CasualChangeling Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 3, D:1) a +0 ring mail (0, 6, D:1) 20 bolts (6, 12, D:1) 26 sling bullets (10, -9, D:1) 4 stones (10, -5, D:1) 14 bolts (14, 1, D:1) 14 sling bullets (18, -8, D:1) a +0 hunting sling (18, 37, D:1) a +0 hand axe (19, 28, D:1) a +0 dagger (29, -3, D:1) 20 stones (47, 16, D:1) 2 stones (47, 17, D:1) a stone (48, 21, D:1) a +0 whip (50, 25, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) a +0 morningstar a +0 leather armour (5, -12, D:2) a +0 leather armour of poison resistance (12, -15, D:2) 19 stones (17, 28, D:2) a +0 ring mail (18, 20, D:2) a +0 scythe a +0 robe (27, 16, D:2) 7 stones (32, 16, D:2) a +0 short sword (56, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (3, 6, D:3) a +0 hand axe (18, 9, D:3) a +0 dagger (19, 26, D:3) a +0 club (24, 36, D:3) a +1 vampiric short sword (30, 8, D:3) a +0 scale mail (30, 10, D:3) a +2 hand axe of venom (30, 16, D:3) a +0 mace (31, 30, D:3) a +0 robe (34, -10, D:3) a +0 club (38, -19, D:3) a +0 hunting sling (41, 24, D:3) a +0 leather armour (46, 10, D:3) a +0 robe (49, -1, D:3) a +0 leather armour (49, 12, D:3) a +4 quarterstaff of chaos (49, 15, D:3) a +0 pair of gloves (55, 0, D:3) a +0 halberd (58, 14, D:3) a +0 club a +0 ring mail (61, 5, D:3) a +0 club (62, 5, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 plate armour (10, -1, D:4) 4 stones (11, -6, D:4) a +0 mace (12, -9, D:4) a +0 club (15, -13, D:4) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (16, 2, D:4) a stone (17, -14, D:4) a +0 long sword (17, 1, D:4) a stone (20, 1, D:4) a +0 ring mail a +0 hand axe a +0 flail a +0 scale mail (27, 8, D:4) 5 stones (28, 5, D:4) a +1 spear of venom 6 stones the +2 scale mail of Slovenliness {MR- Regen+ Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (28, 7, D:4) a +0 halberd (31, 1, D:4) a +0 leather armour (35, 15, D:4) a cursed +0 dagger (38, 20, D:4) 10 stones (40, 17, D:4) a cursed -3 club a cursed +0 leather armour (40, 18, D:4) a +0 hand axe (40, 19, D:4) a +0 whip (41, 17, D:4) a cursed -3 dagger a +0 robe (45, -1, D:4) a +0 flail (46, -6, D:4) a +0 dagger (46, 16, D:4) a +0 mace (50, -1, D:4) a +0 hand axe a +0 leather armour (51, -1, D:4) a +0 mace a +0 leather armour (57, 27, D:4) a +0 dagger (57, 31, D:4) 21 stones Level 5 of the Dungeon (14, -10, D:5) a +0 club (15, 15, D:5) a +5 ring of intelligence (16, 14, D:5) a cursed +0 falchion (21, -4, D:5) a +0 spear (26, -4, D:5) a +0 spear a +0 war axe (37, 13, D:5) the +5 leather armour of Mennodipro {*Drain rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (46, -9, D:5) a +0 chain mail (48, 21, D:5) 3 poisoned needles (49, 1, D:5) 13 stones (58, 12, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) 21 stones (17, -19, D:6) a +0 flail (18, 27, D:6) a +0 giant club (40, 24, D:6) 28 stones (52, -17, D:6) 3 javelins Level 7 of the Dungeon (0, 0, D:7) 18 bolts (47, -38, D:7) a +2 dagger of venom a +0 short sword (47, -37, D:7) a +0 dagger a +0 robe (47, -31, D:7) a +0 chain mail Level 8 of the Dungeon (1, 5, D:8) a +0 dagger a cursed +0 robe (3, 5, D:8) a +0 dagger a +0 robe (5, 5, D:8) a +0 trident a cursed +0 ring mail (9, 4, D:8) a +0 dagger (10, -26, D:8) a +0 short sword a +0 leather armour a cursed -1 club (11, -22, D:8) a -2 spear a +0 animal skin (12, -13, D:8) a +0 club (13, -20, D:8) a +0 short sword (13, -15, D:8) a +0 halberd (13, -8, D:8) a +0 pair of boots (14, -21, D:8) a +0 leather armour a +0 flail (15, -21, D:8) a +0 trident (15, -8, D:8) a +0 robe (16, -21, D:8) a +0 whip (17, -24, D:8) a +0 scale mail (17, -22, D:8) a +0 dagger a +0 robe (19, -12, D:8) a +2 hand axe of flaming (20, -24, D:8) a +0 hand axe (25, -14, D:8) a stone (27, -3, D:8) a +0 morningstar a +0 flail (28, -2, D:8) a +0 leather armour a +0 dagger (28, 15, D:8) a +0 leather armour a +0 hunting sling 17 sling bullets a +0 quarterstaff (30, 14, D:8) a sling bullet (33, -10, D:8) a +4 dagger of chaos a +2 robe of magic resistance (33, 15, D:8) 16 stones (36, 11, D:8) a +2 robe of positive energy (37, -30, D:8) a +0 trident (40, 0, D:8) 15 stones (43, 27, D:8) a +0 giant spiked club (55, -14, D:8) a +0 buckler Level 9 of the Dungeon [Shop] Ofisairor's Armour Boutique a +0 hat (64 gold) a +0 robe (11 gold) a +0 ring mail (64 gold) a +0 buckler (72 gold) a +0 helmet (72 gold) a cursed -2 leather armour (1 gold) the +8 ring mail of the Trees {rF+} (928 gold) It protects you from fire. a +0 leather armour (32 gold) a +0 leather armour (32 gold) a +0 chain mail (72 gold) the cursed +0 cloak "Maetyhya" {*Slow rN+ Str+3 Dex+3} (315 gold) It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. the +1 ring mail of Moruku Bom {+Blink Str-5 Stlth+} (244 gold) It affects your strength (-5). It lets you blink. It makes you more stealthy. (0, 0, D:9) a +0 rapier (12, -27, D:9) a +0 dagger (12, -26, D:9) a +0 blowgun 16 poisoned needles (15, -28, D:9) a +0 whip a +0 club a stone (15, -12, D:9) a +0 giant club (16, -28, D:9) a +0 club 4 stones (17, -10, D:9) a +0 shortbow (19, -39, D:9) 23 sling bullets (19, -29, D:9) a poisoned needle (21, -37, D:9) 30 stones (21, 9, D:9) a +0 quarterstaff (25, 12, D:9) a +0 shortbow (27, -35, D:9) a +0 ring mail (38, -29, D:9) a +0 shortbow (38, -7, D:9) a +0 mace (39, -35, D:9) a +1 great mace of draining (39, -33, D:9) a scroll of noise (42, -14, D:9) a scroll of immolation (58, 13, D:9) 16 stones Level 10 of the Dungeon (0, 0, D:10) a +0 club a +0 leather armour 2 tomahawks of returning (1, -4, D:10) a +0 dagger a +0 robe (3, -6, D:10) a +1 antimagic dire flail a +0 plate armour (4, -8, D:10) a cursed -2 hand axe a +0 leather armour (10, 17, D:10) a +0 war axe (17, -13, D:10) a +0 flail a cursed +0 scale mail (19, 2, D:10) an uncursed staff of conjuration (20, 1, D:10) a scroll of remove curse (21, -20, D:10) a +0 dagger (21, 0, D:10) a potion of degeneration (21, 2, D:10) a potion of curing (22, 1, D:10) a +0 glaive (25, 17, D:10) a +0 leather armour (27, 4, D:10) 2 potions of experience (27, 30, D:10) 23 stones (32, 11, D:10) 24 bolts (34, -6, D:10) 5 gold pieces (34, -5, D:10) a ration (35, 3, D:10) 25 stones (55, 0, D:10) a +0 shortbow a +0 robe (56, 0, D:10) a +0 troll leather armour (56, 23, D:10) a cursed -3 battleaxe a +0 robe (57, 23, D:10) a cursed +3 dire flail a +0 robe (57, 31, D:10) 7 stones (58, 4, D:10) a +0 chain mail (59, 27, D:10) a +5 dagger a +0 robe Level 11 of the Dungeon [Shop] Ivalamn's Antique Armour Boutique the +2 plate armour of Lugonu's Anger {rElec rPois MR+} (1874 gold) It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +3 scale mail of cold resistance (858 gold) a +0 scale mail (132 gold) a +0 robe (23 gold) a +0 ring mail (132 gold) a +0 robe (23 gold) a +0 large shield (148 gold) a cursed +0 helmet (49 gold) a +3 leather armour of magic resistance (792 gold) (0, 0, D:11) a cursed amulet of inaccuracy (8, -10, D:11) a +1 short sword of venom (9, -30, D:11) a large rock (9, 12, D:11) an