Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 28, D) a +0 long sword (unseen) (49, 24, D) the cursed +1 scale mail of Joczaiwn {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (50, 24, D) an uncursed amulet of harm (50, 25, D) a book of Beasts (50, 36, D) a +5 spear of venom (51, 24, D) a cursed staff of death (51, 25, D) a +0 dagger (51, 36, D) the cursed +3 longbow of Evil {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It has a curse placed upon it. (51, 37, D) a +2 spear of venom (52, 24, D) a +5 arbalest of velocity (52, 25, D) the +11 war axe of the Forgotten People {flame, Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you more stealthy. (52, 36, D) a +2 scimitar of protection (53, 24, D) a +1 hand crossbow of freezing (53, 25, D) a fan of gales (inert) (53, 36, D) an uncursed ring of ice (53, 37, D) a +1 dire flail of protection (54, 24, D) the Handbook of Displacement and Heat Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Teleport Other Translocation 3 e - Summon Forest Summoning/Translocation 5 f - Dispersal Translocation 6 (54, 25, D) the ring of the Tarantula {EV+3 Str+4} [ring of evasion] It affects your evasion (+3). It affects your strength (+4). (54, 36, D) a +2 scimitar of holy wrath (54, 44, D) a +0 long sword a +0 shield 2 chunks of flesh an adder skeleton a black mamba corpse (55, 43, D) 2 chunks of flesh a ball python skeleton 6 chunks of flesh an anaconda skeleton (60, 20, D) a +0 trident (60, 37, D) an uncursed staff of power (61, 8, D) an uncursed staff of cold (61, 16, D) a +0 shortbow 18 arrows (61, 26, D) an uncursed ring of fire (61, 32, D) a +0 arbalest 10 bolts (61, 37, D) a +1 quarterstaff of protection (61, 40, D) a +0 trident (unseen) (62, 8, D) an uncursed staff of poison (62, 9, D) a +0 leather armour a +0 hand axe (62, 17, D) a cursed ring of attention (62, 29, D) a +0 dagger a +0 robe (62, 31, D) a +0 bardiche (unseen) (62, 36, D) the cursed +1 halberd of Reelyneblu {chop, rC+ MR- Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (62, 37, D) an uncursed staff of air (63, 0, D) an uncursed staff of air (63, 17, D) a +1 glaive of holy wrath (63, 21, D) a +0 trident (63, 23, D) a large rock (63, 26, D) the Volume of the Glacier and Flight Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Static Discharge Conjuration/Air 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Summon Ice Beast Ice/Summoning 4 f - Metabolic Englaciation Hexes/Ice 5 (63, 27, D) the +9 spear of Gygh {pierce, rC+ MP-9 Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from cold. It affects your magic capacity (-9). (63, 30, D) a +0 dire flail a cursed +0 chain mail (63, 31, D) a +0 war axe a +0 plate armour a +0 large shield (63, 32, D) a +0 dire flail a +0 great mace (63, 36, D) a cursed amulet of inaccuracy (63, 37, D) the +4 chain mail of the Merchant {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (64, 16, D) an uncursed staff of conjuration (64, 17, D) a +1 scale mail of cold resistance (64, 20, D) 3 large rocks (64, 21, D) a +0 trident (unseen) (64, 26, D) a +2 leather armour of cold resistance (64, 27, D) a +5 dagger of draining (64, 33, D) a +2 great sword 10 bolts a +0 chain mail (65, 26, D) a cursed -3 arbalest (69, 36, D) a +2 ring of dexterity (70, 18, D) a cursed -3 hand axe (70, 27, D) a +6 spear of piercing (70, 37, D) a crystal ball of energy (71, 11, D) a +1 war axe of flaming (71, 16, D) a lamp of fire (inert) (71, 17, D) a +1 halberd of distortion (71, 20, D) a +0 flail of draining (71, 22, D) a +0 whip (72, 8, D) a +3 ring of strength (72, 10, D) a +2 hand axe of electrocution (72, 16, D) the cursed +0 centaur barding "Kyitzouz" {Regen+ Str+2 SInv} It affects your strength (+2). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (72, 29, D) a +0 shortbow 27 arrows (72, 31, D) a +0 trident (72, 32, D) an arrow (72, 33, D) 3 arrows (72, 37, D) a +2 falchion of protection (73, 27, D) a +4 hand crossbow of flaming an uncursed amulet of magic regeneration (73, 29, D) a +1 morningstar of protection (unseen) (73, 31, D) a cursed +0 trident (73, 32, D) a +0 shortbow 17 arrows (73, 37, D) the +4 scale mail of Kleptomania {rElec} It insulates you from electricity.