Canard the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 mace (61, 8, D) the +10 long sword of Devotion {slice, rN+ MR++ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 0, D) a +1 ring mail of magic resistance (62, 1, D) the +3 halberd of the Unspeakable One {chop, +Inv Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you turn invisible. (62, 8, D) a +0 executioner's axe of freezing (62, 9, D) a +2 plate armour of cold resistance (63, 0, D) a +3 battleaxe of freezing (68, 0, D) a +1 antimagic halberd (69, 13, D) a porcupine skeleton (70, 8, D) the +6 short sword "Firotedd" {freeze, rC- rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. (70, 9, D) the cursed +1 plate armour of Weirdness {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (70, 13, D) a sheep skeleton (70, 23, D) 4 inedible chunks of flesh (71, 16, D) a crystal ball of energy (71, 21, D) a +5 longbow of evasion (71, 26, D) an uncursed staff of earth (71, 27, D) a manual of Polearms (71, 31, D) a +1 scimitar of flaming (72, 8, D) the cursed +0 plate armour of Sif Muna's Whim {MP-9 Str+6 Int+2 Dex+2} It affects your strength (+6). It affects your intelligence (+2). It affects your dexterity (+2). It affects your magic capacity (-9). It has a curse placed upon it. (72, 9, D) an uncursed staff of air (72, 16, D) an uncursed staff of power (72, 22, D) a mottled dragon hide an inedible chunk of flesh (72, 26, D) a plain deck of changes (72, 27, D) a crystal ball of energy (73, 16, D) an uncursed staff of death (73, 26, D) an uncursed staff of earth (73, 27, D) a +2 ring mail of magic resistance (75, 1, D) a +4 vampiric hand axe