Canard the Dungeon (0, 50, D) an uncursed staff of poison (0, 51, D) a book of Ice (0, 52, D) the +4 spear "Igapsoto" {freeze, rF+ rC+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It lets you see invisible. (1, 32, D) a +3 scale mail of poison resistance (1, 33, D) the +1 chain mail of Loss {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (1, 50, D) a +2 hand axe of flaming (1, 51, D) an uncursed staff of summoning (1, 52, D) an uncursed ring of positive energy (2, 12, D) the +8 arbalest "Xiock" {venom, rPois Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. (2, 13, D) the +1 robe of Dithmenos's Reproof {rElec rC- SInv} It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (2, 14, D) a +0 flail (2, 31, D) an uncursed staff of power (2, 32, D) a +1 robe of magic resistance (2, 33, D) a +3 mace of protection (2, 50, D) an uncursed staff of air (2, 51, D) the +9 hand crossbow "Quimej" {flame, rF+++ MR- Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +0 halberd (3, 13, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (3, 14, D) a +0 mace (3, 15, D) a +1 scimitar of slicing (3, 17, D) a +2 short sword of venom a +1 halberd of venom (3, 18, D) a +0 glaive (3, 31, D) the +6 rapier "Keizowik" {distort, rF+ MP+9 Str+3 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+3). It protects you from fire. It affects your magic capacity (+9). It makes you more stealthy. (3, 32, D) an uncursed ring of flight (3, 33, D) a plain deck of escape (3, 50, D) a +2 mace of protection (3, 51, D) a +6 giant club (3, 52, D) an uncursed staff of summoning (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a +0 trident (4, 13, D) a +0 long sword (4, 14, D) a +0 battleaxe of freezing (4, 16, D) a +3 war axe of draining (4, 19, D) the ring "Rorhiedgh" {AC+3 Int+3} [ring of protection] It affects your AC (+3). It affects your intelligence (+3). a +0 dire flail (4, 31, D) the +2 hand axe of Kismet {speed, MP+9 Int+3 Dex-3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (-3). It affects your magic capacity (+9). (4, 32, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (4, 33, D) a +2 robe (4, 50, D) the ring of Ufaen {rN+ Str+2 Int+2} [ring of positive energy] It affects your strength (+2). It affects your intelligence (+2). It protects you from negative energy. (4, 51, D) an uncursed ring of poison resistance (4, 52, D) a lamp of fire (5, 13, D) the Incunabulum of Bewitching Self-Improvement Spells Type Level a - Corona Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Cause Fear Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Haste Charms 6 (5, 14, D) a +0 cloak a +0 war axe of electrocution a +0 cloak a +0 dagger of venom (5, 31, D) a +4 war axe of chopping (5, 32, D) a legendary deck of changes (5, 33, D) a +2 leather armour of fire resistance (5, 50, D) a +2 plate armour of cold resistance (5, 51, D) a +3 morningstar of crushing (5, 52, D) an uncursed amulet of magic regeneration (6, 12, D) an uncursed staff of fire (6, 15, D) a cursed +0 mace (6, 16, D) the +6 great mace "Ogrebane" {freeze, rC+ Str+3 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-2). It protects you from cold. a +0 halberd a +0 glaive (6, 17, D) a +0 mace (6, 18, D) a +0 war axe an uncursed amulet of rage (6, 20, D) a +0 cloak a +4 long sword of holy wrath (6, 21, D) a +0 mace (6, 22, D) a cursed -3 short sword a +0 cloak the ring of the Establishment {Fire rElec rN+ MR++ Dex-5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (-5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (6, 31, D) the +12 blowgun of Ryngaucs {speed, rC+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from cold. (6, 32, D) the +5 broad axe of Gozag's Reproof {chop, rElec rPois rC- Dex+10} It inflicts extra damage upon your enemies. It affects your dexterity (+10). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (6, 33, D) a fan of gales (6, 50, D) a +1 scythe of freezing (6, 51, D) the ring "Doyh" {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. (6, 52, D) a Grand Grimoire (7, 5, D) a scroll of holy word (7, 12, D) a +0 flail (7, 13, D) a +1 whip of draining a book of Spatial Translocations a book of Cantrips (7, 14, D) a +0 mace a +2 hand axe of chopping a +0 short sword (7, 18, D) a +0 flail (7, 21, D) a +0 rapier a +0 cloak (7, 22, D) a +6 long sword of slicing (7, 23, D) a +2 great sword of draining (7, 31, D) 42 fruits (7, 32, D) an uncursed staff of conjuration (7, 33, D) the +8 mace of Duty {crush, Str+5 Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+2). It makes you more stealthy. (7, 50, D) a +1 halberd of venom (7, 51, D) an uncursed staff of energy (7, 52, D) a +1 short sword of venom (8, 13, D) an uncursed staff of poison a +0 trident (8, 14, D) a +6 ring of dexterity a +6 ring of strength a +6 ring of intelligence (8, 