Death {flame, Int+5 Dex-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (-3). (9, 26, D:6) a +0 giant club (11, -9, D:6) a +0 club (15, 4, D:6) a +0 leather armour (15, 19, D:6) a +0 dagger a +0 robe (15, 20, D:6) a +0 glaive (17, -3, D:6) a scroll of random uselessness (17, 29, D:6) the +7 hand crossbow "Nampuq" {elec, rPois rF+ MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (17, 33, D:6) 20 stones (28, 23, D:6) a +0 hand axe (29, 23, D:6) a +0 flail (30, 22, D:6) a +0 flail (34, 2, D:6) a +0 ring mail (39, 30, D:6) a +0 leather armour (41, 11, D:6) a +0 giant club (41, 28, D:6) a +0 dagger a +0 robe (42, 28, D:6) a +0 dagger a +0 robe (45, 3, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (8, 25, D:7) 19 gold pieces (9, 13, D:7) 29 arrows (11, 27, D:7) a scroll of enchant armour (14, 15, D:7) 16 arrows (15, 4, D:7) a +0 halberd (15, 6, D:7) a +0 spear (16, 5, D:7) a +0 spear (17, 2, D:7) a cursed +0 hand axe a +0 robe (17, 4, D:7) a +3 hand axe a +0 robe (18, 5, D:7) a cursed +0 robe a +3 spear of freezing (19, 5, D:7) a +0 robe a +2 halberd of freezing (22, -1, D:7) a +0 robe (23, 5, D:7) 20 arrows (29, 9, D:7) 14 gold pieces (37, -9, D:7) 14 bolts (37, 36, D:7) a +0 chain mail (46, 31, D:7) a scroll of fear (47, 30, D:7) a scroll of remove curse (53, 31, D:7) a +0 shortbow 11 arrows (55, 31, D:7) an arrow (56, 22, D:7) a scroll of enchant weapon (56, 30, D:7) an arrow Level 8 of the Dungeon (0, 0, D:8) a cursed +0 ring mail (4, 17, D:8) a +0 chain mail a -1 chain mail a +0 animal skin (8, -4, D:8) a +0 giant spiked club (8, 8, D:8) a +0 chain mail (18, 8, D:8) a +0 short sword a +0 plate armour (20, 6, D:8) a +0 short sword (27, 11, D:8) 16 stones (33, 12, D:8) a +0 giant club (46, -14, D:8) a +0 dire flail a +0 giant club Level 9 of the Dungeon [Shop] Qiyfus's Weapon Emporium a +0 hunting sling of freezing (65 gold) a +0 eveningstar of protection (280 gold) a +0 rapier (56 gold) a +1 whip of holy wrath (161 gold) a +0 scythe (42 gold) the +7 glaive of Voisuar {holy, rF+ rC- Int+2} (810 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. the +0 Sword of Power (1400 gold) a +0 broad axe (56 gold) a +0 great sword (91 gold) a +0 spear (42 gold) a +0 giant club (23 gold) the +8 long sword of Bloodstone {antimagic, MR+ Str+2} (942 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It affects your resistance to hostile enchantments. (0, 0, D:9) 19 arrows (3, -22, D:9) a +0 leather armour (5, -23, D:9) a +0 dagger (6, -22, D:9) a +0 dagger a +0 robe a +0 whip (6, -17, D:9) 19 arrows (7, -22, D:9) a +0 club a +0 short sword a +0 chain mail (13, 10, D:9) a +0 leather armour (15, -20, D:9) a +0 falchion (17, -9, D:9) a +0 buckler (26, 10, D:9) a +0 chain mail (33, -9, D:9) a cursed -2 buckler (38, 17, D:9) a +2 antimagic hand axe a +0 falchion (38, 18, D:9) a +0 flail a +0 whip a +0 leather armour (38, 19, D:9) a +1 dagger of electrocution a +0 robe (38, 21, D:9) a +0 dagger a +0 robe (39, -17, D:9) a +1 dagger of chaos a +0 robe a +0 shortbow (39, 18, D:9) a +0 hand axe a +0 ring mail (40, -18, D:9) a +0 falchion a +0 robe a cursed +0 short sword a +0 robe (40, -14, D:9) a +3 scimitar of flaming a +0 robe (41, -15, D:9) 2 arrows (41, -6, D:9) a +0 flail a +0 robe (42, -6, D:9) 4 arrows (42, -5, D:9) a +2 battleaxe a cursed +0 robe (43, -15, D:9) an arrow (43, -7, D:9) 3 