Dungeon Crawl Stone Soup version 0.20.1-1-g8b1a95d (webtiles) character file. 61 CalmDownMonkey the Poker (level 4, 0/49 HPs) Began as a Merfolk Skald on Sept 25, 2017. Succumbed to an adder's poison ... on level 2 of the Dungeon on Sept 27, 2017. The game lasted 00:07:40 (1457 turns). CalmDownMonkey the Poker (Merfolk Skald) Turns: 1457, Time: 00:07:41 Health: 0/49 AC: 3 Str: 16 XL: 4 Next: 7% Magic: 3/7 EV: 12 Int: 13 God: Gold: 27 SH: 4 Dex: 13 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . k - +0 buckler rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm + (no gloves) MR ..... (no boots) Stlth .......... e - amulet of harm Regen 0.6/turn (no ring) MPRegen 0.1/turn (no ring) @: berserking, lethally poisoned (0 -> -3), infused, hasted, very quick A: change form in water, swift swim, stealthy swim, regeneration 1, wild magic 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles f - 25 arrows h - 33 stones (quivered) o - 24 sling bullets Armour b - a +0 leather armour (worn) k - a +0 buckler (worn) (You found it on level 1 of the Dungeon) p - a +0 large shield (You found it on level 1 of the Dungeon) Jewellery e - an amulet of harm (around neck) (You found it on level 1 of the Dungeon) Scrolls i - a scroll of remove curse {unknown} m - a scroll of fog {unknown} s - a scroll of enchant armour {unknown} Potions n - 2 potions of lignification {!q} q - a potion of haste r - 2 potions of invisibility Books c - a book of Battle Comestibles d - a bread ration l - a royal jelly t - 3 chunks of flesh Skills: - Level 2.1 Fighting + Level 4.6 Polearms - Level 0.6 Armour - Level 2.6 Dodging * Level 1.2 Shields - Level 2.0 Spellcasting + Level 4.1 Charms You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ###. 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You are very stealthy in the water. (Stealth+) Your natural rate of healing is unusually fast. Your spells are a little harder to cast, but a little more powerful. Message History Things that are here: a club; a hobgoblin skeleton Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Found two stone staircases leading down. Found a stone staircase leading down. There is a stone staircase leading down here. t - 2 scrolls of identify (gained 1) Found an escape hatch in the ceiling. As you read the scroll of identify, it crumbles to dust. n - 2 potions of lignification As you read the scroll of identify, it crumbles to dust. r - 2 potions of invisibility You start resting. HP restored. There is an escape hatch in the ceiling here. You see here a leather armour. Found an escape hatch in the floor. A ball python comes into view. You hit the ball python. You kill the ball python! No target in view! You butcher the ball python corpse. t - 3 chunks of flesh A bat comes into view. A bat is nearby! No target in view! No target in view! No target in view! Found a stone staircase leading up. No target in view! No target in view! No target in view! An adder comes into view. The adder hisses angrily. You hit the adder but do no damage. You block the adder's attack. You miss the adder. The adder bites you but does no damage. You miss the adder. The adder bites you. You hit the adder but do no damage. The adder completely misses you. You miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are more poisoned. The adder poisons you! You hit the adder but do no damage. You feel sick. The adder bites you but does no damage. You hit the adder but do no damage. You feel sick. The adder barely misses you. You hit the adder but do no damage. The bat barely misses you. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. You feel sick. The bat hits you but does no damage. The adder bites you. x2 You are more poisoned. The adder poisons you! Okay, then. You barely miss the adder. The adder is heavily wounded. You feel sick. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You begin to heal more quickly. You feel less in control of your magic. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel sick. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The bat barely misses you. The adder barely misses you. You puncture the adder! You kill the adder! You have reached level 4! * * * LOW HITPOINT WARNING * * * You feel sick. The bat closely misses you. You are too berserk! You are too berserk! You are too injured to fight recklessly! * * * LOW HITPOINT WARNING * * * You feel sick. You block the bat's attack. You puncture the bat! You kill the bat! You die... #. #.# ######### #.# #........ #.# #........ ######.# #........ ...<.... #........ #......#####........ #†@†....####### #.#####.# #.# #.# #.# #.# ## #.# #.#########.. ### #.# #.#...##....# #.. ... #.......>.... #.# ... ###......#... #.# ... ######.###.... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 oozes (D:1) A worm (D:2) 4 giant cockroaches (D:1) 5 hobgoblins 2 ball pythons 5 bats A frilled lizard (D:1) 5 goblins 2 kobolds (D:1) 3 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CalmDownMonkey the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 70 | D:1 | Reached XP level 2. HP: 18/22 MP: 5/5 170 | D:1 | Reached skill level 4 in Polearms 234 | D:1 | Reached XP level 3. HP: 16/27 MP: 6/6 937 | D:2 | Reached skill level 4 in Charms 959 | D:2 | Reached skill level 1 in Shields 1014 | D:2 | HP: 3/27 [worm (8)] 1451 | D:2 | HP: 6/27 [adder (1)] 1452 | D:2 | Gained mutation: Your natural rate of healing is unusually fast. [potion of mutation] 1452 | D:2 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 1453 | D:2 | HP: 2/40 [adder (4)] 1455 | D:2 | Reached XP level 4. HP: 2/33 MP: 4/7 1457 | D:2 | Succumbed to an adder's poison Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 4 | 4.6 Charms | 4 | 4.1 Shields | 1 | 1.2 Fighting | | 2.1 Armour | | 0.6 Dodging | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 159 | 1 || 160 Throw: Stone | 2 | || 2 Cast: Infusion | 1 | || 1 Use: Scroll | 3 | || 3 Potion | 3 | || 3 Stab: Sleeping | 3 | || 3 Eat: Chunk | 2 | || 2 Armor: Leather armour | 35 | || 35 Dodge: Dodged | 54 | 1 || 55 Block: Buckler | 8 | 1 || 9 Vault maps used: D:1: lightli_arrival_isolated_outpost Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 3.7 | 14.9 | 161.5 Dungeon | 100.0 | 100.0 | 0.3 | 3.7 | 14.9 | 161.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 44.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 44.0 +-------+-------+-------+-------+-------+----------------------