15, D) a +0 long sword a +2 cloak (8, 16, D) the +12 flail of Ziwonuh {elec, rF+ Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. a +0 trident (8, 18, D) a +0 flail (8, 19, D) a +0 long sword a +1 cloak the ring "Dirugoba" {Str+2 Int+4 Stlth-} [ring of loudness] It affects your strength (+2). It affects your intelligence (+4). It makes you less stealthy. (8, 20, D) a +0 cloak (8, 21, D) a +0 long sword (8, 31, D) a book of the Tempests (8, 32, D) a +2 rapier of venom (8, 33, D) the +5 ring mail "Ali Onne" {Dex+4 Slay+2} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (8, 50, D) the Handbook of the Sinister Rocks Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Agony Necromancy 5 (8, 51, D) a +1 mace of draining (8, 52, D) a +5 mace of protection (9, 13, D) a book of Flames (9, 14, D) a +3 quarterstaff of pain a +0 dagger (9, 19, D) a +0 cloak (9, 31, D) an uncursed staff of fire (9, 32, D) an uncursed staff of poison (9, 33, D) a +3 ring of intelligence (9, 50, D) an uncursed ring of see invisible (9, 51, D) 3 scrolls of enchant weapon (9, 52, D) a +0 spear of freezing (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a sack of spiders (10, 13, D) a +0 long sword (10, 14, D) a +2 ring mail of cold resistance (10, 20, D) a +2 broad axe of pain a +0 cloak (10, 31, D) a lamp of fire (10, 32, D) a +1 helmet of see invisible (10, 33, D) a box of beasts (10, 41, D) (unseen) (10, 50, D) a book of Alchemy (10, 51, D) the ring "Jusuocem" {rC+ Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It protects you from cold. It makes you more stealthy. (10, 52, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (10, 65, D) (unseen) (11, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (11, 12, D) a plain deck of defence (11, 13, D) a +0 mace (11, 14, D) a +0 halberd (11, 17, D) a +0 rapier (11, 31, D) the +1 ring mail of Experimentation {MR+} It affects your resistance to hostile enchantments. (11, 32, D) an uncursed staff of wizardry (11, 33, D) a phantom mirror (11, 40, D) (unseen) (11, 41, D) (unseen) (11, 51, D) the +8 whip "Wiehorao" {drain, *Noise +Fly rPois Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It protects you from poison. It lets you fly. It may make noises in combat. (11, 52, D) the ring "Oddoapp" {+Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. (12, 12, D) a cursed staff of earth (12, 13, D) a book of Fire (12, 31, D) a manual of Bows (12, 32, D) a lamp of fire (12, 33, D) a +2 quarterstaff of protection (12, 50, D) a plain deck of destruction (12, 51, D) a +2 hand axe of flaming (12, 52, D) a plain deck of wonders (13, 31, D) a +2 hand crossbow of flaming (13, 32, D) a book of the Dragon (13, 33, D) a +1 mace of protection (13, 50, D) a +1 ring mail of fire resistance (13, 51, D) a +0 falchion of slicing (13, 52, D) a disc of storms (13, 60, D) (unseen) (14, 50, D) a book of the Dragon (14, 51, D) a +3 blowgun (14, 52, D) a crystal ball of energy (17, 11, D) a +0 battleaxe a +0 ring mail a +1 morningstar of venom a +0 plate armour a +0 glaive a +0 chain mail a +0 dagger a +0 robe (17, 12, D) a +0 battleaxe a +4 chain mail (17, 39, D) a +0 chain mail a +0 halberd (17, 42, D) a +0 flail a +0 great sword a +0 plate armour (17, 44, D) a cursed -3 dagger a +0 robe (17, 45, D) 9 large rocks (18, 11, D) a +0 giant spiked club a +0 giant club (18, 12, D) a +0 giant club a +0 executioner's axe of venom a +0 chain mail a +0 war axe a +0 arbalest a +0 chain mail a +0 long sword a +0 plate armour a +3 ring of protection the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. a +0 plate armour 22 bolts (18, 13, D) the +1 flail of Generosity {elec, +Rage rElec rF+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It lets you see invisible. It lets you go berserk. a +0 arbalest 12 bolts a +2 plate armour of poison resistance (18, 40, D) a +0 glaive a +0 chain mail a +0 plate armour 3 large rocks (18, 42, D) an uncursed ring of ice a large rock (18, 44, D) a +0 broad axe a +1 plate armour of cold resistance (18, 48, D) a disc of storms (18, 49, D) a phantom mirror (18, 50, D) a +4 flail of holy wrath (19, 0, D) Muc Jiwe's Almanac of the Displaced Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Portal Projectile Translocation 3 (19, 1, D) a +3 short sword of flaming (19, 10, D) a +0 giant club (19, 11, D) a +0 trident a +0 plate armour the amulet of Fougoutu {Dismiss *Contam rF+++ Int+4} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+4). It renders you almost immune to fire. It causes magical contamination when unequipped. (19, 12, D) a +0 mace a +3 ring of intelligence a +3 morningstar of protection a +0 chain mail (19, 13, D) a +0 glaive the +4 plate armour "Somes" {SInv} It lets you see invisible. a +0 war axe a +1 plate armour of poison resistance a +5 vampiric spear a +1 robe of cold