uncursed ring of protection from magic (11, -18, D:11) a +0 ring mail a +0 club (11, -16, D:11) a +0 chain mail a +0 war axe (12, -34, D:11) 2 large rocks (12, -13, D:11) a +0 flail (12, -9, D:11) a +3 mace (12, -7, D:11) a +1 hand axe of venom (12, -5, D:11) a +0 short sword (15, -12, D:11) a +0 short sword (15, -11, D:11) a +0 robe a +0 dagger a +0 ring mail a +0 hand axe (17, -12, D:11) a +0 hand axe (18, -13, D:11) a +0 ring mail a +0 falchion (18, -12, D:11) a +0 club (18, 11, D:11) a stone (19, -13, D:11) a scroll of noise a +0 ring mail a +0 trident a +0 falchion (19, -12, D:11) a +0 ring mail a +0 hand axe a +0 chain mail a +0 mace (19, -11, D:11) a cursed +0 shortbow a +0 dagger (19, 7, D:11) a +0 dagger a +0 club 2 stones (20, -12, D:11) a +0 hunting sling a cursed +0 scale mail a +0 club a +0 whip a +0 club (20, 4, D:11) a stone (20, 6, D:11) 2 stones (20, 7, D:11) a +0 whip of electrocution 3 stones (21, -12, D:11) a +0 leather armour a +0 falchion a +0 plate armour a +0 battleaxe (21, -11, D:11) a +0 flail a +2 hand axe of electrocution a +0 plate armour (21, 8, D:11) a stone (21, 9, D:11) a stone (22, -13, D:11) a cursed -2 falchion (22, 1, D:11) a stone (32, -1, D:11) a +2 quarterstaff of pain (35, -1, D:11) a +0 mace a +0 leather armour (36, 2, D:11) a +0 troll leather armour (38, -12, D:11) a stone (38, -5, D:11) a +1 glaive of venom a +0 chain mail (41, -17, D:11) a stone (42, -20, D:11) a stone (42, -19, D:11) 2 stones (42, -18, D:11) 2 stones (43, -19, D:11) a stone (44, -18, D:11) 2 stones (47, -18, D:11) a stone (48, -13, D:11) a +0 scale mail (50, -18, D:11) a cursed -3 ring of evasion a +6 ring of intelligence (52, -20, D:11) a cursed amulet of inaccuracy a +0 helmet Level 12 of the Dungeon (0, 0, D:12) a potion of curing (2, 0, D:12) a ration Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 scimitar a +0 plate armour (2, 0, Orc:1) a +0 leather armour (2, 2, Orc:1) a +0 great mace a +0 chain mail (3, -1, Orc:1) a +0 hand axe a +0 leather armour (8, -33, Orc:1) a cursed -3 hand axe (9, -34, Orc:1) a +0 flail of crushing a +0 plate armour a +0 whip (12, -37, Orc:1) a +0 hand axe a +0 scale mail (12, -23, Orc:1) a +0 troll leather armour (13, -19, Orc:1) a +0 trident a +0 cloak (15, -8, Orc:1) a cursed -1 short sword a +0 chain mail (16, -10, Orc:1) a +0 robe a cursed +0 ring mail a +0 giant spiked club a +0 dagger a +0 flail a +0 dagger (16, -9, Orc:1) a +0 trident (17, -16, Orc:1) a +0 hand axe a +0 chain mail a +0 short sword (17, -12, Orc:1) a +0 leather armour a +0 hand axe (17, -11, Orc:1) a +0 chain mail a +0 battleaxe a +0 falchion (19, -18, Orc:1) a +0 robe a +0 dagger (19, -11, Orc:1) a +0 giant club (30, -44, Orc:1) a +0 battleaxe a +0 plate armour (31, -46, Orc:1) a +0 plate armour a +0 long sword (32, -45, Orc:1) a +0 plate armour a +0 trident (36, -40, Orc:1) a +0 robe a +0 dagger a +0 short sword a +0 plate armour (36, -39, Orc:1) a cursed +0 plate armour a +0 morningstar (37, -42, Orc:1) a +0 robe a +0 dagger (38, -44, Orc:1) a cursed +0 leather armour a +0 hand axe Level 2 of the Orcish Mines [Shop] Icsexuw's Antique Weapon Shoppe a +2 long sword of holy wrath (402 gold) a +0 whip (55 gold) a +0 flail (77 gold) a cursed -2 dagger (2 gold) a +0 whip (55 gold) a +0 falchion (66 gold) a +0 dagger (44 gold) a +1 mace of venom (233 gold) the +7 falchion "Vuceakhli" {freeze, MP+9 Dex+4 SInv} (1735 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). It lets you see invisible. the cursed +0 rapier of the Messenger {antimagic, MP+9 Str+5 Dex+2 Stlth-} (1060 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It affects your dexterity (+2). It affects your magic capacity (+9). It makes you less stealthy. It has a curse placed upon it. [Shop] Kyskioff's Jewellery Boutique an uncursed ring of magical power (360 gold) the ring of Lailimm {Fire *Contam MP+9 Dex+9} (1155 gold) [ring of fire] It enhances your fire magic. It affects your dexterity (+9). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. an uncursed ring of protection from magic (450 gold) an uncursed ring of resist corrosion (360 gold) a +4 ring of protection (648 gold) a +2 ring of strength (135 gold) an uncursed ring of ice (450 gold) an uncursed amulet of regeneration (540 gold) an uncursed ring of positive energy (360 gold) an uncursed amulet of guardian spirit (540 gold) an uncursed ring of protection from cold (450 gold) the ring of Phasing {EV+8} (2304 gold) [ring of evasion] It affects your evasion (+8). [Shop] Kecsim's General Store the +7 scimitar "Lyun Xaej" {chaos, Int+4 Dex+4 Stlth+} (825 gold) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It affects your dexterity (+4). It makes you more stealthy. a potion of mutation (96 gold) a +0 cloak (54 gold) a +0 long sword (42 gold) a potion of mutation (96 gold) a wand of paralysis (9) (132 gold) a scroll of vulnerability (90 gold) 18 bolts (43 gold) a scroll of fog (24 gold) [Shop] Saniej's Antique Armour Emporium a +1 leather armour of cold resistance (406 gold) a +1 naga barding (870 gold) a +0 pair of boots (130 gold) a +0 leather armour (58 gold) a +0 chain mail (130 gold) a +0 pair of boots (130 gold) [Shop] Kiuph's Magic Scroll Boutique a scroll of fog (22 gold) a scroll of silence (82 gold) a scroll of random uselessness (11 gold) a scroll of magic mapping (38 gold) a scroll of fear (38 gold) a scroll of magic mapping (38 gold) a scroll of enchant armour (82 gold) (3, 17, Orc:2) 8 bolts (3, 23, Orc:2) a +0 arbalest a +0 war axe 14 bolts a cursed +0 plate armour (5, -10, Orc:2) a +0 dagger a +0 robe (7, -15, Orc:2) a +0 battleaxe a +0 plate armour (13, -13, Orc:2) 7 tomahawks (17, -14, Orc:2) a +0 dagger a +0 robe (18, -8, Orc:2) a +2 hand axe of flaming a +2 leather armour of poison resistance (18, -7, Orc:2) a cursed -1 halberd a +0 plate armour (19, -9, Orc:2) a +0 hand axe a +0 chain mail (19, -7, Orc:2) a +0 flail a +0 plate armour (19, 4, Orc:2) a cursed +0 chain mail a +0 flail (19, 5, Orc:2) a +0 chain mail a +0 battleaxe 15 bolts a +0 arbalest (19, 12, Orc:2) a tomahawk (21, 16, Orc:2) a +0 dagger a +0 robe (22, 15, Orc:2) a +0 dagger a +0 robe (23, -2, Orc:2) a +0 plate armour a +0 flail (23, 0, Orc:2) a +0 plate armour a +0 glaive (23, 12, Orc:2) 3 tomahawks (23, 13, Orc:2) a +0 club a +0 chain mail a +0 hand axe (23, 15, Orc:2) a +0 leather armour (23, 16, Orc:2) a +0 short sword a +1 leather armour of fire resistance (24, -5, Orc:2) a +0 mace a +0 chain mail (24, -2, Orc:2) 3 bolts (24, -1, Orc:2) a +0 plate armour a cursed +0 hand axe (24, 0, Orc:2) a +0 plate armour a +0 war axe (24, 19, Orc:2) a tomahawk (25, -3, Orc:2) a +0 leather armour a +0 robe a +0 dagger (25, 7, Orc:2) a +0 plate armour a +0 battleaxe (25, 16, Orc:2) a +0 giant club (26, -5, Orc:2) a +0 chain mail a +0 battleaxe (26, 15, Orc:2) a +0 dagger a +0 robe (27, -3, Orc:2) a +1 hand axe of chopping (28, 1, Orc:2) a +0 mace (29, 1, Orc:2) a +0 flail a +0 ring mail of fire