Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 19, D) a cursed +0 trident a tomahawk (61, 26, D) a book of Power (62, 8, D) an uncursed staff of energy (62, 16, D) the +2 ring mail of Follow the Leader {*Drain rF+ rCorr} It protects you from fire. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (62, 17, D) a +1 short sword of venom (62, 20, D) 4 large rocks a cyclops corpse (skeletalised by now) (62, 21, D) a +0 shortbow 6 arrows a centaur corpse (skeletalised by now) (62, 26, D) a book of Death (62, 33, D) 2 arrows (63, 0, D) a +0 mace of pain (63, 9, D) a lamp of fire (63, 17, D) an uncursed staff of power (63, 20, D) a +0 shortbow 22 arrows (63, 21, D) a cursed -1 trident (63, 23, D) 3 arrows 3 tomahawks (63, 26, D) 4 potions of heal wounds (63, 33, D) 3 large rocks 5 arrows 2 bolts (64, 16, D) the +5 short sword of Dismay {antimagic, +Rage +Fly rC++ Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-5). It greatly protects you from cold. It lets you fly. It lets you go berserk. (64, 17, D) a lamp of fire (64, 26, D) a crystal ball of energy (64, 27, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (69, 1, D) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (70, 1, D) a +0 flail (70, 8, D) a +3 dagger of venom (70, 9, D) a +3 ring of strength a +0 robe (71, 8, D) the +3 plate armour of Gallantry {rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. (71, 16, D) an uncursed staff of cold (71, 17, D) the +6 rapier "Ytamol" {vamp, rF- rC+ Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (71, 26, D) a +3 falchion of flaming (72, 16, D) a +2 scale mail of magic resistance (72, 26, D) a +3 flail of crushing (72, 27, D) a +2 scale mail of poison resistance (73, 1, D) a +0 dagger a +0 robe a +0 plate armour of cold resistance (73, 16, D) a cursed -3 ring of strength (73, 23, D) a hell hound corpse (skeletalised by now) (73, 27, D) a +5 blowgun (74, 2, D) a +0 hand axe