Cadaver the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 vampiric dagger (59, 37, D) a +2 halberd of venom (60, 36, D) a +2 leather armour of cold resistance (60, 37, D) the ring "Othrur" {+Blink Int+3} [ring of intelligence] It affects your intelligence (+3). It lets you blink. (61, 0, D) a +3 ring mail of poison resistance (61, 8, D) the +6 quarterstaff "Tiupix" {freeze, +Rage Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you go berserk. It makes you less stealthy. (61, 16, D) the cursed +2 spear of Gallantry {pierce, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (61, 20, D) a +0 mace (61, 26, D) the cursed +1 scale mail of Defence {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (61, 36, D) a +0 glaive of protection (62, 0, D) a +2 war axe of chopping (62, 1, D) the +1 robe "Bubliut" {MP+9 Int+5} It affects your intelligence (+5). It affects your magic capacity (+9). (62, 9, D) the +1 longbow "Vubezac" {venom, rPois MR+ MP+9 Stlth+} It poisons the ammo it fires. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (62, 16, D) a +2 scale mail of magic resistance (62, 17, D) a manual of Polearms an uncursed ring of see invisible (62, 20, D) a cursed -3 mace (62, 26, D) a +1 short sword of holy wrath (62, 27, D) a +1 scale mail of poison resistance (62, 36, D) the +2 pair of boots of the Beginning {rCorr} It provides partial protection from all sources of acid and corrosion. (62, 37, D) the Tome of Floating Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Silence Hexes/Air 5 f - Conjure Ball Lightning Conjuration/Air 6 (63, 8, D) a +2 rapier of speed (63, 20, D) a +0 flail a +0 flail a cursed -2 long sword (63, 26, D) a +2 war axe of distortion (63, 27, D) an uncursed amulet of guardian spirit (63, 30, D) a +0 hand axe (63, 31, D) a +0 war axe a ball python corpse a black mamba corpse (63, 36, D) a +1 great sword of pain (63, 37, D) a +0 pair of boots of flying (63, 42, D) a +0 quarterstaff (unseen) (64, 17, D) the cursed +1 short sword of Yffawul {venom, +Blink rPois rN+ Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (64, 20, D) the +6 long sword "Meceuwan" {slice, rElec Str-2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. (64, 26, D) the +10 spear of Vyaviu Kasu {speed, rF+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from fire. (64, 27, D) a lightning rod (4/4) (64, 31, D) a +0 mace (still there?) an adder corpse (still there?) (65, 26, D) an uncursed staff of wizardry (68, 0, D) the +10 longbow "Pety" {venom, +Inv} It poisons the ammo it fires. It lets you turn invisible. (69, 1, D) a +0 demon trident of flaming (70, 8, D) a cursed -5 ring of intelligence (70, 9, D) an uncursed staff of wizardry (70, 12, D) a cursed -3 hand axe (70, 13, D) a +0 club (70, 36, D) a +3 rapier of protection (70, 40, D) a wolf spider corpse (71, 16, D) the +6 chain mail "Uruofos" {Dex+2} It affects your dexterity (+2). (71, 26, D) an uncursed ring of stealth (71, 36, D) a +2 long sword of electrocution (71, 37, D) the cursed +1 mace "Gecaidgh" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (71, 40, D) a scorpion corpse (71, 41, D) a scorpion corpse (72, 8, D) a +1 short sword of draining (72, 9, D) an uncursed staff of conjuration (72, 12, D) a +1 flail of crushing (72, 13, D) a +0 whip (72, 22, D) a shapeshifter corpse a shapeshifter corpse (72, 27, D) an uncursed staff of death (72, 30, D) a blink frog corpse (72, 36, D) a +4 shortbow of velocity (72, 40, D) a jumping spider corpse (72, 41, D) a jumping spider corpse (73, 1, D) a +2 scale mail of cold resistance (73, 16, D) an uncursed staff of conjuration (73, 26, D) an uncursed staff of death (73, 37, D) a +2 plate armour of fire resistance (75, 1, D) a +0 war axe a +0 shield a +0 scale mail