resistance (19, 16, D) an ornate deck of changes (19, 17, D) the amulet of Awe {Harm *Drain MR- Dex+2 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (19, 32, D) a book of Power (19, 33, D) a +0 war axe of electrocution (19, 39, D) a +0 plate armour (19, 40, D) a +0 dire flail a +0 giant spiked club (19, 41, D) a +3 mace of crushing a +2 chain mail of cold resistance a +0 shortbow of evasion a +0 scimitar a +0 giant spiked club (19, 43, D) a +4 great sword of flaming a +0 broad axe a +0 plate armour (19, 44, D) a +0 dire flail 4 large rocks (19, 45, D) a +0 bardiche a +0 plate armour (19, 48, D) a +1 scimitar of slicing (19, 49, D) a manual of Crossbows (19, 50, D) a +4 arbalest (20, 0, D) a book of Annihilations (20, 1, D) an uncursed staff of wizardry (20, 11, D) a +0 giant club (20, 12, D) a +0 battleaxe a +0 chain mail (20, 16, D) a book of Power (20, 17, D) the cursed +1 ring mail of the Invisible Hand {rElec rC++ Str+3} It affects your strength (+3). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (20, 32, D) a +1 rapier of venom (20, 33, D) a book of Burglary (20, 48, D) a +3 blowgun (20, 49, D) the +5 short sword "Plog" {freeze, Str+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you more stealthy. (20, 50, D) an uncursed staff of earth (21, 0, D) a manual of Earth Magic (21, 1, D) a manual of Stealth (21, 16, D) the +0 chain mail of the Blue Skies {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (21, 17, D) the amulet of the Special Wars {RegenMP Fragile rElec MR+ Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It makes you more stealthy. (21, 18, D) a +5 short sword of venom (21, 19, D) a +0 robe (21, 32, D) an uncursed staff of summoning (21, 38, D) the +9 arbalest of the Black Skies {freeze, rF++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. a +0 plate armour (21, 43, D) the +6 chain mail of Weightlessness {Dex+9} It affects your dexterity (+9). (21, 48, D) the +3 great mace of Nosid {vamp, Str+2 Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+2). It affects your intelligence (+4). (21, 49, D) a cursed staff of wizardry (21, 50, D) the +1 chain mail "Tolutt" {MR++} It affects your resistance to hostile enchantments. (21, 51, D) an ice dragon corpse (skeletalised by now) (22, 0, D) a +0 dagger (22, 1, D) a fan of gales (22, 16, D) a +1 rapier of draining (22, 17, D) an uncursed staff of poison (22, 32, D) a +2 flail of protection (22, 33, D) a +4 hand crossbow of evasion (22, 34, D) an uncursed staff of death (22, 38, D) a +0 hand axe a +0 giant club (22, 40, D) a +0 plate armour a +0 long sword 8 large rocks (22, 42, D) a +4 ring of evasion (22, 44, D) a +0 dire flail (22, 48, D) a +0 pair of boots of running (22, 50, D) an uncursed staff of earth (22, 51, D) an ice dragon hide (23, 16, D) an uncursed amulet of rage (23, 17, D) a +0 war axe (23, 18, D) an uncursed staff of wizardry (23, 19, D) a +3 ring of evasion (23, 34, D) a +2 helmet of see invisible (23, 38, D) a +0 plate armour of poison resistance (23, 40, D) a +0 giant spiked club a +0 war axe (23, 48, D) a +1 ring mail of fire resistance (23, 49, D) a +3 ring mail of magic resistance (23, 50, D) a +3 leather armour of magic resistance (24, 0, D) a stone of tremors (24, 1, D) a +0 hand axe of electrocution (24, 16, D) an uncursed staff of death (24, 17, D) a +3 mace of draining (24, 32, D) a legendary deck of summoning (24, 33, D) a stone of tremors (24, 34, D) an ornate deck of war (24, 38, D) a +6 vampiric falchion a +0 chain mail (24, 48, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (24, 49, D) an uncursed staff of air (24, 50, D) a +1 flail of protection (24, 51, D) a +0 blowgun of evasion (25, 0, D) Viptirets's Catalogue of the Mountains and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Iskenderun's Mystic Blast Conjuration 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Fireball Conjuration/Fire 5 e - Lee's Rapid Deconstruction Earth 5 (25, 1, D) a wand of acid (5/15) (25, 16, D) an uncursed staff of wizardry (25, 17, D) a plain deck of wonders (25, 18, D) a +2 leather armour of cold resistance (25, 33, D) the +1 chain mail of Irphac {rCorr} It protects you from acid and corrosion. (25, 34, D) a +0 plate armour (25, 48, D) an uncursed ring of ice a +1 cloak of poison resistance (25, 49, D) 4 scrolls of enchant weapon (25, 51, D) a +0 battleaxe of freezing (unseen) (25, 53, D) a polar bear corpse (skeletalised by now) (26, 1, D) a +0 war axe (26, 16, D) a +3 dire flail of holy wrath (26, 17, D) a plain deck of changes (26, 32, D) a Necronomicon (26, 33, D) a sack of spiders (26, 34, D) a +0 war axe (26, 48, D) an uncursed staff of power (26, 49, D) an uncursed staff of energy (27, 0, D) a book of Frost (27, 16, D) a book of Debilitation (27, 17, D) the cursed +0 war axe "Ultimatum" {drain, *Noise