arrows (50, 22, D:9) a +0 club (51, 22, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) 10 poisoned needles (5, -2, D:10) a +0 dagger a +0 robe a +0 shortbow 15 arrows (6, -2, D:10) a +0 dagger a +0 robe a +0 mace a cursed +0 ring mail (12, -3, D:10) a cursed -3 giant spiked club (14, 0, D:10) 19 stones (18, -1, D:10) 20 stones (19, -11, D:10) 27 arrows (20, 0, D:10) 24 bolts (20, 4, D:10) 2 tomahawks (21, 1, D:10) a troll hide (21, 2, D:10) 26 sling bullets (21, 4, D:10) a +0 long sword of electrocution a +0 plate armour a +0 giant club (28, 16, D:10) a cursed -1 dagger a +0 robe a +0 club (29, 12, D:10) a tomahawk (29, 15, D:10) a tomahawk (29, 16, D:10) a +3 war axe a +0 dagger a +0 robe (30, 12, D:10) a tomahawk (30, 16, D:10) a tomahawk a cursed +0 leather armour (60, -10, D:10) a +0 giant club a +0 quarterstaff (60, -5, D:10) a +0 halberd a +0 robe (61, -10, D:10) a +0 scimitar a +0 robe (61, -5, D:10) a +0 war axe a +0 broad axe a +0 hand axe (62, -10, D:10) a cursed +1 spear a +0 robe (62, -7, D:10) a +0 mace a +0 robe (63, -7, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) 14 poisoned needles (5, -10, D:11) a +0 ring mail (8, 17, D:11) a +0 robe (22, 11, D:11) 16 stones (24, 15, D:11) a +1 battleaxe (26, 9, D:11) a +0 shortbow of flaming 16 arrows (26, 14, D:11) 18 stones (28, 10, D:11) an arrow (28, 15, D:11) a +0 giant club (28, 17, D:11) a +0 giant club (29, 10, D:11) 2 arrows (36, -14, D:11) a cursed +0 club a +0 leather armour (38, -9, D:11) a scroll of noise {!r} (38, 17, D:11) a cursed -1 helmet (39, 5, D:11) a +0 scale mail of poison resistance (43, 1, D:11) a +0 giant spiked club a +0 flail a +0 dagger a +0 robe (43, 2, D:11) a +0 club (45, -15, D:11) a +0 club a +0 club (46, -15, D:11) a +0 whip a +0 whip a +0 blowgun {@w1} 3 curare-tipped needles {!f} a +0 dagger 5 stones (46, -13, D:11) a +0 club (46, -11, D:11) a stone (47, -15, D:11) a +0 club a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 arrows (11, 9, Lair:1) 22 bolts (12, 35, Lair:1) the +11 flail "Iwarph" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (20, 22, Lair:1) a +0 whip (26, 20, Lair:1) a +0 ring mail (31, 5, Lair:1) a +2 antimagic battleaxe (34, -5, Lair:1) 17 stones (34, 9, Lair:1) 19 stones (36, 7, Lair:1) 14 stones (39, 36, Lair:1) 17 stones (48, 42, Lair:1) 13 stones (49, 7, Lair:1) 6 tomahawks (62, 5, Lair:1) a +0 short sword Level 2 of the Lair of Beasts (6, 27, Lair:2) a +0 chain mail (9, 0, Lair:2) 15 arrows (23, 23, Lair:2) 5 needles of sleeping (32, 22, Lair:2) a +0 ring mail (41, 10, Lair:2) a meat ration (41, 11, Lair:2) 8 gold pieces (41, 12, Lair:2) an uncursed staff of air (41, 22, Lair:2) a wand of digging (12/24) a wand of lightning (6/15) a wand of acid (5/15) a wand of acid (6/15) a wand of acid (15/15) a wand of confusion (28/48) an uncursed ring of fire (42, 10, Lair:2) 16 gold pieces (42, 12, Lair:2) the +7 glaive of the Lettuce {elec, Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). (43, 10, Lair:2) 10 gold pieces (43, 11, Lair:2) a potion of magic (43, 12, Lair:2) a scroll of enchant armour (44, 10, Lair:2) 15 gold pieces (44, 11, Lair:2) 20 gold pieces (44, 12, Lair:2) a scroll of enchant weapon (56, -2, Lair:2) 18 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) 19 sling bullets (1, 2, Lair:3) a +0 mace (7, 2, Lair:3) an uncursed amulet of