Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +3 broad axe of Noel {chop, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed amulet of faith (61, 16, D) an uncursed staff of conjuration (61, 26, D) an uncursed ring of fire (61, 27, D) a +2 ring of dexterity a +0 leather armour a +0 hand axe (62, 1, D) a lamp of fire (62, 9, D) the cursed +0 buckler "Vybbuduo" {Str+4} It affects your strength (+4). It has a curse placed upon it. (62, 16, D) a box of beasts (62, 26, D) a manual of Bows (62, 27, D) a cursed ring of attention (63, 8, D) a +2 short sword of venom (63, 16, D) a +0 spear (63, 17, D) a +5 bardiche of distortion (63, 26, D) an uncursed staff of conjuration (63, 27, D) a fan of gales (64, 27, D) the cursed +1 mace of Uluots {freeze, rPois Int-3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (65, 23, D) a +0 spear (66, 33, D) a wolf skeleton (67, 0, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (67, 22, D) a +2 spear of piercing a +2 scimitar of protection (67, 32, D) an iguana skeleton a basilisk corpse a bullfrog skeleton (67, 43, D) 3 arrows (68, 4, D) a +0 arbalest 24 bolts (68, 5, D) a cursed -3 arbalest 25 bolts (69, 4, D) a cursed staff of summoning a +0 arbalest 16 bolts (69, 5, D) 2 bolts (69, 36, D) a +0 dagger (69, 43, D) a +2 battleaxe of venom (70, 8, D) an uncursed staff of poison (70, 9, D) the +6 hand crossbow "Beastbane" {velocity, rF+} Any bolt fired from it inflicts extra damage. It protects you from fire. (70, 36, D) a fan of gales (70, 37, D) a +2 helmet of intelligence (71, 12, D) a +0 rapier a +0 robe a +0 buckler (71, 17, D) a +3 long sword of slicing (71, 36, D) a +4 great sword of electrocution (71, 37, D) an uncursed ring of ice (71, 43, D) an arrow (72, 8, D) a lamp of fire (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a +2 long sword of holy wrath (72, 17, D) a +1 rapier of protection (72, 27, D) a +1 mace of draining (72, 36, D) a Young Poisoner's Handbook (72, 37, D) the +4 broad axe of Optimality {distort, rElec rF+ rN+ Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (73, 1, D) a +2 rapier of draining (73, 16, D) the +10 flail of No Interval {drain, *Corrode +Inv Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It lets you turn invisible. It may corrode you when you take damage. (73, 17, D) an uncursed staff of poison (73, 26, D) a +1 hunting sling of flaming (73, 36, D) a +0 long sword (73, 37, D) a +0 short sword (74, 23, D) a +0 short sword a +0 robe (75, 22, D) a +0 dagger a +0 robe