resistance (31, 2, Orc:2) a +0 plate armour a +0 scimitar (32, -16, Orc:2) a +0 battleaxe (32, 1, Orc:2) a +0 chain mail a +0 glaive (33, 1, Orc:2) a +0 robe a +0 dagger (37, -2, Orc:2) a tomahawk (39, -1, Orc:2) a +1 dagger of venom a +0 robe (39, 7, Orc:2) a +0 chain mail a +0 war axe (40, 6, Orc:2) a +0 robe a +0 dagger (41, -14, Orc:2) a +0 plate armour a +0 flail (41, 5, Orc:2) a +0 war axe (42, -22, Orc:2) 2 tomahawks (43, -20, Orc:2) 5 tomahawks (43, -19, Orc:2) a +0 chain mail a cursed -2 battleaxe (43, -18, Orc:2) a +0 ring mail a +0 halberd (43, -17, Orc:2) a +0 chain mail a +0 long sword (43, -5, Orc:2) a +0 scimitar of flaming (44, -19, Orc:2) a +0 short sword (44, -7, Orc:2) a +0 dagger a +0 robe (44, -6, Orc:2) a +0 ring mail a +0 falchion a +0 scale mail a +0 hand axe (45, -8, Orc:2) a tomahawk (45, -7, Orc:2) a tomahawk (46, -18, Orc:2) a +0 robe a +0 dagger (46, -17, Orc:2) a +0 short sword a +0 dagger a +0 robe (46, -15, Orc:2) a +0 hand axe (46, -8, Orc:2) a +0 glaive a +0 plate armour (46, -7, Orc:2) a tomahawk (49, -11, Orc:2) a +0 battleaxe a +0 chain mail Level 1 of the Lair of Beasts (0, 0, Lair:1) 22 stones (7, 2, Lair:1) a +2 dagger of venom (12, -14, Lair:1) a +0 pair of boots (13, -20, Lair:1) a +0 falchion (16, 9, Lair:1) a +1 hat of intelligence a +1 scimitar of flaming a +0 robe (18, 17, Lair:1) a scroll of immolation (23, -8, Lair:1) a +0 morningstar (37, -19, Lair:1) a +0 spear (39, -4, Lair:1) a scroll of random uselessness (49, -28, Lair:1) the +3 flail of the Apocalypse {freeze, rF- Str+8 Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+7). It makes you vulnerable to fire. (53, -32, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) the +2 centaur barding of Katok {Stlth+} It makes you more stealthy. (4, -33, Lair:2) a +0 chain mail (8, 5, Lair:2) a +0 scimitar (14, -22, Lair:2) a +0 dagger (16, 5, Lair:2) 28 sling bullets (21, 21, Lair:2) 14 stones (31, -7, Lair:2) an uncursed amulet of the acrobat a +1 helmet of intelligence a +0 pair of gloves (38, -34, Lair:2) a +0 arbalest (43, -35, Lair:2) 15 sling bullets (49, 3, Lair:2) an uncursed staff of cold a +1 robe of cold resistance (55, -11, Lair:2) a +0 club (57, 8, Lair:2) 11 stones (59, -40, Lair:2) 25 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 trident (1, 15, Lair:3) 22 stones (1, 27, Lair:3) 17 sling bullets (1, 49, Lair:3) a +0 pair of boots (4, 26, Lair:3) the +7 glaive of Beogh's Generosity {freeze, +Blink Int-5 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+4). It lets you blink. (7, 40, Lair:3) the amulet "Jobby" {Faith rF- rC+ rN+} [amulet of faith] It allows you to gain divine favour quickly. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (8, 40, Lair:3) a +5 ring of strength (9, 33, Lair:3) a scroll of immolation (9, 41, Lair:3) a +0 glaive of distortion (17, 11, Lair:3) 20 stones (17, 18, Lair:3) a +0 leather armour (41, 41, Lair:3) a +0 robe (46, 51, Lair:3) 26 bolts (63, 42, Lair:3) 21 stones (64, 42, Lair:3) a scroll of immolation (67, 46, Lair:3) 20 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a cursed -3 great sword (2, -15, Lair:4) a scroll of random uselessness (20, -16, Lair:4) 23 stones (35, -48, Lair:4) the +1 plate armour "Bosat" {Int+6} It affects your intelligence (+6). (36, -39, Lair:4) 15 bolts (36, -16, Lair:4) the +11 great sword of Houdutay {pain, rElec Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It insulates you from electricity. (38, -33, Lair:4) a +0 dagger (42, -24, Lair:4) a cursed +0 arbalest Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 whip (2, -8, Lair:5) 14 bolts (7, -2, Lair:5) a +2 antimagic hand axe (11, -11, Lair:5) 21 sling bullets (11, 0, Lair:5) 22 sling bullets (13, -2, Lair:5) a +0 chain mail (14, -12, Lair:5) a +0 leather armour (31, -1, Lair:5) 3 scrolls of torment (46, 8, Lair:5) an uncursed ring of flight (50, 11, Lair:5) a +0 long sword Level 6 of the Lair of Beasts (9, 8, Lair:6) the +3 scale mail of Bonacunt {*Slow rPois Str-3 SInv} It affects your strength (-3). It protects you from poison. It lets you see invisible. It may slow you when you take damage. (13, -2, Lair:6) a +0 flail (14, 27, Lair:6) a +0 quarterstaff (20, -1, Lair:6) a cursed +0 plate armour (42, 19, Lair:6) 28 stones (43, 15, Lair:6) a +1 centaur barding of stealth (43, 20, Lair:6) a +2 trident of flaming (56, 15, Lair:6) 20 stones (57, 1, Lair:6) a +0 ring mail (62, -13, Lair:6) +0 fire dragon scales (62, -8, Lair:6) a cursed -2 dagger (63, -8, Lair:6) 21 stones (63, -5, Lair:6) 7 tomahawks (65, 20, Lair:6) 6 tomahawks (67, 24, Lair:6) 15 sling bullets (67, 38, Lair:6) a +0 cloak (67, 40, Lair:6) an arrow Level 1 of the Shoals (0, 0, Shoals:1) a +0 ring mail (5, 3, Shoals:1) a +2 hand axe of flaming a +2 robe of cold resistance (7, -24, Shoals:1) a +0 trident (9, -23, Shoals:1) a +0 rapier a +0 robe (9, 16, Shoals:1) a +0 trident (10, -26, Shoals:1) a +0 trident (10, -25, Shoals:1) 14 stones (11, -26, Shoals:1) a +0 trident (12, -19, Shoals:1) 24 stones (27, -16, Shoals:1) a tomahawk of returning (27, -13, Shoals:1) a +0 trident 3 tomahawks of returning (30, -9, Shoals:1) a +0 shortbow (30, 12, Shoals:1) a +0 pair of gloves (32, -3, Shoals:1) a +0 demon trident a +0 leather armour (33, -14, Shoals:1) an arrow (34, -20, Shoals:1) 20 stones (35, -20, Shoals:1) a potion of haste (35, -14, Shoals:1) a sling bullet (36, -20, Shoals:1) the +2 hat "Gyodah" {Stlth+} It makes you more stealthy. (36, -14, Shoals:1) a sling bullet (36, -6, Shoals:1) a +0 spear (37, -28, Shoals:1) an arrow (37, -20, Shoals:1) a potion of haste (37, 17, Shoals:1) a +0 longbow (38, -20, Shoals:1) 26 stones (41, -1, Shoals:1) a wand of flame (71) a +3 ring mail of cold resistance (41, 9, Shoals:1) a +0 trident (42, -14, Shoals:1) a +0 club a +0 hunting sling 7 sling bullets (42, -2, Shoals:1) the +0 centaur barding of Domoym {MR+} It affects your resistance to hostile enchantments. (43, -26, Shoals:1) a +0 shortbow (45, -2, Shoals:1) a +0 trident Level 2 of the Shoals (0, 0, Shoals:2) a ration (3, 6, Shoals:2) an arrow (4, 5, Shoals:2) an arrow (5, 1, Shoals:2) a tomahawk (6, 5, Shoals:2) an arrow (7, -1, Shoals:2) 19 gold pieces (7, 4, Shoals:2) an arrow (still there?) a +0 club (still there?) (8, 6, Shoals:2) an arrow (8, 8, Shoals:2) a tomahawk (9, 3, Shoals:2) a tomahawk an arrow (9, 4, Shoals:2) 22 sling bullets (9, 5, Shoals:2) an arrow (10, 9, Shoals:2) an arrow (40, -9, Shoals:2) 13 stones (41, -8, Shoals:2) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves (43, -8, Shoals:2) 22 stones (49, -8, Shoals:2) 7 tomahawks (50, -1, Shoals:2) a ration (51, -5, Shoals:2) a wand of polymorph (4) (53, -2, Shoals:2) 3 javelins (53, -1, Shoals:2) an uncursed amulet of magic regeneration (54, -1, Shoals:2) a +1 spear of flaming (unseen) Level 1 of the Snake Pit [Shop] Dedemaem's Antique Weapon Shoppe a +0 arbalest (112 gold) the +5 mace of Pipsit {freeze, +Blink +Fly rPois rN+++} (1792 