magic regeneration (19, 1, Lair:3) a +0 long sword (19, 12, Lair:3) a scroll of silence (26, -3, Lair:3) 15 sling bullets (40, 4, Lair:3) a +3 arbalest of flaming (43, -1, Lair:3) a +0 shortbow (47, 1, Lair:3) 21 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 robe (5, 34, Lair:4) an uncursed ring of fire (9, 4, Lair:4) a wand of lightning (4/15) (18, 23, Lair:4) 18 sling bullets (22, -1, Lair:4) 18 stones (22, 5, Lair:4) 15 poisoned needles (26, 32, Lair:4) a +0 glaive (27, 2, Lair:4) a scroll of noise (29, 24, Lair:4) 21 sling bullets (33, 23, Lair:4) a cursed -1 dagger (34, 21, Lair:4) 18 stones (39, 11, Lair:4) 15 poisoned needles (42, 22, Lair:4) 23 arrows (44, 14, Lair:4) a +0 morningstar Level 5 of the Lair of Beasts (0, 0, Lair:5) 32 sling bullets (4, -20, Lair:5) 21 stones (26, 0, Lair:5) a +0 scythe (32, -19, Lair:5) a +0 dagger (50, -4, Lair:5) a +0 flail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 long sword (2, 40, Lair:6) a +0 robe (5, 7, Lair:6) 11 stones (5, 15, Lair:6) a +2 antimagic battleaxe (6, 15, Lair:6) a +0 triple sword of slicing a +0 leather armour (8, 13, Lair:6) a +2 great sword a +0 chain mail (9, 32, Lair:6) 30 sling bullets (10, 10, Lair:6) a +0 trident (11, -8, Lair:6) a +0 leather armour (24, 1, Lair:6) the +7 rapier of Arohaoh {pain, Fragile rElec rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It will be destroyed if unequipped. (25, 30, Lair:6) 26 arrows (32, 15, Lair:6) a scroll of immolation {!r} (34, 29, Lair:6) a +0 chain mail (35, -15, Lair:6) a +0 spear (40, -12, Lair:6) a scroll of noise (40, 19, Lair:6) a +0 robe (48, 41, Lair:6) a scroll of noise Level 7 of the Lair of Beasts (0, 0, Lair:7) 4 scrolls of amnesia the amulet "Benk" {Spirit rF- rN+++ Int+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+6). It makes you vulnerable to fire. It renders you almost immune to negative energy. a wand of enslavement (12/24) a wand of paralysis (11/24) a wand of polymorph (11/24) (7, -14, Lair:7) 11 sling bullets (8, -39, Lair:7) 11 sling bullets (10, -29, Lair:7) 20 stones (17, -55, Lair:7) an uncursed staff of summoning (26, -11, Lair:7) a +0 mace (28, -51, Lair:7) the cursed +0 robe of the Assorted Tales {rC+ rN++} It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (35, -25, Lair:7) a +0 scythe (37, -40, Lair:7) a +0 ring mail (38, -22, Lair:7) a wand of lightning (10/15) (39, -48, Lair:7) a +0 trident (48, -34, Lair:7) 4 needles of paralysis (49, -29, Lair:7) a +0 scale mail Level 8 of the Lair of Beasts (8, 41, Lair:8) 9 stones (9, 30, Lair:8) a +0 dagger (21, 32, Lair:8) 15 sling bullets (21, 46, Lair:8) a throwing net (22, 19, Lair:8) a cursed -3 club (24, 0, Lair:8) 18 stones (28, -2, Lair:8) a scroll of noise (28, 40, Lair:8) 32 stones (29, 33, Lair:8) a +0 trident (35, 9, Lair:8) 21 sling bullets (36, 23, Lair:8) 15 poisoned needles (40, 13, Lair:8) 8 tomahawks of returning (41, 13, Lair:8) a spiny frog corpse (41, 18, Lair:8) the +7 battleaxe of the Dwarven Hall {freeze, Fragile +Fly rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you fly. It will be destroyed if unequipped. (42, 9, Lair:8) a +0 shield (44, 16, Lair:8) a scroll of silence (44, 33, Lair:8) 22 stones (46, 36, Lair:8) an iguana corpse (50, 26, Lair:8) 17 bolts (61, 21, Lair:8) 19 arrows (62, 22, Lair:8) 17 stones (66, 20, Lair:8) a +0 leather armour