Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +4 shortbow "Wipnidag" {flame, rF+ rC+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It protects you from cold. (62, 0, D) the ring "Mualok" {rElec Stlth+} [ring of stealth] It insulates you from electricity. It makes you more stealthy. (62, 1, D) the +8 dagger "Arueghuy" {protect, MR++ Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (63, 0, D) a +6 fustibalus (67, 0, D) a +3 arbalest of velocity (69, 0, D) a +2 leather armour of magic resistance (74, 2, D) a +0 hand axe a cursed -2 war axe a +0 leather armour (75, 1, D) a +1 hand crossbow of freezing