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It renders you almost immune to negative energy. It lets you fly. It lets you blink. the cursed +0 broad axe "Hime" {vamp, -Tele Dex+3} (417 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It prevents most forms of teleportation. It has a curse placed upon it. a +0 whip (62 gold) a +0 longbow (112 gold) a +0 club (25 gold) a +3 flail of draining (582 gold) a +3 arbalest of velocity (592 gold) the cursed +3 hand crossbow of the Pits of Slime {freeze, rN+} (737 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. a +2 hunting sling of flaming (367 gold) (0, 0, Snake:1) a book of Clouds (3, -11, Snake:1) a +0 flail (5, -36, Snake:1) a +4 trident (6, -37, Snake:1) a +0 scimitar (16, -38, Snake:1) a +0 halberd (18, -7, Snake:1) a +0 plate armour (36, -16, Snake:1) a +0 scale mail (44, -33, Snake:1) a +0 dire flail (45, -36, Snake:1) a scroll of random uselessness Level 2 of the Snake Pit [Shop] Quoxam's Food Shop a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) a ration (50 gold) (7, -9, Snake:2) a +0 robe a +0 dire flail a +0 flail (12, 34, Snake:2) a +0 giant club (14, 1, Snake:2) a +0 shortbow a -2 glaive (15, -9, Snake:2) a +0 scimitar a +0 robe a +0 large shield a +0 halberd (15, 13, Snake:2) a +0 quarterstaff a +0 robe (16, -6, Snake:2) a +0 robe a +0 club (16, -5, Snake:2) a +0 halberd (16, -3, Snake:2) a +0 spear a +4 spear of venom (16, 12, Snake:2) a +0 trident (17, -6, Snake:2) a cursed +0 robe a cursed -1 dire flail (20, -5, Snake:2) a +0 scimitar (20, 30, Snake:2) a +4 hand axe (20, 31, Snake:2) a +1 shortbow of flaming a +0 mace a +0 robe (21, 31, Snake:2) a +0 battleaxe a +0 trident (25, -4, Snake:2) 4 poisoned needles (27, 26, Snake:2) 6 stones (34, -10, Snake:2) the +5 quick blade of Fear {pierce, rF+ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. a +4 short sword of venom the +5 shortbow of Hubris {flame, MR+ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your resistance to hostile enchantments. (35, 20, Snake:2) a +0 ring mail (36, 25, Snake:2) a +0 glaive (37, 37, Snake:2) a +0 robe a +0 scimitar of venom (45, -7, Snake:2) a +0 robe a +4 long sword of slicing a +0 shortbow (45, 21, Snake:2) a +0 war axe (48, 30, Snake:2) a +0 robe a +0 flail (50, 10, Snake:2) a cursed +0 battleaxe (50, 11, Snake:2) a +0 mace (50, 16, Snake:2) 4 bolts (51, 10, Snake:2) a +0 shortbow a +0 long sword of flaming (52, 9, Snake:2) a +0 arbalest a +0 mace 21 bolts (65, 9, Snake:2) a +0 shortbow of flaming (68, 33, Snake:2) a +0 spear Level 3 of the Snake Pit (0, 0, Snake:3) the cursed +1 rapier "Dothricsa" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (2, -35, Snake:3) a +7 quick blade (2, -34, Snake:3) a +3 triple sword of holy wrath (2, -33, Snake:3) a bolt (2, -32, Snake:3) 3 bolts a +0 hand axe a +0 arbalest (6, -6, Snake:3) a +0 short sword (8, -39, Snake:3) a +0 dagger of venom a +0 robe (9, -16, Snake:3) a cursed +0 morningstar (11, 0, Snake:3) a +0 longbow a +0 scimitar (12, 0, Snake:3) a +0 trident a +0 robe a +0 halberd (13, -37, Snake:3) a +0 shortbow of flaming (13, -35, Snake:3) a +0 quarterstaff a +0 robe (13, -32, Snake:3) a +3 spear (14, 5, Snake:3) a +0 leather armour (17, -27, Snake:3) a +0 halberd a +0 ring mail (18, -24, Snake:3) a +0 war axe a +0 whip a +0 robe (18, -3, Snake:3) 22 bolts (22, 6, Snake:3) a +0 ring mail (29, 18, Snake:3) a +2 war axe of holy wrath (33, 5, Snake:3) a +0 battleaxe (34, -33, Snake:3) a +0 