rPois Int+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from poison. It may make noises in combat. It has a curse placed upon it. (27, 32, D) an uncursed staff of earth (27, 33, D) the Reference Book on Twisted Transformation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 (27, 34, D) a +0 hand axe (27, 48, D) a sack of spiders (27, 49, D) a +3 flail of protection a +0 long sword of protection (28, 0, D) a +0 long sword (28, 1, D) a +0 halberd (28, 16, D) a +2 dire flail of draining (28, 17, D) a +2 trident of protection (28, 32, D) a plain deck of summoning (28, 33, D) a plain deck of defence (28, 48, D) the +8 broad axe of Abomination {drain, rF+ rC+ MP+9 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (28, 49, D) a +2 short sword of speed a +0 pair of gloves of dexterity (29, 0, D) a +1 shortbow of evasion (29, 1, D) a +0 chain mail (29, 16, D) a plain deck of destruction (29, 17, D) a plain deck of summoning (29, 48, D) a book of Death (29, 50, D) a +4 ring mail of poison resistance a +2 ring mail of cold resistance (29, 54, D) an ice dragon corpse (skeletalised by now) (30, 48, D) a +1 long sword of protection (30, 50, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. the cursed +2 dagger of Qaqoinwoism {pierce, *Rage +Blink rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. the +0 pair of gloves "Sootapiph" {MR+ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (31, 48, D) a +2 vampiric battleaxe (32, 48, D) a plain deck of defence (32, 49, D) a +1 battleaxe of freezing a +2 morningstar of draining (32, 50, D) an uncursed ring of magical power (33, 19, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (33, 21, D) a +0 club a -3 longbow 16 arrows (33, 22, D) a +1 spear of freezing (33, 24, D) a +0 rapier a cursed -2 robe an uncursed amulet of faith (33, 48, D) an uncursed staff of cold (33, 49, D) the +8 greatsling of Liufoul {venom, *Corrode MP+9 SInv} It poisons the ammo it fires. It affects your magic capacity (+9). It lets you see invisible. It may corrode you when you take damage. (33, 50, D) a book of Dreams (34, 19, D) a +0 trident (34, 20, D) a +3 amulet of reflection (34, 23, D) a javelin a +1 spear of venom 12 poisoned javelins a cursed +0 leather armour (34, 24, D) a +0 robe a javelin (34, 25, D) a poisoned javelin (34, 28, D) a crystal ball of energy (34, 48, D) an uncursed amulet of the gourmand (34, 50, D) the +6 great sword of Temperance {speed, rPois Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from poison. (35, 0, D) a +6 falchion of holy wrath (35, 14, D) a +0 trident (35, 24, D) the +9 lajatang "Ficzu" {speed, rElec rPois rC+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It protects you from poison. a +0 leather armour a +1 hand axe of distortion 28 javelins a +0 leather armour (35, 25, D) a poisoned javelin a javelin (35, 28, D) a +0 dagger (36, 0, D) the ring "Cameeg" {rCorr rElec MP+9} [ring of resist corrosion] It insulates you from electricity. It affects your magic capacity (+9). (36, 1, D) an uncursed staff of death (36, 14, D) Hiffun's Reference Book on Flying Darkness Spells Type Level a - Animate Dead Necromancy 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Cigotuvi's Embrace Necromancy 5 d - Deflect Missiles Charms/Air 6 (36, 15, D) a +1 vampiric rapier (36, 24, D) a +3 vampiric falchion a +0 leather armour the +6 rapier "Weangi" {pierce, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 robe (36, 25, D) a +0 trident (36, 29, D) a +0 longbow (37, 0, D) the +9 great sword of Kepo {slice, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (37, 1, D) a +1 ice dragon armour (37, 14, D) a +0 demon whip of venom (37, 15, D) a +0 trident of protection (37, 25, D) a poisoned javelin (37, 28, D) an uncursed ring of ice (37, 30, D) a plain deck of wonders {drawn: 1} (38, 0, D) an uncursed ring of magical power (38, 1, D) a +5 flail of venom (38, 14, D) an uncursed staff of fire (38, 15, D) a +1 antimagic lajatang (38, 25, D) a poisoned javelin (38, 28, D) a book of Minor Magic (38, 29, D) a +4 ring mail of cold resistance (38, 48, D) a +0 war axe (38, 50, D) an uncursed staff of fire (39, 0, D) an uncursed staff of death (39, 1, D) a book of Beasts (39, 15, D) a +2 dagger of venom (39, 28, D) the Collected Works on the Frostbite Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Ozocubu's Refrigeration Ice 6 (39, 29, D) the +3 warlock's mirror {reflect} (39, 48, D) the +0 chain mail of the Failed Coup {rElec} It insulates you from electricity. (39, 49, D) a book of Maledictions (39, 50, D) an uncursed staff of poison (40, 0, D) a +1 arbalest of freezing (40, 1, D) a +1 leather armour of fire resistance (40, 14, D) the Incunabulum of Destructive Translocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Throw Frost Conjuration/Ice 2 d - Force Lance Conjuration/Translocation 4 e - Summon Forest Summoning/Translocation 5 f - Spellforged Servitor Conjuration/Summoning 7 (40, 15, D) a +2 vampiric trident (40, 29, D) a phantom mirror (40, 48, D) a +0 longbow of flaming (40, 49, D) a lamp of fire (40, 50, D) a cursed staff of energy (40, 52, D) a +0 long sword a +0 cloak a yellow draconian corpse (41, 1, D) a +1 plate armour of poison resistance (41, 14, D) the Collected Works on Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Delayed Fireball Conjuration/Fire 7 (41, 15, D) a plain deck of defence (41, 28, D) a +2 chain mail of cold resistance (41, 29, D) a plain deck of defence (41, 35, D) an uncursed staff of poison a +0 chain mail (41, 39, D) a +0 long sword a +0 leather armour (41, 48, D) a +0 short sword (41, 49, D) a +2 plate armour of cold resistance (42, 0, D) a disc of storms (42, 1, D) a book of Air (42, 14, D) a +4 hand crossbow of flaming (42, 28, D) a +0 dagger (42, 38, D) the ring of Gefio {-Tele +Inv MP+9 EV+2 Str+4} [ring of evasion] It affects your evasion (+2). It affects your strength (+4). It affects your magic capacity (+9). It lets you turn invisible. It prevents most forms of teleportation. a +0 long sword a +0 long sword a +0 buckler (42, 39, D) a +0 dagger a +0 scale mail a +0 dagger an uncursed ring of see invisible a +0 longbow of freezing a +1 glaive of chopping a +0 leather armour a +0 rapier a +0 leather armour a +0 scimitar a +0 shortbow 20 arrows (42, 48, D) a +0 dagger (42, 50, D) a +0 mace (42, 51, D) a +0 flail (42, 53, D) a +0 battleaxe (unseen) (42, 54, D) a +0 short sword of freezing (unseen) (42, 55, D) a +1 war axe of freezing (42, 61, D) a scroll of brand weapon a +0 long sword (43, 14, D) a +0 trident (43, 15, D) a +0 spear of flaming (43, 28, D) a +1 flail of crushing (43, 29, D) the ring of Momoisoq {Wiz rPois rC+ Dex+2} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It protects you from cold. It protects you from poison. (43, 38, D) a +4 trident of flaming (43, 39, D) the ring of Usimm {*Confuse AC+3 Int+8} [ring of protection] It affects your AC (+3). It affects your intelligence (+8). It may confuse you when you take damage. an arrow a +0 long sword a +0 ring mail (43, 48, D) a +0 dagger (43, 50, D) a phial of floods (43, 52, D) a +0 scimitar a +0 morningstar a red draconian corpse (43, 53, D) a +0 war axe a +0 cloak a red draconian corpse (43, 56, D) a +3 rapier of protection (unseen) (43, 61, D) a +0 cloak (44, 10, D) an ice dragon hide a +0 battleaxe of freezing (44, 11, D) a +0 battleaxe of freezing (44, 28, D) a book of Dreams (44, 37, D) a +0 short sword a +0 shortbow 26 arrows (44, 38, D) a +2 hand axe of venom a +5 scimitar of distortion (44, 39, D) a +1 battleaxe of electrocution (44, 48, D) a +0 long sword (44, 50, D) the +3 blowgun of a Hundred Wars {speed, +Blink Str+3} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). It lets you blink. an uncursed staff of conjuration (still there?) (44, 54, D) the +8 great sword of the Nine Cities {drain, rF++ rC+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from cold. (44, 55, D) a +5 scimitar of slicing (unseen) (44, 59, D) a +0 glaive (45, 37, D) a +0 rapier (45, 48, D) a book of Alchemy (45, 50, D) an uncursed staff of air (45, 51, D) a +2 flail of draining (still there?) a +2 robe of fire resistance (still there?) (45, 55, D) a cursed +0 halberd a +0 long sword a +0 short sword a +0 mace a red draconian corpse (45, 58, D) a +2 halberd of chopping a mottled draconian corpse (45, 59, D) the cursed +1 quarterstaff of Wihomole {crush, Int+3 Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-3). It makes you more stealthy. It has a curse placed upon it. (unseen) (46, 48, D) the Compendium of Vitriolic Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Inner Flame Hexes/Fire 3 e - Fireball Conjuration/Fire 5 f - Ring of Flames Charms/Fire 7 (46, 50, D) a +0 dagger (46, 51, D) a +0 dire flail (still there?) an uncursed staff of energy (still there?) (46, 52, D) a +0 halberd (46, 53, D) a +0 halberd (still there?) a +0 mace (still there?) (46, 56, D) a +0 cloak a +0 trident a black draconian corpse (46, 58, D) a +0 long sword a black draconian corpse (46, 61, D) a +2 cloak (47, 20, D) the cursed +0 dagger "Hydrabane" {antimagic, -Tele rPois Str+8 Int-5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+8). It affects your intelligence (-5). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. a +0 robe a +0 glaive (47, 21, D) a +0 trident a +2 shield of positive energy (47, 32, D) a +1 broad axe of distortion a +0 plate armour (47, 48, D) a book of Flames (47, 49, D) a +0 trident (47, 50, D) a book of Alchemy (47, 51, D) a +0 dire flail a stone of tremors (47, 52, D) a +0 dire flail a +0 flail a +0 short sword a +0 cloak a red draconian corpse (47, 53, D) the +6 long sword of Compound Interest {speed, MR++ Str+5 Dex-4 SInv Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. a +0 cloak a yellow draconian corpse (47, 56, D) an uncursed staff of earth a +0 short sword a +0 cloak a yellow draconian corpse (47, 58, D) a +0 hand axe (47, 59, D) a +1 broad axe of holy wrath a +0 cloak a red draconian corpse (47, 60, D) a +0 halberd a green draconian corpse (48, 20, D) a +0 long sword (48, 21, D) a cursed -1 dire flail (48, 32, D) a +0 dagger of flaming a +0 plate armour a +0 great mace a +0 plate armour a +2 battleaxe of flaming a +0 plate armour (48, 33, D) a +2 demon blade of freezing a +0 plate armour (48, 48, D) the Collected Works on Attacks and Protection Spells Type Level a - Infusion Charms 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Stone Arrow Conjuration/Earth 3 d - Haste Charms 6 e - Ring of Flames Charms/Fire 7 (48, 49, D) Peqakyis's Papyrus of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Silence Hexes/Air 5 d - Deflect Missiles Charms/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (48, 51, D) a +0 dagger (unseen) (48, 52, D) a cursed +0 long sword (unseen) (48, 54, D) a cursed +0 cloak (unseen) (48, 57, D) a +6 trident of venom a black draconian corpse (49, 0, D) a fan of gales (49, 1, D) a plain deck of war (49, 12, D) the +4 plate armour "Jiefeongatee" {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (49, 19, D) a +0 spear a +0 robe (49, 24, D) a +1 leather armour of cold resistance (49, 31, D) a +0 giant club a +0 flail a +0 plate armour a +0 trident a +1 chain mail of magic resistance (49, 33, D) the ring of Tissulekk {+Blink rF- MP+9 Dex+4} [ring of dexterity] It affects your dexterity (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you blink. a +0 mace a +0 chain mail a +0 long sword a +0 robe (49, 36, D) the cursed +1 robe of Elyvilon's Benevolence {rPois Regen+ Stlth-} It protects you from poison. It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (49, 37, D) a plain deck of war the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (49, 48, D) a book of Battle (49, 49, D) a disc of storms (49, 51, D) a cursed -3 scimitar (still there?) a +0 spear of piercing (still there?) (49, 52, D) a +4 rod of shadows (9/9) a +4 rod of inaccuracy (10/10) a +4 rod of ignition (10/10) a cursed +0 cloak a scroll of brand weapon a purple draconian skeleton (49, 57, D) a +0 trident (50, 0, D) an uncursed staff of power (50, 1, D) a +1 long sword of holy wrath (50, 12, D) an uncursed staff of summoning (50, 13, D) the cursed +1 glaive of Disaster {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (50, 18, D) a +0 spear a +0 robe (50, 24, D) an uncursed staff of poison (50, 25, D) the Tome of Dark Arts Spells Type Level a - Vampiric Draining Necromancy 3 b - Agony Necromancy 5 (50, 33, D) a +0 trident a +0 plate armour (50, 36, D) the +7 hand crossbow "Jotypaco" {venom, rElec rF+} It poisons the ammo it fires. It protects you from fire. It insulates you from electricity. (50, 37, D) a fan of gales (50, 48, D) an uncursed staff of poison (50, 49, D) a +0 war axe (50, 50, D) the +6 plate armour of the Eight Souls {rN+} It protects you from negative energy. (50, 51, D) a +1 flail of protection a +0 cloak a +0 war axe (51, 0, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (51, 1, D) an uncursed ring of resist corrosion (51, 13, D) Qegugg's Incunabulum of Ashen Unholy Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Animate Dead Necromancy 4 c - Agony Necromancy 5 d - Shatter Earth 9 (51, 24, D) the Guide on the Evil Snowflakes Spells Type Level a - Pain Necromancy 1 b - Vampiric Draining Necromancy 3 c - Throw Icicle Conjuration/Ice 4 d - Excruciating Wounds Charms/Necromancy 5 e - Metabolic Englaciation Hexes/Ice 5 (51, 36, D) a disc of storms (51, 37, D) a book of the Sky (51, 48, D) a +0 war axe (51, 49, D) The Advanced Guide to Secret Knowledge Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Dispel Undead Necromancy 5 f - Aura of Abjuration Summoning 5 (51, 50, D) an uncursed staff of wizardry (51, 52, D) a +0 flail (52, 0, D) an uncursed ring of fire (52, 13, D) a box of beasts (52, 24, D) a +0 short sword (52, 25, D) an Akashic Record (52, 36, D) a +2 halberd of freezing (52, 37, D) a plain deck of summoning (52, 48, D) a book of Misfortune (52, 49, D) an uncursed staff of energy (52, 50, D) a +0 whip (53, 0, D) a +2 robe of positive energy (53, 1, D) a +6 ring of intelligence (53, 12, D) a fan of gales (53, 13, D) an uncursed staff of death (53, 24, D) an uncursed staff of summoning (53, 36, D) the +6 arbalest "Damnation" {damnation, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (53, 37, D) a +3 hand axe of chopping (53, 49, D) a +0 halberd (53, 50, D) an uncursed staff of death (53, 52, D) a +0 