Canard the Dungeon (3, 4, D) a +5 hand crossbow {crossbow} a +5 arbalest {crossbow} a +5 triple crossbow {crossbow} a +5 shortbow {bow} a +5 longbow {bow} a +5 sling a +3 kite shield a +6 ring of intelligence a +6 ring of intelligence a +0 robe a +0 hand axe {axe} a +5 lajatang {staff} a +5 demon blade {long} a +5 double sword {long} a +5 great sword {long} a +5 triple sword {long} a +5 dagger {short} a +5 rapier {short} a +5 quick blade {short} a +5 demon whip {mace} a +5 great mace {mace} a +5 giant club {mace} a +5 giant spiked club {mace} a +5 demon trident {polearm} a +5 bardiche {polearm} (4, 7, D) a +3 buckler (4, 8, D) a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +7 mace of Variability {chain chaos, mace} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +13 scythe of Curses {drain, Drain, polearm} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +7 great mace "Firestarter" {inner flame, rF++, mace} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (18, 17, D) a +3 scimitar of flaming (unseen) (19, 0, D) a +2 lajatang of distortion {!wstaff} a +3 chain mail of willpower (19, 16, D) a piece from Xom's chessboard (15/15) (still there?) a +2 short sword of speed (still there?) (20, 18, D) a +3 executioner's axe of flaming (still there?) a +0 robe of positive energy (still there?) (20, 21, D) a +1 barding (still there?) a +2 longbow of flaming (still there?) (21, -1, D) a piece from Xom's chessboard (15/15) (21, 16, D) a +0 buckler of protection (unseen) (22, -1, D) a +3 dagger of venom {short} (22, 2, D) a staff of death {!astaff} (22, 16, D) a +1 antimagic shortbow (still there?) a +1 dagger of chaos (still there?) the Secrets of Mortification (still there?) Spells Type Level a - Vampiric Draining Necromancy 3 b - Borgnjor's Revivification Necromancy 8 c - Infestation Necromancy 8 (22, 20, D) a +2 robe of resistance (still there?) the +4 battleaxe "Qampex" {spect, rCorr Str+3 Dex-2} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). Dex: It affects your dexterity (-2). rCorr: It protects you from acid and corrosion. (23, 1, D) a +2 long sword of venom {long} (23, 17, D) a box of beasts the gnoll corpse of Crazy Yiuf (23, 18, D) a +0 hand axe (still there?) a potion of might (still there?) a +0 long sword (still there?) a wand of paralysis (8) (still there?) a +0 scale mail (still there?) a +1 dagger of pain (still there?) a +0 robe (still there?) a +2 chain mail of fire resistance (still there?) the elf corpse of Dowan (still there?) (23, 23, D) a +0 robe a +0 giant spiked club (24, -1, D) a staff of death {!astaff} (24, 16, D) a tin of tremorstones (2/2) (still there?) a +3 quarterstaff of chaos (still there?) the +4 ring mail of the Echidna {Will+ Str+2 Slay+3} (still there?) Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Will: It increases your willpower. a +2 ring mail of cold resistance (still there?) (24, 21, D) a lightning rod (4/4) (24, 22, D) a staff of poison (still there?) a +2 robe of cold resistance (still there?) a potion of degeneration (still there?) (25, 1, D) a +0 great mace of venom {mace} a phial of floods a staff of earth {!astaff} (25, 2, D) a +2 antimagic sling (26, -1, D) a +1 antimagic quarterstaff {staff} (26, 19, D) a +0 ring mail (still there?) a +0 quarterstaff (still there?) a +1 sling of flaming (still there?) 4 throwing nets (still there?) a +0 ring mail (still there?) a +0 cloak (still there?) the +7 broad axe of Qummedgh {vorpal, rF+ rC- Str+4 Stlth+} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. 2 potions of lignification (still there?) the human corpse of Joseph (still there?) (27, 0, D) a staff of death {!astaff} (27, 16, D) a +2 spear of venom (unseen) (27, 17, D) a staff of cold (still there?) a lightning rod (4/4) (still there?) (28, 1, D) a +3 plate armour of positive energy (28, 16, D) the +1 plate armour of Zealous Amelioration {rElec Will- Stlth+} rElec: It insulates you from electricity. Will: It decreases your willpower. Stlth: It makes you more stealthy. (unseen) (28, 17, D) a +0 troll leather armour {Pargi} a box of beasts the troll corpse of Pargi (29, 0, D) an amulet of magic regeneration (29, 16, D) a +3 leather armour of cold resistance (unseen) (29, 17, D) a scroll of brand weapon (34, 28, D) a +3 ring mail of fire resistance (35, 0, D) a piece from Xom's chessboard (15/15) (35, 14, D) a +3 ring mail of poison resistance (35, 28, D) a ring of willpower (36, 0, D) a lightning rod (4/4) (36, 1, D) a condenser vane (36, 14, D) a +1 quarterstaff of speed {staff} (36, 17, D) a ball python corpse (skeletalised by now) (36, 28, D) the +1 ring mail "Wenwyloc" {*Slow rC+ rN+} rC: It protects you from cold. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (36, 29, D) a tin of tremorstones (2/2) {throwing} (37, 0, D) a staff of fire {!astaff} (37, 1, D) a staff of air {!astaff} (37, 14, D) a piece from Xom's chessboard (15/15) (37, 28, D) a staff of earth {!astaff} (37, 29, D) a +3 leather armour of willpower (37, 32, D) a swamp dragon corpse (skeletalised by now) (38, 0, D) a phantom mirror (38, 1, D) a +0 whip of freezing {mace} (38, 14, D) a +3 tower shield a +2 robe of resistance +5 storm dragon scales {rare} a +2 spear of distortion {!wpolearm} (38, 15, D) a tin of tremorstones (2/2) {throwing} (38, 17, D) a +0 whip a +0 battleaxe a naga corpse (skeletalised by now) (38, 19, D) a black mamba corpse (skeletalised by now) (38, 25, D) a +5 battleaxe {axe} a +5 executioner's axe {axe} a +2 robe a +2 robe of fire resistance an amulet of the acrobat (38, 28, D) a +0 short sword of venom {short} (38, 29, D) a +0 mace of protection {mace} (38, 32, D) a fire dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) (38, 33, D) a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (39, 0, D) a phial of floods (39, 2, D) a lightning rod (4/4) (39, 14, D) a +0 halberd {polearm} (39, 15, D) a tin of tremorstones (2/2) {throwing} (39, 19, D) a ball python corpse (skeletalised by now) (39, 20, D) a guardian serpent corpse (skeletalised by now) (39, 21, D) an anaconda corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (39, 28, D) a +2 war axe of flaming {axe} (39, 29, D) a +3 chain mail of willpower (39, 32, D) +0 ice dragon scales a +2 robe of positive energy a staff of conjuration {!a@e2staff} +0 swamp dragon scales +0 swamp dragon scales +0 fire dragon scales a hydra corpse (skeletalised by now) (39, 33, D) a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (40, 0, D) the +5 dagger "Xoexalo" {distort, rElec rN+, short} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. rElec: It insulates you from electricity. rN: It protects you from negative energy. a staff of cold {!astaff} a +0 robe a +0 robe the +10 flail of Dawn {vamp, rElec rPois MP+9 Dex-4, mace} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). (40, 2, D) a +3 scimitar of holy wrath {long} a +0 tower shield (40, 14, D) the +6 great sword "Iddarirph" {pain, Str+2, long} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). a +0 robe a staff of earth {!astaff} (40, 17, D) a ball python corpse (skeletalised by now) (40, 18, D) an adder corpse (skeletalised by now) (40, 21, D) a black mamba corpse (skeletalised by now) (40, 22, D) a black mamba corpse (skeletalised by now) (40, 30, D) an acid dragon corpse (skeletalised by now) (40, 33, D) an ice dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (40, 34, D) a swamp drake corpse (skeletalised by now) (41, 0, D) the +5 ring mail of Stoicism {rC- rN+ SInv} rC: It makes you vulnerable to cold. rN: It protects you from negative energy. SInv: It lets you see invisible. (41, 1, D) the +0 helmet of Watchfulness {Fly rElec Dex+4} Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Fly: It grants you flight. (41, 14, D) the +5 hand axe "Jouhuv" {protect, Dex+4, axe} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). (41, 29, D) a +2 leather armour of fire resistance (42, 0, D) a +2 rapier of flaming {short} (42, 14, D) a +0 whip of venom {mace} (42, 15, D) a phial of floods (42, 28, D) a box of beasts (42, 29, D) a +2 vorpal hand axe {axe} (43, 28, D) a tin of tremorstones (2/2) {throwing} (43, 29, D) a staff of air {!astaff} (43, 34, D) a rime drake corpse (skeletalised by now) (44, 28, D) a phantom mirror (44, 30, D) a swamp drake corpse (skeletalised by now) (49, 0, D) a +4 trident {polearm} (49, 1, D) a +0 spear (49, 4, D) a +1 glaive of flaming {polearm} (49, 5, D) a +1 falchion of holy wrath {long} a +0 leather armour (49, 24, D) a +0 scale mail of poison resistance (49, 37, D) a staff of death {!astaff} (50, 0, D) a phantom mirror (50, 12, D) a box of beasts (50, 13, D) a +2 ring mail of positive energy (50, 24, D) a +2 spectral quarterstaff {staff} (50, 25, D) a box of beasts (50, 36, D) +2 fire dragon scales a +2 short sword of draining {short} (50, 37, D) the ring "Rizauqoth" {*Slow rElec rPois rCorr} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (51, 5, D) a +0 leather armour (51, 13, D) a +2 chain mail of fire resistance (51, 15, D) a +1 great sword of flaming {long} (51, 37, D) a phial of floods (52, 0, D) a staff of earth {!astaff} (52, 1, D) a +1 demon trident of venom {polearm} (52, 2, D) a +2 trident of venom {polearm} (52, 12, D) the +1 helmet of Zin's Wrath {rPois rF+ rC+ Regen+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (52, 13, D) a piece from Xom's chessboard (15/15) (52, 15, D) a +1 demon whip of draining {mace} (52, 24, D) a +6 ring of dexterity a +6 ring of dexterity (52, 25, D) a staff of poison {!astaff} (52, 26, D) a ring of protection from cold (52, 36, D) the +1 robe of the Crypt {Will+} Will: It increases your willpower. (52, 37, D) a piece from Xom's chessboard (15/15) (53, 1, D) a lightning rod (4/4) (53, 5, D) a +0 robe a +0 robe a +2 rapier of draining {short} (53, 24, D) a +3 morningstar of freezing {mace} (53, 36, D) a +4 great sword of venom {long} (53, 37, D) a staff of fire {!astaff} (54, 0, D) a phantom mirror (54, 2, D) a +0 trident {polearm} (54, 3, D) a +1 rapier of electrocution {short} (54, 4, D) a +3 rapier of protection {short} (54, 24, D) the +2 dagger of Xeudoamn {chaos, Dex+2, short} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+2). (55, 24, D) a +1 halberd of venom {polearm} (60, 37, D) the +4 war axe of Mub Olom {flame, rElec rPois, axe} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rElec: It insulates you from electricity. rPois: It protects you from poison. a ring of poison resistance the +1 spear of Understanding {flame, Dex+6, polearm} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). the amulet "Moosh" {Reflect Int+4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+4). SH: It affects your SH (+5). a +0 robe of positive energy a +0 robe a staff of fire {!astaff} +5 fire dragon scales +5 ice dragon scales +5 shadow dragon scales {rare} the ring of Gelan {*Corrode rF+ rN+ Int+2} [ring of protection from fire] Int: It affects your intelligence (+2). rF: It protects you from fire. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +0 rapier {short} a +0 leather armour (60, 39, D) the ring of the Komodo Dragon {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+2). a +2 dagger of draining {short} (61, 0, D) the +10 flail of the Pure Bounties {flame, rPois rF- Will++ Dex+3, mace} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Will: It greatly increases your willpower. a staff of death {!astaff} a +5 crystal plate armour {rare=g} (61, 4, D) a +0 hand axe (61, 16, D) a staff of air (unseen) (61, 26, D) a staff of earth {!astaff} (61, 38, D) a +2 dagger of venom {short} a +1 dagger of electrocution {short} (61, 39, D) a +0 dagger {short} a +0 cloak (62, 0, D) a condenser vane (62, 4, D) a +0 hand axe {axe} a +0 hand axe {axe} (62, 9, D) a +1 war axe of venom {axe} (62, 16, D) a +1 arbalest of draining {crossbow} (62, 17, D) a +0 trident of flaming {polearm} (62, 26, D) a condenser vane (62, 27, D) a lightning rod (4/4) (62, 36, D) a staff of death {!astaff} (63, 4, D) a +0 morningstar (63, 16, D) a staff of death {!astaff} (63, 17, D) a staff of earth {!astaff} a staff of poison {!astaff} (63, 36, D) a +2 plate armour of positive energy (64, 17, D) a +3 chain mail of fire resistance (64, 26, D) a tin of tremorstones (2/2) {throwing} (70, 36, D) a staff of poison {!astaff} (71, 8, D) a +6 ring of strength the ring "Fiticlode" {+Blink Fly Int+2 Slay-2 Stlth+} [ring of flight] Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). Fly: It grants you flight. +Blink: It lets you blink. Stlth: It makes you more stealthy. (71, 10, D) a +6 shortbow of electrocution {bow} (71, 16, D) a staff of air {!astaff} (71, 26, D) a staff of death {!astaff} (71, 36, D) a +3 antimagic war axe {axe} (72, 27, D) a +4 short sword of venom {short} (72, 37, D) a +3 leather armour of fire resistance (73, 27, D) a staff of death {!astaff} (73, 37, D) a piece from Xom's chessboard (15/15)