battleaxe a +0 dire flail a +0 robe a +0 shortbow of flaming a +0 short sword (34, -25, Snake:3) a +0 helmet (34, 5, Snake:3) a +0 flail a +0 whip a +0 robe (34, 6, Snake:3) a cursed -2 spear a +0 robe (35, -20, Snake:3) a +0 dagger a +0 shortbow of flaming (36, -20, Snake:3) a +0 trident (36, 4, Snake:3) a +0 trident (37, -20, Snake:3) a +0 dagger a +0 robe (40, -3, Snake:3) 19 stones (41, -1, Snake:3) a cursed +0 hunting sling (42, -20, Snake:3) an arrow (55, -5, Snake:3) 23 stones (58, -33, Snake:3) a +2 flail of protection Level 4 of the Snake Pit (0, 0, Snake:4) a cursed -3 glaive a +0 robe (1, 0, Snake:4) a bolt (2, 1, Snake:4) 6 tomahawks (4, 7, Snake:4) a bolt (7, 8, Snake:4) a bolt (7, 19, Snake:4) a +0 flail of protection (8, 19, Snake:4) a +0 hand axe (10, 17, Snake:4) a +0 halberd (11, 6, Snake:4) a +0 short sword a +0 robe (11, 9, Snake:4) a cursed +0 robe (12, 16, Snake:4) a +0 halberd a cursed +0 robe (13, 14, Snake:4) a bolt (13, 22, Snake:4) a +0 dire flail a +0 robe (13, 35, Snake:4) a +0 hand axe (13, 37, Snake:4) a +0 robe a +0 glaive (13, 38, Snake:4) a +0 robe a +0 war axe (13, 39, Snake:4) a +0 halberd (13, 41, Snake:4) a +0 spear a +0 robe (14, 5, Snake:4) a +0 halberd a +0 robe (14, 7, Snake:4) a +0 arbalest a +0 dire flail 22 bolts (14, 8, Snake:4) a +1 flail of crushing a +0 robe (14, 33, Snake:4) a +0 trident (14, 44, Snake:4) a +0 spear a +0 robe (15, 10, Snake:4) a bolt a +0 long sword (15, 13, Snake:4) a +0 longbow a -1 short sword (15, 21, Snake:4) a +0 halberd (15, 24, Snake:4) a +0 robe a +0 halberd (15, 35, Snake:4) a +0 battleaxe (16, 8, Snake:4) a +0 war axe (16, 10, Snake:4) a +0 glaive a +0 robe (16, 12, Snake:4) a cursed -1 short sword (16, 35, Snake:4) a +0 spear (17, 20, Snake:4) a +0 battleaxe (17, 21, Snake:4) a +0 robe a +0 glaive (17, 45, Snake:4) a +0 robe a +0 flail (17, 47, Snake:4) a +3 longbow of flaming (19, 39, Snake:4) 3 bolts (20, 40, Snake:4) 5 bolts (23, 28, Snake:4) a +0 vampiric glaive (24, 27, Snake:4) the +7 mace of Defence by Offence {protect, +Blink} It protects the one who uses it against injury (+AC on strike). It lets you blink. a cursed -2 short sword (24, 40, Snake:4) a +0 glaive (24, 46, Snake:4) a +0 scale mail (26, 39, Snake:4) a +0 glaive (28, 40, Snake:4) 7 bolts (32, 26, Snake:4) a +2 scimitar of slicing a +0 robe of fire resistance (38, 25, Snake:4) a +0 hand axe (39, 18, Snake:4) a +0 flail (40, -2, Snake:4) the +8 shortbow of the Maze {velocity, Dex+2 SInv Stlth+} Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It lets you see invisible. It makes you more stealthy. the +6 long sword of Exoneration {flame, Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). (40, 26, Snake:4) a +0 dire flail (40, 27, Snake:4) a +0 scimitar (41, 22, Snake:4) a +0 hand axe a +0 shortbow (41, 25, Snake:4) a +0 halberd a +0 robe (41, 44, Snake:4) a +0 hand axe (42, -2, Snake:4) a wand of enslavement (11) a wand of random effects (34) (42, 13, Snake:4) a potion of degeneration (42, 32, Snake:4) a +0 flail (42, 43, Snake:4) a +0 dire flail a cursed +0 robe a +0 scimitar (42, 44, Snake:4) a +0 scimitar (42, 46, Snake:4) a +0 halberd (42, 47, Snake:4) a +0 robe a +0 short sword (43, 44, Snake:4) a +0 hand axe (48, 7, Snake:4) a +0 short sword (48, 51, Snake:4) a +0 robe a +1 dagger of venom (49, 22, Snake:4) a +2 whip of electrocution (49, 26, Snake:4) 16 stones (50, 18, Snake:4) a +0 hand axe (53, 38, Snake:4) a +0 morningstar (58, 54, Snake:4) a scroll of noise