war axe (53, 57, D) a mottled draconian corpse (54, 0, D) a +0 hand axe of freezing (54, 1, D) a +2 ring mail of magic resistance (54, 12, D) the ring "Ypsukuim" {MP+9 Str+5 Dex-5 Stlth+} [ring of magical power] It affects your strength (+5). It affects your dexterity (-5). It affects your magic capacity (+9). It makes you more stealthy. (54, 13, D) an uncursed staff of cold (54, 24, D) a manual of Earth Magic (54, 36, D) a book of Death (54, 48, D) a +1 trident of distortion (54, 49, D) Boiceret's Compendium of Snow and Transformation Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 (54, 50, D) the +0 ring mail "Vuithriga" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (55, 0, D) a +2 chain mail of poison resistance (55, 1, D) the +1 robe of Abracv Ufunk {+Inv rPois rC+ rCorr Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from poison. It lets you turn invisible. It protects you from acid and corrosion. (55, 13, D) a lamp of fire (55, 24, D) an uncursed staff of poison (56, 8, D) a +0 hand axe (56, 9, D) a +0 war axe (57, 8, D) the +5 great sword "Balerudgh" {slice, +Inv rElec rN+ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. a +0 robe (58, 48, D) the +7 ring mail of Bitterness {Str+4} It affects your strength (+4). (58, 49, D) a sack of spiders (58, 52, D) a +0 giant club (59, 36, D) a +0 dagger (59, 37, D) a +0 buckler of reflection (59, 47, D) an uncursed staff of power (59, 48, D) a disc of storms (59, 49, D) a +0 great sword of flaming (60, 36, D) a +0 dagger (60, 37, D) the cursed +1 hand axe of Infection {venom, +Fly rC+} It poisons the flesh of those it strikes. It protects you from cold. It lets you fly. It has a curse placed upon it. (60, 47, D) a +1 war axe of venom (60, 48, D) a lamp of fire (60, 49, D) the +3 shortbow "Emam" {freeze, -Tele +Fly MR+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. It prevents most forms of teleportation. (60, 50, D) 4 large rocks (60, 53, D) a +0 dire flail (61, 0, D) a +2 robe of resistance (61, 8, D) an uncursed staff of earth (61, 9, D) a +0 trident (61, 15, D) a +3 large shield (61, 16, D) a book of Cantrips a book of Necromancy a book of Callings a book of the Earth a manual of Poison Magic (61, 18, D) a +0 whip a +0 leather armour (61, 19, D) a +0 flail a +0 leather armour (61, 26, D) the Compendium of Displacement and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Static Discharge Conjuration/Air 3 d - Warp Weapon Charms/Translocation 5 e - Delayed Fireball Conjuration/Fire 7 (61, 36, D) a +0 long sword (61, 47, D) a +1 hand crossbow of velocity (61, 48, D) a +4 falchion of holy wrath (61, 49, D) 4 large rocks (unseen) (61, 50, D) 4 large rocks (61, 51, D) a +4 ring of intelligence (unseen) (62, 1, D) a +1 vampiric rapier (62, 8, D) a +0 trident (62, 11, D) a +0 trident (62, 16, D) a +4 morningstar of protection (62, 17, D) a lamp of fire (62, 20, D) a +0 scimitar a +0 chain mail (62, 27, D) an uncursed ring of stealth (62, 36, D) a cursed -3 ring of evasion (62, 37, D) a +0 short sword (62, 44, D) the +6 falchion of the Pariah {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. a cursed +0 leather armour (62, 47, D) a +1 cloak of magic resistance (62, 48, D) a +2 hat of spirit shield (62, 49, D) the +10 hand axe of Dissatisfaction {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. a book of Spatial Translocations a fire giant corpse (62, 51, D) a +0 dire flail (62, 55, D) a +0 giant club (unseen) (63, 10, D) a +0 trident (63, 18, D) a cursed -3 dagger a cursed +0 robe (63, 21, D) a +0 dagger a +0 robe (63, 26, D) a book of Power (63, 27, D) a +0 dagger (63, 31, D) an uncursed staff of conjuration a cursed +0 robe (63, 36, D) an uncursed staff of air (63, 37, D) the +4 shortbow of Drought {venom, Str+4 Int+4 Dex+2 Stlth+} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+2). It makes you more stealthy. (63, 43, D) a +2 long sword of holy wrath (63, 47, D) an uncursed staff of death a hill giant corpse (63, 48, D) a +1 glaive of protection (63, 49, D) a +2 battleaxe of freezing (unseen) (63, 50, D) 5 large rocks a +2 arbalest of freezing a +2 hand crossbow of flaming (63, 52, D) a +1 battleaxe of freezing (unseen) (64, 16, D) a +0 dagger (64, 19, D) a +2 scimitar of flaming a +0 robe (64, 20, D) a cursed -1 mace (64, 27, D) a book of Party Tricks (64, 29, D) a +0 battleaxe a +0 robe (64, 40, D) an uncursed staff of earth (64, 41, D) a +2 hand axe of flaming a +0 ring mail (64, 44, D) a +2 mace of draining (still there?) a +3 battleaxe of distortion (still there?) (64, 47, D) a +0 giant club the +0 robe "Cuacus" {-Tele rCorr Dex+5} It affects your dexterity (+5). It prevents most forms of teleportation. It protects you from acid and corrosion. (64, 50, D) 3 large rocks (64, 51, D) a +1 great sword of flaming (still there?) a titan corpse (still there?) (65, 26, D) a crystal ball of energy (65, 30, D) a cursed +3 dagger the +9 shortbow of Gairoakhla {speed, rPois rF+ rC-} Attacks with this weapon are significantly faster. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. a +0 robe (65, 42, D) a +0 long sword (65, 47, D) an uncursed ring of flight (65, 48, D) a +0 giant club (unseen) (65, 50, D) a large rock a scroll of acquirement an uncursed staff of energy (65, 51, D) a stone giant corpse (65, 55, D) a titan corpse (66, 47, D) a +0 mace of distortion (unseen) (66, 49, D) 2 large rocks (66, 51, D) a +0 dire flail 5 large rocks a +0 great sword of flaming a +1 great sword of flaming a +0 dire flail a +0 dire flail an uncursed staff of air a fire giant corpse an ettin corpse (66, 55, D) a +0 giant club (still there?) a +0 great sword of flaming (still there?) (67, 0, D) a +2 dagger of venom (67, 49, D) a +2 whip of venom (67, 50, D) the +5 mace "Ycsek" {venom, Dex+3} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+3). the +5 mace "Ycsek" {venom, Dex+3} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+3). (67, 51, D) a +0 dire flail (unseen) (68, 0, D) an uncursed staff of conjuration (68, 47, D) a disc of storms (68, 48, D) an uncursed staff of wizardry (68, 49, D) a +0 buckler of positive energy (unseen) (68, 50, D) 4 large rocks (still there?) a +2 robe of magic resistance (still there?) (68, 51, D) a +2 battleaxe of freezing (unseen) (68, 54, D) a large rock a +2 great sword of flaming (68, 55, D) a titan corpse (69, 4, D) a +2 short sword of flaming (69, 5, D) a +0 long sword a +0 ring mail (69, 47, D) a box of beasts (69, 48, D) Queketom's Advanced Guide to Witchcraft Spells Type Level a - Airstrike Air 4 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Mystic Blast Conjuration 4 d - Sticky Flame Conjuration/Fire 4 e - Leda's Liquefaction Hexes/Earth 4 f - Passage of Golubria Translocation 4 (69, 50, D) a book of the Sky (still there?) a book of the Sky (still there?) (70, 4, D) a +0 short sword a +0 buckler (70, 36, D) a crystal ball of energy (70, 47, D) a manual of Charms (70, 48, D) a +0 giant spiked club (still there?) the +3 giant club "Skullcrusher" {speed, Str+7} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+7). (70, 49, D) an uncursed ring of ice (70, 55, D) a cyclops corpse (71, 8, D) an uncursed ring of resist corrosion (71, 10, D) a +5 crystal plate armour a +3 shield the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). a +0 leather armour (71, 17, D) a +0 helmet (71, 26, D) a +0 dagger (71, 27, D) a +0 falchion of holy wrath (71, 36, D) a book of Party Tricks (71, 37, D) a +3 falchion of flaming (71, 47, D) a fan of gales (71, 48, D) a +0 ring mail of cold resistance (unseen) (71, 49, D) a +0 dire flail (unseen) (71, 50, D) a +2 great sword of flaming (still there?) a titan corpse (still there?) (71, 51, D) a +0 great sword of flaming (72, 16, D) a +4 plate armour of cold resistance (72, 26, D) the +8 scimitar of the Morning {freeze, *Drain Str+2 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+8). It causes draining when unequipped. (72, 27, D) an uncursed amulet of dismissal (72, 36, D) an uncursed staff of poison (72, 47, D) the +7 dagger "Xomaoshre" {pain, rN++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. (72, 48, D) a +0 great mace (still there?) an uncursed staff of power (still there?) (72, 49, D) a fan of gales (72, 51, D) 7 large rocks (73, 1, D) an uncursed staff of cold (73, 11, D) a +8 morningstar of protection (73, 16, D) the +8 hunting sling of the Beginning {flame, -Tele Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It prevents most forms of teleportation. (73, 17, D) an uncursed staff of conjuration (73, 26, D) a phantom mirror (73, 27, D) an uncursed staff of power (73, 32, D) a +0 falchion a +0 ring mail an uncursed staff of fire a +0 robe a +0 arbalest 25 bolts (73, 48, D) a phantom mirror (73, 49, D) 4 large rocks (still there?) a +0 giant spiked club (still there?) (73, 50, D) 3 large rocks (unseen) (73, 52, D) a +2 great sword of flaming (unseen) (73, 54, D) a stone giant corpse (74, 0, D) a +0 flail (74, 4, D) a +0 long sword (74, 33, D) a +0 war axe a +0 ring mail (74, 47, D) a +2 plate armour of cold resistance (74, 48, D) a box of beasts (74, 49, D) a legendary deck of summoning (75, 1, D) the +2 hand axe of Hacking and Slashing {freeze, Fragile rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from negative energy. It will be destroyed if unequipped. (75, 32, D) a +0 battleaxe a cursed +0 chain mail (75, 33, D) a bolt (75, 47, D) an uncursed staff of power (75, 48, D) the +1 ring mail of Akhoosuy {rF- rN+ Regen+ MP+9} It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It increases your rate of regeneration. (75, 49, D) an uncursed staff of power